| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3D8.hpp" |
| |
| #include "resource.h" |
| |
| #include <stdio.h> |
| #include <assert.h> |
| |
| extern "C" |
| { |
| HINSTANCE dllInstance; |
| |
| int __stdcall DllMain(HINSTANCE instance, unsigned long reason, void *reserved) |
| { |
| dllInstance = instance; |
| |
| switch(reason) |
| { |
| case DLL_PROCESS_DETACH: |
| break; |
| case DLL_PROCESS_ATTACH: |
| DisableThreadLibraryCalls(instance); |
| break; |
| case DLL_THREAD_ATTACH: |
| break; |
| case DLL_THREAD_DETACH: |
| break; |
| default: |
| SetLastError(ERROR_INVALID_PARAMETER); |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| IDirect3D8 *__stdcall Direct3DCreate8(unsigned int version) |
| { |
| // D3D_SDK_VERSION check |
| if(version != 120 && // 8.0 |
| version != 220) // 8.1 |
| { |
| return 0; |
| } |
| |
| #ifndef NDEBUG |
| FILE *file = fopen("debug.txt", "w"); // Clear debug log |
| fclose(file); |
| #endif |
| |
| IDirect3D8 *device = new D3D8::Direct3D8(version, dllInstance); |
| |
| if(device) |
| { |
| device->AddRef(); |
| } |
| |
| return device; |
| } |
| |
| int __stdcall CheckFullscreen() // FIXME: __cdecl or __stdcall? |
| { |
| #ifndef NDEBUG |
| // ASSERT(false); // FIXME |
| #endif |
| |
| return FALSE; |
| } |
| |
| void __cdecl DebugSetMute(long mute) // FIXME: Return type |
| { |
| // ASSERT(false); // FIXME |
| } |
| |
| int __stdcall ValidatePixelShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings |
| { |
| // ASSERT(false); // FIXME |
| |
| return TRUE; |
| } |
| |
| int __stdcall ValidateVertexShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings |
| { |
| // ASSERT(false); // FIXME |
| |
| return TRUE; |
| } |
| } |