| # Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| import("../../swiftshader.gni") | |
| # Need a separate config to ensure the warnings are added to the end. | |
| config("swiftshader_libGLESv2_private_config") { | |
| defines = [ | |
| "GL_API=", | |
| "GL_GLEXT_PROTOTYPES", | |
| ] | |
| if (is_win) { | |
| cflags = [ | |
| "/wd4201", # nameless struct/union | |
| "/wd4324", # structure was padded due to alignment specifier | |
| "/wd5030", # attribute is not recognized | |
| ] | |
| defines += [ "GL_APICALL=" ] | |
| if (is_clang) { | |
| defines += [ | |
| "__STDC_CONSTANT_MACROS", | |
| "__STDC_LIMIT_MACROS", | |
| ] | |
| } | |
| } else { | |
| cflags = [ "-Wno-sign-compare" ] | |
| if (!is_clang) { | |
| cflags += [ "-Wno-unused-but-set-variable" ] | |
| } | |
| defines += [ | |
| "__STDC_CONSTANT_MACROS", | |
| "__STDC_LIMIT_MACROS", | |
| "GL_APICALL=__attribute__((visibility(\"default\"))) __attribute__((no_sanitize(\"function\")))", | |
| ] | |
| } | |
| } | |
| swiftshader_static_library("swiftshader_libGLESv2_static") { | |
| deps = [ | |
| "../../OpenGL/compiler:swiftshader_opengl_compiler", | |
| "../../Reactor:swiftshader_reactor", | |
| "../../Renderer:swiftshader_renderer", | |
| ] | |
| sources = [ | |
| "Buffer.cpp", | |
| "Context.cpp", | |
| "Device.cpp", | |
| "Fence.cpp", | |
| "Framebuffer.cpp", | |
| "IndexDataManager.cpp", | |
| "Program.cpp", | |
| "Query.cpp", | |
| "Renderbuffer.cpp", | |
| "ResourceManager.cpp", | |
| "Shader.cpp", | |
| "Texture.cpp", | |
| "TransformFeedback.cpp", | |
| "VertexArray.cpp", | |
| "VertexDataManager.cpp", | |
| "libGLESv2.cpp", | |
| "libGLESv3.cpp", | |
| "main.cpp", | |
| "resource.h", | |
| "utilities.cpp", | |
| ] | |
| configs = [ ":swiftshader_libGLESv2_private_config" ] | |
| include_dirs = [ | |
| "../../../include", | |
| "../..", | |
| "..", | |
| ] | |
| } | |
| swiftshader_shared_library("swiftshader_libGLESv2") { | |
| if (!is_mac) { | |
| output_name = "libGLESv2" | |
| output_dir = "$root_out_dir/swiftshader" | |
| } | |
| deps = [ | |
| ":swiftshader_libGLESv2_static", | |
| "//build/config:exe_and_shlib_deps", | |
| ] | |
| sources = [ | |
| "entry_points.cpp", | |
| "libGLESv2.def", | |
| "libGLESv2.rc", | |
| ] | |
| if (is_win) { | |
| ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ] | |
| } else if (is_mac) { | |
| ldflags = [ "-Wl,-install_name,@rpath/libswiftshader_libGLESv2.dylib" ] | |
| } else if (is_linux) { | |
| ldflags = | |
| [ "-Wl,--version-script=" + rebase_path("libGLESv2.lds", root_build_dir) ] | |
| } | |
| configs = [ ":swiftshader_libGLESv2_private_config" ] | |
| include_dirs = [ | |
| "../../../include", | |
| "../..", | |
| "..", | |
| ] | |
| } |