| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef gl_Device_hpp | |
| #define gl_Device_hpp | |
| #include "Renderer/Renderer.hpp" | |
| namespace gl | |
| { | |
| class Image; | |
| class Texture; | |
| enum PrimitiveType | |
| { | |
| DRAW_POINTLIST, | |
| DRAW_LINELIST, | |
| DRAW_LINESTRIP, | |
| DRAW_LINELOOP, | |
| DRAW_TRIANGLELIST, | |
| DRAW_TRIANGLESTRIP, | |
| DRAW_TRIANGLEFAN, | |
| DRAW_QUADLIST | |
| }; | |
| struct Viewport | |
| { | |
| int x0; | |
| int y0; | |
| unsigned int width; | |
| unsigned int height; | |
| float minZ; | |
| float maxZ; | |
| }; | |
| class Device : public sw::Renderer | |
| { | |
| public: | |
| explicit Device(sw::Context *context); | |
| virtual ~Device(); | |
| void *operator new(size_t size); | |
| void operator delete(void * mem); | |
| void clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask); | |
| void clearDepth(float z); | |
| void clearStencil(unsigned int stencil, unsigned int mask); | |
| Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); | |
| Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); | |
| void drawIndexedPrimitive(PrimitiveType type, unsigned int indexOffset, unsigned int primitiveCount, int indexSize); | |
| void drawPrimitive(PrimitiveType primitiveType, unsigned int primiveCount); | |
| void setDepthStencilSurface(Image *newDepthStencil); | |
| void setPixelShader(sw::PixelShader *shader); | |
| void setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); | |
| void setScissorEnable(bool enable); | |
| void setRenderTarget(int index, Image *renderTarget); | |
| void setScissorRect(const sw::Rect &rect); | |
| void setVertexShader(sw::VertexShader *shader); | |
| void setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count); | |
| void setViewport(const Viewport &viewport); | |
| virtual bool stretchRect(Image *sourceSurface, const sw::SliceRect *sourceRect, Image *destSurface, const sw::SliceRect *destRect, bool filter); | |
| virtual void finish(); | |
| private: | |
| sw::Context *const context; | |
| bool bindResources(); | |
| void bindShaderConstants(); | |
| bool bindViewport(); // Also adjusts for scissoring | |
| bool validRectangle(const sw::Rect *rect, Image *surface); | |
| Viewport viewport; | |
| sw::Rect scissorRect; | |
| bool scissorEnable; | |
| sw::PixelShader *pixelShader; | |
| sw::VertexShader *vertexShader; | |
| bool pixelShaderDirty; | |
| unsigned int pixelShaderConstantsFDirty; | |
| bool vertexShaderDirty; | |
| unsigned int vertexShaderConstantsFDirty; | |
| float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4]; | |
| float vertexShaderConstantF[sw::VERTEX_UNIFORM_VECTORS][4]; | |
| Image *renderTarget; | |
| Image *depthStencil; | |
| }; | |
| } | |
| #endif // gl_Device_hpp |