#ifndef __gl3_h_ | |
#define __gl3_h_ | |
/* | |
* gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ | |
*/ | |
#include <GLES3/gl3platform.h> | |
#ifdef __cplusplus | |
extern "C" { | |
#endif | |
/* | |
** Copyright (c) 2007-2013 The Khronos Group Inc. | |
** | |
** Permission is hereby granted, free of charge, to any person obtaining a | |
** copy of this software and/or associated documentation files (the | |
** "Materials"), to deal in the Materials without restriction, including | |
** without limitation the rights to use, copy, modify, merge, publish, | |
** distribute, sublicense, and/or sell copies of the Materials, and to | |
** permit persons to whom the Materials are furnished to do so, subject to | |
** the following conditions: | |
** | |
** The above copyright notice and this permission notice shall be included | |
** in all copies or substantial portions of the Materials. | |
** | |
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | |
*/ | |
/*------------------------------------------------------------------------- | |
* Data type definitions | |
*-----------------------------------------------------------------------*/ | |
/* OpenGL ES 2.0 */ | |
typedef void GLvoid; | |
typedef char GLchar; | |
typedef unsigned int GLenum; | |
typedef unsigned char GLboolean; | |
typedef unsigned int GLbitfield; | |
typedef khronos_int8_t GLbyte; | |
typedef short GLshort; | |
typedef int GLint; | |
typedef int GLsizei; | |
typedef khronos_uint8_t GLubyte; | |
typedef unsigned short GLushort; | |
typedef unsigned int GLuint; | |
typedef khronos_float_t GLfloat; | |
typedef khronos_float_t GLclampf; | |
typedef khronos_int32_t GLfixed; | |
typedef khronos_intptr_t GLintptr; | |
typedef khronos_ssize_t GLsizeiptr; | |
/* OpenGL ES 3.0 */ | |
typedef unsigned short GLhalf; | |
typedef khronos_int64_t GLint64; | |
typedef khronos_uint64_t GLuint64; | |
typedef struct __GLsync *GLsync; | |
/*------------------------------------------------------------------------- | |
* Token definitions | |
*-----------------------------------------------------------------------*/ | |
/* OpenGL ES core versions */ | |
#define GL_ES_VERSION_3_0 1 | |
#define GL_ES_VERSION_2_0 1 | |
/* OpenGL ES 2.0 */ | |
/* ClearBufferMask */ | |
#define GL_DEPTH_BUFFER_BIT 0x00000100 | |
#define GL_STENCIL_BUFFER_BIT 0x00000400 | |
#define GL_COLOR_BUFFER_BIT 0x00004000 | |
/* Boolean */ | |
#define GL_FALSE 0 | |
#define GL_TRUE 1 | |
/* BeginMode */ | |
#define GL_POINTS 0x0000 | |
#define GL_LINES 0x0001 | |
#define GL_LINE_LOOP 0x0002 | |
#define GL_LINE_STRIP 0x0003 | |
#define GL_TRIANGLES 0x0004 | |
#define GL_TRIANGLE_STRIP 0x0005 | |
#define GL_TRIANGLE_FAN 0x0006 | |
/* BlendingFactorDest */ | |
#define GL_ZERO 0 | |
#define GL_ONE 1 | |
#define GL_SRC_COLOR 0x0300 | |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 | |
#define GL_SRC_ALPHA 0x0302 | |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
#define GL_DST_ALPHA 0x0304 | |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 | |
/* BlendingFactorSrc */ | |
/* GL_ZERO */ | |
/* GL_ONE */ | |
#define GL_DST_COLOR 0x0306 | |
#define GL_ONE_MINUS_DST_COLOR 0x0307 | |
#define GL_SRC_ALPHA_SATURATE 0x0308 | |
/* GL_SRC_ALPHA */ | |
/* GL_ONE_MINUS_SRC_ALPHA */ | |
/* GL_DST_ALPHA */ | |
/* GL_ONE_MINUS_DST_ALPHA */ | |
/* BlendEquationSeparate */ | |
#define GL_FUNC_ADD 0x8006 | |
#define GL_BLEND_EQUATION 0x8009 | |
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ | |
#define GL_BLEND_EQUATION_ALPHA 0x883D | |
/* BlendSubtract */ | |
#define GL_FUNC_SUBTRACT 0x800A | |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B | |
/* Separate Blend Functions */ | |
#define GL_BLEND_DST_RGB 0x80C8 | |
#define GL_BLEND_SRC_RGB 0x80C9 | |
#define GL_BLEND_DST_ALPHA 0x80CA | |
#define GL_BLEND_SRC_ALPHA 0x80CB | |
#define GL_CONSTANT_COLOR 0x8001 | |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
#define GL_CONSTANT_ALPHA 0x8003 | |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
#define GL_BLEND_COLOR 0x8005 | |
/* Buffer Objects */ | |
#define GL_ARRAY_BUFFER 0x8892 | |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 | |
#define GL_ARRAY_BUFFER_BINDING 0x8894 | |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | |
#define GL_STREAM_DRAW 0x88E0 | |
#define GL_STATIC_DRAW 0x88E4 | |
#define GL_DYNAMIC_DRAW 0x88E8 | |
#define GL_BUFFER_SIZE 0x8764 | |
#define GL_BUFFER_USAGE 0x8765 | |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 | |
/* CullFaceMode */ | |
#define GL_FRONT 0x0404 | |
#define GL_BACK 0x0405 | |
#define GL_FRONT_AND_BACK 0x0408 | |
/* DepthFunction */ | |
/* GL_NEVER */ | |
/* GL_LESS */ | |
/* GL_EQUAL */ | |
/* GL_LEQUAL */ | |
/* GL_GREATER */ | |
/* GL_NOTEQUAL */ | |
/* GL_GEQUAL */ | |
/* GL_ALWAYS */ | |
/* EnableCap */ | |
#define GL_TEXTURE_2D 0x0DE1 | |
#define GL_CULL_FACE 0x0B44 | |
#define GL_BLEND 0x0BE2 | |
#define GL_DITHER 0x0BD0 | |
#define GL_STENCIL_TEST 0x0B90 | |
#define GL_DEPTH_TEST 0x0B71 | |
#define GL_SCISSOR_TEST 0x0C11 | |
#define GL_POLYGON_OFFSET_FILL 0x8037 | |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
#define GL_SAMPLE_COVERAGE 0x80A0 | |
/* ErrorCode */ | |
#define GL_NO_ERROR 0 | |
#define GL_INVALID_ENUM 0x0500 | |
#define GL_INVALID_VALUE 0x0501 | |
#define GL_INVALID_OPERATION 0x0502 | |
#define GL_OUT_OF_MEMORY 0x0505 | |
/* FrontFaceDirection */ | |
#define GL_CW 0x0900 | |
#define GL_CCW 0x0901 | |
/* GetPName */ | |
#define GL_LINE_WIDTH 0x0B21 | |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
#define GL_CULL_FACE_MODE 0x0B45 | |
#define GL_FRONT_FACE 0x0B46 | |
#define GL_DEPTH_RANGE 0x0B70 | |
#define GL_DEPTH_WRITEMASK 0x0B72 | |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 | |
#define GL_DEPTH_FUNC 0x0B74 | |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 | |
#define GL_STENCIL_FUNC 0x0B92 | |
#define GL_STENCIL_FAIL 0x0B94 | |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
#define GL_STENCIL_REF 0x0B97 | |
#define GL_STENCIL_VALUE_MASK 0x0B93 | |
#define GL_STENCIL_WRITEMASK 0x0B98 | |
#define GL_STENCIL_BACK_FUNC 0x8800 | |
#define GL_STENCIL_BACK_FAIL 0x8801 | |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | |
#define GL_STENCIL_BACK_REF 0x8CA3 | |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | |
#define GL_VIEWPORT 0x0BA2 | |
#define GL_SCISSOR_BOX 0x0C10 | |
/* GL_SCISSOR_TEST */ | |
#define GL_COLOR_CLEAR_VALUE 0x0C22 | |
#define GL_COLOR_WRITEMASK 0x0C23 | |
#define GL_UNPACK_ALIGNMENT 0x0CF5 | |
#define GL_PACK_ALIGNMENT 0x0D05 | |
#define GL_MAX_TEXTURE_SIZE 0x0D33 | |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A | |
#define GL_SUBPIXEL_BITS 0x0D50 | |
#define GL_RED_BITS 0x0D52 | |
#define GL_GREEN_BITS 0x0D53 | |
#define GL_BLUE_BITS 0x0D54 | |
#define GL_ALPHA_BITS 0x0D55 | |
#define GL_DEPTH_BITS 0x0D56 | |
#define GL_STENCIL_BITS 0x0D57 | |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 | |
/* GL_POLYGON_OFFSET_FILL */ | |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 | |
#define GL_TEXTURE_BINDING_2D 0x8069 | |
#define GL_SAMPLE_BUFFERS 0x80A8 | |
#define GL_SAMPLES 0x80A9 | |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
/* GetTextureParameter */ | |
/* GL_TEXTURE_MAG_FILTER */ | |
/* GL_TEXTURE_MIN_FILTER */ | |
/* GL_TEXTURE_WRAP_S */ | |
/* GL_TEXTURE_WRAP_T */ | |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
/* HintMode */ | |
#define GL_DONT_CARE 0x1100 | |
#define GL_FASTEST 0x1101 | |
#define GL_NICEST 0x1102 | |
/* HintTarget */ | |
#define GL_GENERATE_MIPMAP_HINT 0x8192 | |
/* DataType */ | |
#define GL_BYTE 0x1400 | |
#define GL_UNSIGNED_BYTE 0x1401 | |
#define GL_SHORT 0x1402 | |
#define GL_UNSIGNED_SHORT 0x1403 | |
#define GL_INT 0x1404 | |
#define GL_UNSIGNED_INT 0x1405 | |
#define GL_FLOAT 0x1406 | |
#define GL_FIXED 0x140C | |
/* PixelFormat */ | |
#define GL_DEPTH_COMPONENT 0x1902 | |
#define GL_ALPHA 0x1906 | |
#define GL_RGB 0x1907 | |
#define GL_RGBA 0x1908 | |
#define GL_LUMINANCE 0x1909 | |
#define GL_LUMINANCE_ALPHA 0x190A | |
/* PixelType */ | |
/* GL_UNSIGNED_BYTE */ | |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
/* Shaders */ | |
#define GL_FRAGMENT_SHADER 0x8B30 | |
#define GL_VERTEX_SHADER 0x8B31 | |
#define GL_MAX_VERTEX_ATTRIBS 0x8869 | |
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
#define GL_MAX_VARYING_VECTORS 0x8DFC | |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | |
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | |
#define GL_SHADER_TYPE 0x8B4F | |
#define GL_DELETE_STATUS 0x8B80 | |
#define GL_LINK_STATUS 0x8B82 | |
#define GL_VALIDATE_STATUS 0x8B83 | |
#define GL_ATTACHED_SHADERS 0x8B85 | |
#define GL_ACTIVE_UNIFORMS 0x8B86 | |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | |
#define GL_ACTIVE_ATTRIBUTES 0x8B89 | |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
#define GL_CURRENT_PROGRAM 0x8B8D | |
/* StencilFunction */ | |
#define GL_NEVER 0x0200 | |
#define GL_LESS 0x0201 | |
#define GL_EQUAL 0x0202 | |
#define GL_LEQUAL 0x0203 | |
#define GL_GREATER 0x0204 | |
#define GL_NOTEQUAL 0x0205 | |
#define GL_GEQUAL 0x0206 | |
#define GL_ALWAYS 0x0207 | |
/* StencilOp */ | |
/* GL_ZERO */ | |
#define GL_KEEP 0x1E00 | |
#define GL_REPLACE 0x1E01 | |
#define GL_INCR 0x1E02 | |
#define GL_DECR 0x1E03 | |
#define GL_INVERT 0x150A | |
#define GL_INCR_WRAP 0x8507 | |
#define GL_DECR_WRAP 0x8508 | |
/* StringName */ | |
#define GL_VENDOR 0x1F00 | |
#define GL_RENDERER 0x1F01 | |
#define GL_VERSION 0x1F02 | |
#define GL_EXTENSIONS 0x1F03 | |
/* TextureMagFilter */ | |
#define GL_NEAREST 0x2600 | |
#define GL_LINEAR 0x2601 | |
/* TextureMinFilter */ | |
/* GL_NEAREST */ | |
/* GL_LINEAR */ | |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
/* TextureParameterName */ | |
#define GL_TEXTURE_MAG_FILTER 0x2800 | |
#define GL_TEXTURE_MIN_FILTER 0x2801 | |
#define GL_TEXTURE_WRAP_S 0x2802 | |
#define GL_TEXTURE_WRAP_T 0x2803 | |
/* TextureTarget */ | |
/* GL_TEXTURE_2D */ | |
#define GL_TEXTURE 0x1702 | |
#define GL_TEXTURE_CUBE_MAP 0x8513 | |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
/* TextureUnit */ | |
#define GL_TEXTURE0 0x84C0 | |
#define GL_TEXTURE1 0x84C1 | |
#define GL_TEXTURE2 0x84C2 | |
#define GL_TEXTURE3 0x84C3 | |
#define GL_TEXTURE4 0x84C4 | |
#define GL_TEXTURE5 0x84C5 | |
#define GL_TEXTURE6 0x84C6 | |
#define GL_TEXTURE7 0x84C7 | |
#define GL_TEXTURE8 0x84C8 | |
#define GL_TEXTURE9 0x84C9 | |
#define GL_TEXTURE10 0x84CA | |
#define GL_TEXTURE11 0x84CB | |
#define GL_TEXTURE12 0x84CC | |
#define GL_TEXTURE13 0x84CD | |
#define GL_TEXTURE14 0x84CE | |
#define GL_TEXTURE15 0x84CF | |
#define GL_TEXTURE16 0x84D0 | |
#define GL_TEXTURE17 0x84D1 | |
#define GL_TEXTURE18 0x84D2 | |
#define GL_TEXTURE19 0x84D3 | |
#define GL_TEXTURE20 0x84D4 | |
#define GL_TEXTURE21 0x84D5 | |
#define GL_TEXTURE22 0x84D6 | |
#define GL_TEXTURE23 0x84D7 | |
#define GL_TEXTURE24 0x84D8 | |
#define GL_TEXTURE25 0x84D9 | |
#define GL_TEXTURE26 0x84DA | |
#define GL_TEXTURE27 0x84DB | |
#define GL_TEXTURE28 0x84DC | |
#define GL_TEXTURE29 0x84DD | |
#define GL_TEXTURE30 0x84DE | |
#define GL_TEXTURE31 0x84DF | |
#define GL_ACTIVE_TEXTURE 0x84E0 | |
/* TextureWrapMode */ | |
#define GL_REPEAT 0x2901 | |
#define GL_CLAMP_TO_EDGE 0x812F | |
#define GL_MIRRORED_REPEAT 0x8370 | |
/* Uniform Types */ | |
#define GL_FLOAT_VEC2 0x8B50 | |
#define GL_FLOAT_VEC3 0x8B51 | |
#define GL_FLOAT_VEC4 0x8B52 | |
#define GL_INT_VEC2 0x8B53 | |
#define GL_INT_VEC3 0x8B54 | |
#define GL_INT_VEC4 0x8B55 | |
#define GL_BOOL 0x8B56 | |
#define GL_BOOL_VEC2 0x8B57 | |
#define GL_BOOL_VEC3 0x8B58 | |
#define GL_BOOL_VEC4 0x8B59 | |
#define GL_FLOAT_MAT2 0x8B5A | |
#define GL_FLOAT_MAT3 0x8B5B | |
#define GL_FLOAT_MAT4 0x8B5C | |
#define GL_SAMPLER_2D 0x8B5E | |
#define GL_SAMPLER_CUBE 0x8B60 | |
/* Vertex Arrays */ | |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | |
/* Read Format */ | |
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | |
/* Shader Source */ | |
#define GL_COMPILE_STATUS 0x8B81 | |
#define GL_INFO_LOG_LENGTH 0x8B84 | |
#define GL_SHADER_SOURCE_LENGTH 0x8B88 | |
#define GL_SHADER_COMPILER 0x8DFA | |
/* Shader Binary */ | |
#define GL_SHADER_BINARY_FORMATS 0x8DF8 | |
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | |
/* Shader Precision-Specified Types */ | |
#define GL_LOW_FLOAT 0x8DF0 | |
#define GL_MEDIUM_FLOAT 0x8DF1 | |
#define GL_HIGH_FLOAT 0x8DF2 | |
#define GL_LOW_INT 0x8DF3 | |
#define GL_MEDIUM_INT 0x8DF4 | |
#define GL_HIGH_INT 0x8DF5 | |
/* Framebuffer Object. */ | |
#define GL_FRAMEBUFFER 0x8D40 | |
#define GL_RENDERBUFFER 0x8D41 | |
#define GL_RGBA4 0x8056 | |
#define GL_RGB5_A1 0x8057 | |
#define GL_RGB565 0x8D62 | |
#define GL_DEPTH_COMPONENT16 0x81A5 | |
#define GL_STENCIL_INDEX8 0x8D48 | |
#define GL_RENDERBUFFER_WIDTH 0x8D42 | |
#define GL_RENDERBUFFER_HEIGHT 0x8D43 | |
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | |
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 | |
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | |
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | |
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | |
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | |
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | |
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | |
#define GL_COLOR_ATTACHMENT0 0x8CE0 | |
#define GL_DEPTH_ATTACHMENT 0x8D00 | |
#define GL_STENCIL_ATTACHMENT 0x8D20 | |
#define GL_NONE 0 | |
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | |
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | |
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | |
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | |
#define GL_FRAMEBUFFER_BINDING 0x8CA6 | |
#define GL_RENDERBUFFER_BINDING 0x8CA7 | |
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | |
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | |
/* OpenGL ES 3.0 */ | |
#define GL_READ_BUFFER 0x0C02 | |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 | |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 | |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 | |
#define GL_PACK_ROW_LENGTH 0x0D02 | |
#define GL_PACK_SKIP_ROWS 0x0D03 | |
#define GL_PACK_SKIP_PIXELS 0x0D04 | |
#define GL_COLOR 0x1800 | |
#define GL_DEPTH 0x1801 | |
#define GL_STENCIL 0x1802 | |
#define GL_RED 0x1903 | |
#define GL_RGB8 0x8051 | |
#define GL_RGBA8 0x8058 | |
#define GL_RGB10_A2 0x8059 | |
#define GL_TEXTURE_BINDING_3D 0x806A | |
#define GL_PACK_SKIP_IMAGES 0x806B | |
#define GL_PACK_IMAGE_HEIGHT 0x806C | |
#define GL_UNPACK_SKIP_IMAGES 0x806D | |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E | |
#define GL_TEXTURE_3D 0x806F | |
#define GL_TEXTURE_WRAP_R 0x8072 | |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 | |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 | |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 | |
#define GL_TEXTURE_MIN_LOD 0x813A | |
#define GL_TEXTURE_MAX_LOD 0x813B | |
#define GL_TEXTURE_BASE_LEVEL 0x813C | |
#define GL_TEXTURE_MAX_LEVEL 0x813D | |
#define GL_MIN 0x8007 | |
#define GL_MAX 0x8008 | |
#define GL_DEPTH_COMPONENT24 0x81A6 | |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD | |
#define GL_TEXTURE_COMPARE_MODE 0x884C | |
#define GL_TEXTURE_COMPARE_FUNC 0x884D | |
#define GL_CURRENT_QUERY 0x8865 | |
#define GL_QUERY_RESULT 0x8866 | |
#define GL_QUERY_RESULT_AVAILABLE 0x8867 | |
#define GL_BUFFER_MAPPED 0x88BC | |
#define GL_BUFFER_MAP_POINTER 0x88BD | |
#define GL_STREAM_READ 0x88E1 | |
#define GL_STREAM_COPY 0x88E2 | |
#define GL_STATIC_READ 0x88E5 | |
#define GL_STATIC_COPY 0x88E6 | |
#define GL_DYNAMIC_READ 0x88E9 | |
#define GL_DYNAMIC_COPY 0x88EA | |
#define GL_MAX_DRAW_BUFFERS 0x8824 | |
#define GL_DRAW_BUFFER0 0x8825 | |
#define GL_DRAW_BUFFER1 0x8826 | |
#define GL_DRAW_BUFFER2 0x8827 | |
#define GL_DRAW_BUFFER3 0x8828 | |
#define GL_DRAW_BUFFER4 0x8829 | |
#define GL_DRAW_BUFFER5 0x882A | |
#define GL_DRAW_BUFFER6 0x882B | |
#define GL_DRAW_BUFFER7 0x882C | |
#define GL_DRAW_BUFFER8 0x882D | |
#define GL_DRAW_BUFFER9 0x882E | |
#define GL_DRAW_BUFFER10 0x882F | |
#define GL_DRAW_BUFFER11 0x8830 | |
#define GL_DRAW_BUFFER12 0x8831 | |
#define GL_DRAW_BUFFER13 0x8832 | |
#define GL_DRAW_BUFFER14 0x8833 | |
#define GL_DRAW_BUFFER15 0x8834 | |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A | |
#define GL_SAMPLER_3D 0x8B5F | |
#define GL_SAMPLER_2D_SHADOW 0x8B62 | |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B | |
#define GL_PIXEL_PACK_BUFFER 0x88EB | |
#define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED | |
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF | |
#define GL_FLOAT_MAT2x3 0x8B65 | |
#define GL_FLOAT_MAT2x4 0x8B66 | |
#define GL_FLOAT_MAT3x2 0x8B67 | |
#define GL_FLOAT_MAT3x4 0x8B68 | |
#define GL_FLOAT_MAT4x2 0x8B69 | |
#define GL_FLOAT_MAT4x3 0x8B6A | |
#define GL_SRGB 0x8C40 | |
#define GL_SRGB8 0x8C41 | |
#define GL_SRGB8_ALPHA8 0x8C43 | |
#define GL_COMPARE_REF_TO_TEXTURE 0x884E | |
#define GL_MAJOR_VERSION 0x821B | |
#define GL_MINOR_VERSION 0x821C | |
#define GL_NUM_EXTENSIONS 0x821D | |
#define GL_RGBA32F 0x8814 | |
#define GL_RGB32F 0x8815 | |
#define GL_RGBA16F 0x881A | |
#define GL_RGB16F 0x881B | |
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD | |
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF | |
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 | |
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 | |
#define GL_MAX_VARYING_COMPONENTS 0x8B4B | |
#define GL_TEXTURE_2D_ARRAY 0x8C1A | |
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D | |
#define GL_R11F_G11F_B10F 0x8C3A | |
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B | |
#define GL_RGB9_E5 0x8C3D | |
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E | |
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 | |
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F | |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 | |
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 | |
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 | |
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 | |
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | |
#define GL_RASTERIZER_DISCARD 0x8C89 | |
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | |
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B | |
#define GL_INTERLEAVED_ATTRIBS 0x8C8C | |
#define GL_SEPARATE_ATTRIBS 0x8C8D | |
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E | |
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F | |
#define GL_RGBA32UI 0x8D70 | |
#define GL_RGB32UI 0x8D71 | |
#define GL_RGBA16UI 0x8D76 | |
#define GL_RGB16UI 0x8D77 | |
#define GL_RGBA8UI 0x8D7C | |
#define GL_RGB8UI 0x8D7D | |
#define GL_RGBA32I 0x8D82 | |
#define GL_RGB32I 0x8D83 | |
#define GL_RGBA16I 0x8D88 | |
#define GL_RGB16I 0x8D89 | |
#define GL_RGBA8I 0x8D8E | |
#define GL_RGB8I 0x8D8F | |
#define GL_RED_INTEGER 0x8D94 | |
#define GL_RGB_INTEGER 0x8D98 | |
#define GL_RGBA_INTEGER 0x8D99 | |
#define GL_SAMPLER_2D_ARRAY 0x8DC1 | |
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 | |
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 | |
#define GL_UNSIGNED_INT_VEC2 0x8DC6 | |
#define GL_UNSIGNED_INT_VEC3 0x8DC7 | |
#define GL_UNSIGNED_INT_VEC4 0x8DC8 | |
#define GL_INT_SAMPLER_2D 0x8DCA | |
#define GL_INT_SAMPLER_3D 0x8DCB | |
#define GL_INT_SAMPLER_CUBE 0x8DCC | |
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF | |
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 | |
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 | |
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 | |
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 | |
#define GL_BUFFER_ACCESS_FLAGS 0x911F | |
#define GL_BUFFER_MAP_LENGTH 0x9120 | |
#define GL_BUFFER_MAP_OFFSET 0x9121 | |
#define GL_DEPTH_COMPONENT32F 0x8CAC | |
#define GL_DEPTH32F_STENCIL8 0x8CAD | |
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD | |
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | |
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | |
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | |
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | |
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | |
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | |
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | |
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | |
#define GL_FRAMEBUFFER_DEFAULT 0x8218 | |
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 | |
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A | |
#define GL_DEPTH_STENCIL 0x84F9 | |
#define GL_UNSIGNED_INT_24_8 0x84FA | |
#define GL_DEPTH24_STENCIL8 0x88F0 | |
#define GL_UNSIGNED_NORMALIZED 0x8C17 | |
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING | |
#define GL_READ_FRAMEBUFFER 0x8CA8 | |
#define GL_DRAW_FRAMEBUFFER 0x8CA9 | |
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA | |
#define GL_RENDERBUFFER_SAMPLES 0x8CAB | |
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | |
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF | |
#define GL_COLOR_ATTACHMENT1 0x8CE1 | |
#define GL_COLOR_ATTACHMENT2 0x8CE2 | |
#define GL_COLOR_ATTACHMENT3 0x8CE3 | |
#define GL_COLOR_ATTACHMENT4 0x8CE4 | |
#define GL_COLOR_ATTACHMENT5 0x8CE5 | |
#define GL_COLOR_ATTACHMENT6 0x8CE6 | |
#define GL_COLOR_ATTACHMENT7 0x8CE7 | |
#define GL_COLOR_ATTACHMENT8 0x8CE8 | |
#define GL_COLOR_ATTACHMENT9 0x8CE9 | |
#define GL_COLOR_ATTACHMENT10 0x8CEA | |
#define GL_COLOR_ATTACHMENT11 0x8CEB | |
#define GL_COLOR_ATTACHMENT12 0x8CEC | |
#define GL_COLOR_ATTACHMENT13 0x8CED | |
#define GL_COLOR_ATTACHMENT14 0x8CEE | |
#define GL_COLOR_ATTACHMENT15 0x8CEF | |
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 | |
#define GL_MAX_SAMPLES 0x8D57 | |
#define GL_HALF_FLOAT 0x140B | |
#define GL_MAP_READ_BIT 0x0001 | |
#define GL_MAP_WRITE_BIT 0x0002 | |
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 | |
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 | |
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 | |
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 | |
#define GL_RG 0x8227 | |
#define GL_RG_INTEGER 0x8228 | |
#define GL_R8 0x8229 | |
#define GL_RG8 0x822B | |
#define GL_R16F 0x822D | |
#define GL_R32F 0x822E | |
#define GL_RG16F 0x822F | |
#define GL_RG32F 0x8230 | |
#define GL_R8I 0x8231 | |
#define GL_R8UI 0x8232 | |
#define GL_R16I 0x8233 | |
#define GL_R16UI 0x8234 | |
#define GL_R32I 0x8235 | |
#define GL_R32UI 0x8236 | |
#define GL_RG8I 0x8237 | |
#define GL_RG8UI 0x8238 | |
#define GL_RG16I 0x8239 | |
#define GL_RG16UI 0x823A | |
#define GL_RG32I 0x823B | |
#define GL_RG32UI 0x823C | |
#define GL_VERTEX_ARRAY_BINDING 0x85B5 | |
#define GL_R8_SNORM 0x8F94 | |
#define GL_RG8_SNORM 0x8F95 | |
#define GL_RGB8_SNORM 0x8F96 | |
#define GL_RGBA8_SNORM 0x8F97 | |
#define GL_SIGNED_NORMALIZED 0x8F9C | |
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 | |
#define GL_COPY_READ_BUFFER 0x8F36 | |
#define GL_COPY_WRITE_BUFFER 0x8F37 | |
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER | |
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER | |
#define GL_UNIFORM_BUFFER 0x8A11 | |
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 | |
#define GL_UNIFORM_BUFFER_START 0x8A29 | |
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A | |
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B | |
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D | |
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E | |
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F | |
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 | |
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 | |
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 | |
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 | |
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 | |
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 | |
#define GL_UNIFORM_TYPE 0x8A37 | |
#define GL_UNIFORM_SIZE 0x8A38 | |
#define GL_UNIFORM_NAME_LENGTH 0x8A39 | |
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A | |
#define GL_UNIFORM_OFFSET 0x8A3B | |
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C | |
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D | |
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E | |
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F | |
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 | |
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 | |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 | |
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 | |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 | |
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 | |
#define GL_INVALID_INDEX 0xFFFFFFFFu | |
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 | |
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 | |
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 | |
#define GL_OBJECT_TYPE 0x9112 | |
#define GL_SYNC_CONDITION 0x9113 | |
#define GL_SYNC_STATUS 0x9114 | |
#define GL_SYNC_FLAGS 0x9115 | |
#define GL_SYNC_FENCE 0x9116 | |
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 | |
#define GL_UNSIGNALED 0x9118 | |
#define GL_SIGNALED 0x9119 | |
#define GL_ALREADY_SIGNALED 0x911A | |
#define GL_TIMEOUT_EXPIRED 0x911B | |
#define GL_CONDITION_SATISFIED 0x911C | |
#define GL_WAIT_FAILED 0x911D | |
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 | |
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull | |
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE | |
#define GL_ANY_SAMPLES_PASSED 0x8C2F | |
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A | |
#define GL_SAMPLER_BINDING 0x8919 | |
#define GL_RGB10_A2UI 0x906F | |
#define GL_TEXTURE_SWIZZLE_R 0x8E42 | |
#define GL_TEXTURE_SWIZZLE_G 0x8E43 | |
#define GL_TEXTURE_SWIZZLE_B 0x8E44 | |
#define GL_TEXTURE_SWIZZLE_A 0x8E45 | |
#define GL_GREEN 0x1904 | |
#define GL_BLUE 0x1905 | |
#define GL_INT_2_10_10_10_REV 0x8D9F | |
#define GL_TRANSFORM_FEEDBACK 0x8E22 | |
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 | |
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 | |
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 | |
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 | |
#define GL_PROGRAM_BINARY_LENGTH 0x8741 | |
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE | |
#define GL_PROGRAM_BINARY_FORMATS 0x87FF | |
#define GL_COMPRESSED_R11_EAC 0x9270 | |
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 | |
#define GL_COMPRESSED_RG11_EAC 0x9272 | |
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 | |
#define GL_COMPRESSED_RGB8_ETC2 0x9274 | |
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 | |
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 | |
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 | |
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 | |
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 | |
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F | |
#define GL_MAX_ELEMENT_INDEX 0x8D6B | |
#define GL_NUM_SAMPLE_COUNTS 0x9380 | |
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF | |
/*------------------------------------------------------------------------- | |
* Entrypoint definitions | |
*-----------------------------------------------------------------------*/ | |
/* OpenGL ES 2.0 */ | |
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | |
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | |
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); | |
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | |
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | |
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | |
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | |
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | |
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | |
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | |
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | |
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | |
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | |
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | |
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | |
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth); | |
GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | |
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | |
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); | |
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); | |
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | |
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | |
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | |
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); | |
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); | |
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | |
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); | |
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | |
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); | |
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | |
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | |
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | |
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | |
GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | |
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | |
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | |
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | |
GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | |
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | |
GL_APICALL void GL_APIENTRY glFinish (void); | |
GL_APICALL void GL_APIENTRY glFlush (void); | |
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | |
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | |
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | |
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); | |
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); | |
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | |
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | |
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | |
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | |
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); | |
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); | |
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); | |
GL_APICALL GLenum GL_APIENTRY glGetError (void); | |
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | |
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | |
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | |
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | |
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | |
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); | |
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); | |
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); | |
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); | |
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); | |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); | |
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | |
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | |
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | |
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | |
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | |
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | |
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | |
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | |
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | |
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | |
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | |
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | |
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | |
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | |
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | |
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); | |
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | |
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | |
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | |
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | |
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | |
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | |
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | |
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); | |
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | |
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); | |
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | |
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); | |
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | |
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); | |
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); | |
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); | |
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); | |
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); | |
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); | |
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); | |
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); | |
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); | |
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); | |
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); | |
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); | |
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | |
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | |
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | |
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | |
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | |
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | |
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | |
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | |
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | |
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | |
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | |
/* OpenGL ES 3.0 */ | |
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); | |
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); | |
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); | |
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); | |
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); | |
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); | |
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); | |
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); | |
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); | |
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); | |
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); | |
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); | |
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); | |
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); | |
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | |
GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | |
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); | |
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); | |
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); | |
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); | |
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); | |
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); | |
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); | |
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); | |
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | |
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); | |
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); | |
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); | |
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); | |
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); | |
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); | |
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | |
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); | |
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); | |
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); | |
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); | |
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); | |
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); | |
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); | |
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | |
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); | |
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); | |
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); | |
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); | |
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); | |
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); | |
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); | |
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | |
GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); | |
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | |
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); | |
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); | |
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); | |
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); | |
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | |
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); | |
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); | |
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); | |
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); | |
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); | |
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | |
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | |
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); | |
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); | |
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); | |
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); | |
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); | |
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); | |
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); | |
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); | |
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); | |
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); | |
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); | |
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); | |
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); | |
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); | |
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); | |
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); | |
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); | |
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); | |
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); | |
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); | |
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); | |
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); | |
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); | |
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); | |
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); | |
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); | |
#ifdef __cplusplus | |
} | |
#endif | |
#endif |