|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Direct3D8.hpp" | 
|  |  | 
|  | #include "resource.h" | 
|  |  | 
|  | #include <stdio.h> | 
|  | #include <assert.h> | 
|  |  | 
|  | extern "C" | 
|  | { | 
|  | HINSTANCE dllInstance; | 
|  |  | 
|  | int	__stdcall DllMain(HINSTANCE	instance, unsigned long	reason,	void *reserved) | 
|  | { | 
|  | dllInstance	= instance; | 
|  |  | 
|  | switch(reason) | 
|  | { | 
|  | case DLL_PROCESS_DETACH: | 
|  | break; | 
|  | case DLL_PROCESS_ATTACH: | 
|  | DisableThreadLibraryCalls(instance); | 
|  | break; | 
|  | case DLL_THREAD_ATTACH: | 
|  | break; | 
|  | case DLL_THREAD_DETACH: | 
|  | break; | 
|  | default: | 
|  | SetLastError(ERROR_INVALID_PARAMETER); | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | IDirect3D8 *__stdcall Direct3DCreate8(unsigned int version) | 
|  | { | 
|  | // D3D_SDK_VERSION check | 
|  | if(version != 120 &&   // 8.0 | 
|  | version != 220)     // 8.1 | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | FILE *file = fopen("debug.txt", "w");   // Clear debug log | 
|  | fclose(file); | 
|  | #endif | 
|  |  | 
|  | IDirect3D8 *device = new D3D8::Direct3D8(version, dllInstance); | 
|  |  | 
|  | if(device) | 
|  | { | 
|  | device->AddRef(); | 
|  | } | 
|  |  | 
|  | return device; | 
|  | } | 
|  |  | 
|  | int __stdcall CheckFullscreen()   // FIXME: __cdecl or __stdcall? | 
|  | { | 
|  | #ifndef NDEBUG | 
|  | //	ASSERT(false);   // FIXME | 
|  | #endif | 
|  |  | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | void __cdecl DebugSetMute(long mute)   // FIXME: Return type | 
|  | { | 
|  | //	ASSERT(false);   // FIXME | 
|  | } | 
|  |  | 
|  | int __stdcall ValidatePixelShader(long *shader, int x, int y, int z)   // FIXME: __cdecl or __stdcall?   // FIXME: Argument meanings | 
|  | { | 
|  | //	ASSERT(false);   // FIXME | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | int __stdcall ValidateVertexShader(long *shader, int x, int y, int z)   // FIXME: __cdecl or __stdcall?   // FIXME: Argument meanings | 
|  | { | 
|  | //	ASSERT(false);   // FIXME | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  | } |