| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| Polygon(const float4 *P0, const float4 *P1, const float4 *P2) |
| Polygon(const float4 *P, int n) |
| for(int i = 0; i < n; i++) |
| float4 B[16]; // Buffer for clipped vertices |
| const float4 *P[16][16]; // Pointers to clipped polygon's vertices |
| int n; // Number of vertices |
| int i; // Level of P to use |
| int b; // Next available new vertex |