| //===-- examples/HowToUseJIT/HowToUseJIT.cpp - An example use of the JIT --===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This small program provides an example of how to quickly build a small | |
| // module with two functions and execute it with the JIT. | |
| // | |
| // Goal: | |
| // The goal of this snippet is to create in the memory | |
| // the LLVM module consisting of two functions as follow: | |
| // | |
| // int add1(int x) { | |
| // return x+1; | |
| // } | |
| // | |
| // int foo() { | |
| // return add1(10); | |
| // } | |
| // | |
| // then compile the module via JIT, then execute the `foo' | |
| // function and return result to a driver, i.e. to a "host program". | |
| // | |
| // Some remarks and questions: | |
| // | |
| // - could we invoke some code using noname functions too? | |
| // e.g. evaluate "foo()+foo()" without fears to introduce | |
| // conflict of temporary function name with some real | |
| // existing function name? | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/LLVMContext.h" | |
| #include "llvm/Module.h" | |
| #include "llvm/Constants.h" | |
| #include "llvm/DerivedTypes.h" | |
| #include "llvm/Instructions.h" | |
| #include "llvm/ExecutionEngine/JIT.h" | |
| #include "llvm/ExecutionEngine/Interpreter.h" | |
| #include "llvm/ExecutionEngine/GenericValue.h" | |
| #include "llvm/Support/TargetSelect.h" | |
| #include "llvm/Support/ManagedStatic.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| #include "llvm/Support/IRBuilder.h" | |
| using namespace llvm; | |
| int main() { | |
| InitializeNativeTarget(); | |
| LLVMContext Context; | |
| // Create some module to put our function into it. | |
| Module *M = new Module("test", Context); | |
| // Create the add1 function entry and insert this entry into module M. The | |
| // function will have a return type of "int" and take an argument of "int". | |
| // The '0' terminates the list of argument types. | |
| Function *Add1F = | |
| cast<Function>(M->getOrInsertFunction("add1", Type::getInt32Ty(Context), | |
| Type::getInt32Ty(Context), | |
| (Type *)0)); | |
| // Add a basic block to the function. As before, it automatically inserts | |
| // because of the last argument. | |
| BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F); | |
| // Create a basic block builder with default parameters. The builder will | |
| // automatically append instructions to the basic block `BB'. | |
| IRBuilder<> builder(BB); | |
| // Get pointers to the constant `1'. | |
| Value *One = builder.getInt32(1); | |
| // Get pointers to the integer argument of the add1 function... | |
| assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg | |
| Argument *ArgX = Add1F->arg_begin(); // Get the arg | |
| ArgX->setName("AnArg"); // Give it a nice symbolic name for fun. | |
| // Create the add instruction, inserting it into the end of BB. | |
| Value *Add = builder.CreateAdd(One, ArgX); | |
| // Create the return instruction and add it to the basic block | |
| builder.CreateRet(Add); | |
| // Now, function add1 is ready. | |
| // Now we're going to create function `foo', which returns an int and takes no | |
| // arguments. | |
| Function *FooF = | |
| cast<Function>(M->getOrInsertFunction("foo", Type::getInt32Ty(Context), | |
| (Type *)0)); | |
| // Add a basic block to the FooF function. | |
| BB = BasicBlock::Create(Context, "EntryBlock", FooF); | |
| // Tell the basic block builder to attach itself to the new basic block | |
| builder.SetInsertPoint(BB); | |
| // Get pointer to the constant `10'. | |
| Value *Ten = builder.getInt32(10); | |
| // Pass Ten to the call to Add1F | |
| CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten); | |
| Add1CallRes->setTailCall(true); | |
| // Create the return instruction and add it to the basic block. | |
| builder.CreateRet(Add1CallRes); | |
| // Now we create the JIT. | |
| ExecutionEngine* EE = EngineBuilder(M).create(); | |
| outs() << "We just constructed this LLVM module:\n\n" << *M; | |
| outs() << "\n\nRunning foo: "; | |
| outs().flush(); | |
| // Call the `foo' function with no arguments: | |
| std::vector<GenericValue> noargs; | |
| GenericValue gv = EE->runFunction(FooF, noargs); | |
| // Import result of execution: | |
| outs() << "Result: " << gv.IntVal << "\n"; | |
| EE->freeMachineCodeForFunction(FooF); | |
| delete EE; | |
| llvm_shutdown(); | |
| return 0; | |
| } |