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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkDescriptorUpdateTemplate.hpp"
#include "VkDescriptorSet.hpp"
#include "VkDescriptorSetLayout.hpp"
#include <cstring>
namespace vk
{
DescriptorUpdateTemplate::DescriptorUpdateTemplate(const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, void* mem) :
descriptorUpdateEntryCount(pCreateInfo->descriptorUpdateEntryCount),
descriptorUpdateEntries(reinterpret_cast<VkDescriptorUpdateTemplateEntry*>(mem)),
descriptorSetLayout(Cast(pCreateInfo->descriptorSetLayout))
{
for(uint32_t i = 0; i < descriptorUpdateEntryCount; i++)
{
descriptorUpdateEntries[i] = pCreateInfo->pDescriptorUpdateEntries[i];
}
}
size_t DescriptorUpdateTemplate::ComputeRequiredAllocationSize(const VkDescriptorUpdateTemplateCreateInfo* info)
{
return info->descriptorUpdateEntryCount * sizeof(VkDescriptorUpdateTemplateEntry);
}
void DescriptorUpdateTemplate::updateDescriptorSet(VkDescriptorSet vkDescriptorSet, const void* pData)
{
DescriptorSet* descriptorSet = vk::Cast(vkDescriptorSet);
for(uint32_t i = 0; i < descriptorUpdateEntryCount; i++)
{
auto const &entry = descriptorUpdateEntries[i];
auto binding = entry.dstBinding;
auto arrayElement = entry.dstArrayElement;
for (uint32_t descriptorIndex = 0; descriptorIndex < entry.descriptorCount; descriptorIndex++)
{
while (arrayElement == descriptorSetLayout->getBindingLayout(binding).descriptorCount)
{
// If descriptorCount is greater than the number of remaining
// array elements in the destination binding, those affect
// consecutive bindings in a manner similar to
// VkWriteDescriptorSet.
// If a binding has a descriptorCount of zero, it is skipped.
arrayElement = 0;
binding++;
}
uint8_t *memToRead = (uint8_t *)pData + entry.offset + descriptorIndex * entry.stride;
size_t typeSize = 0;
uint8_t* memToWrite = descriptorSetLayout->getOffsetPointer(
descriptorSet,
binding,
arrayElement,
1, // count
&typeSize);
memcpy(memToWrite, memToRead, typeSize);
arrayElement++;
}
}
}
}