Enable the shaderSampledImageArrayDynamicIndexing feature
Bug: b/146166966
Bug: angleproject:4071
Change-Id: If5746fac41ba8890804819efd2f05b359e666b4f
Tests: dEQP-VK.*
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/44529
Reviewed-by: Alexis Hétu <sugoi@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
diff --git a/src/Vulkan/VkPhysicalDevice.cpp b/src/Vulkan/VkPhysicalDevice.cpp
index ec5ad34..dad1b44 100644
--- a/src/Vulkan/VkPhysicalDevice.cpp
+++ b/src/Vulkan/VkPhysicalDevice.cpp
@@ -102,7 +102,7 @@
VK_FALSE, // shaderStorageImageReadWithoutFormat
VK_FALSE, // shaderStorageImageWriteWithoutFormat
VK_TRUE, // shaderUniformBufferArrayDynamicIndexing
- VK_FALSE, // shaderSampledImageArrayDynamicIndexing
+ VK_TRUE, // shaderSampledImageArrayDynamicIndexing
VK_FALSE, // shaderStorageBufferArrayDynamicIndexing
VK_FALSE, // shaderStorageImageArrayDynamicIndexing
VK_TRUE, // shaderClipDistance