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| <h1> | |
| The Often Misunderstood GEP Instruction | |
| </h1> | |
| <ol> | |
| <li><a href="#intro">Introduction</a></li> | |
| <li><a href="#addresses">Address Computation</a> | |
| <ol> | |
| <li><a href="#extra_index">Why is the extra 0 index required?</a></li> | |
| <li><a href="#deref">What is dereferenced by GEP?</a></li> | |
| <li><a href="#firstptr">Why can you index through the first pointer but not | |
| subsequent ones?</a></li> | |
| <li><a href="#lead0">Why don't GEP x,0,0,1 and GEP x,1 alias? </a></li> | |
| <li><a href="#trail0">Why do GEP x,1,0,0 and GEP x,1 alias? </a></li> | |
| <li><a href="#vectors">Can GEP index into vector elements?</a> | |
| <li><a href="#addrspace">What effect do address spaces have on GEPs?</a> | |
| <li><a href="#int">How is GEP different from ptrtoint, arithmetic, and inttoptr?</a></li> | |
| <li><a href="#be">I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?</a> | |
| <li><a href="#vla">How does VLA addressing work with GEPs?</a> | |
| </ol></li> | |
| <li><a href="#rules">Rules</a> | |
| <ol> | |
| <li><a href="#bounds">What happens if an array index is out of bounds?</a> | |
| <li><a href="#negative">Can array indices be negative?</a> | |
| <li><a href="#compare">Can I compare two values computed with GEPs?</a> | |
| <li><a href="#types">Can I do GEP with a different pointer type than the type of the underlying object?</a> | |
| <li><a href="#null">Can I cast an object's address to integer and add it to null?</a> | |
| <li><a href="#ptrdiff">Can I compute the distance between two objects, and add that value to one address to compute the other address?</a> | |
| <li><a href="#tbaa">Can I do type-based alias analysis on LLVM IR?</a> | |
| <li><a href="#overflow">What happens if a GEP computation overflows?</a> | |
| <li><a href="#check">How can I tell if my front-end is following the rules?</a> | |
| </ol></li> | |
| <li><a href="#rationale">Rationale</a> | |
| <ol> | |
| <li><a href="#goals">Why is GEP designed this way?</a></li> | |
| <li><a href="#i32">Why do struct member indices always use i32?</a></li> | |
| <li><a href="#uglygep">What's an uglygep?</a> | |
| </ol></li> | |
| <li><a href="#summary">Summary</a></li> | |
| </ol> | |
| <div class="doc_author"> | |
| <p>Written by: <a href="mailto:rspencer@reidspencer.com">Reid Spencer</a>.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="intro">Introduction</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>This document seeks to dispel the mystery and confusion surrounding LLVM's | |
| <a href="LangRef.html#i_getelementptr">GetElementPtr</a> (GEP) instruction. | |
| Questions about the wily GEP instruction are | |
| probably the most frequently occurring questions once a developer gets down to | |
| coding with LLVM. Here we lay out the sources of confusion and show that the | |
| GEP instruction is really quite simple. | |
| </p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="addresses">Address Computation</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>When people are first confronted with the GEP instruction, they tend to | |
| relate it to known concepts from other programming paradigms, most notably C | |
| array indexing and field selection. GEP closely resembles C array indexing | |
| and field selection, however it's is a little different and this leads to | |
| the following questions.</p> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="firstptr">What is the first index of the GEP instruction?</a> | |
| </h3> | |
| <div> | |
| <p>Quick answer: The index stepping through the first operand.</p> | |
| <p>The confusion with the first index usually arises from thinking about | |
| the GetElementPtr instruction as if it was a C index operator. They aren't the | |
| same. For example, when we write, in "C":</p> | |
| <div class="doc_code"> | |
| <pre> | |
| AType *Foo; | |
| ... | |
| X = &Foo->F; | |
| </pre> | |
| </div> | |
| <p>it is natural to think that there is only one index, the selection of the | |
| field <tt>F</tt>. However, in this example, <tt>Foo</tt> is a pointer. That | |
| pointer must be indexed explicitly in LLVM. C, on the other hand, indices | |
| through it transparently. To arrive at the same address location as the C | |
| code, you would provide the GEP instruction with two index operands. The | |
| first operand indexes through the pointer; the second operand indexes the | |
| field <tt>F</tt> of the structure, just as if you wrote:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| X = &Foo[0].F; | |
| </pre> | |
| </div> | |
| <p>Sometimes this question gets rephrased as:</p> | |
| <blockquote><p><i>Why is it okay to index through the first pointer, but | |
| subsequent pointers won't be dereferenced?</i></p></blockquote> | |
| <p>The answer is simply because memory does not have to be accessed to | |
| perform the computation. The first operand to the GEP instruction must be a | |
| value of a pointer type. The value of the pointer is provided directly to | |
| the GEP instruction as an operand without any need for accessing memory. It | |
| must, therefore be indexed and requires an index operand. Consider this | |
| example:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| struct munger_struct { | |
| int f1; | |
| int f2; | |
| }; | |
| void munge(struct munger_struct *P) { | |
| P[0].f1 = P[1].f1 + P[2].f2; | |
| } | |
| ... | |
| munger_struct Array[3]; | |
| ... | |
| munge(Array); | |
| </pre> | |
| </div> | |
| <p>In this "C" example, the front end compiler (llvm-gcc) will generate three | |
| GEP instructions for the three indices through "P" in the assignment | |
| statement. The function argument <tt>P</tt> will be the first operand of each | |
| of these GEP instructions. The second operand indexes through that pointer. | |
| The third operand will be the field offset into the | |
| <tt>struct munger_struct</tt> type, for either the <tt>f1</tt> or | |
| <tt>f2</tt> field. So, in LLVM assembly the <tt>munge</tt> function looks | |
| like:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| void %munge(%struct.munger_struct* %P) { | |
| entry: | |
| %tmp = getelementptr %struct.munger_struct* %P, i32 1, i32 0 | |
| %tmp = load i32* %tmp | |
| %tmp6 = getelementptr %struct.munger_struct* %P, i32 2, i32 1 | |
| %tmp7 = load i32* %tmp6 | |
| %tmp8 = add i32 %tmp7, %tmp | |
| %tmp9 = getelementptr %struct.munger_struct* %P, i32 0, i32 0 | |
| store i32 %tmp8, i32* %tmp9 | |
| ret void | |
| } | |
| </pre> | |
| </div> | |
| <p>In each case the first operand is the pointer through which the GEP | |
| instruction starts. The same is true whether the first operand is an | |
| argument, allocated memory, or a global variable. </p> | |
| <p>To make this clear, let's consider a more obtuse example:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %MyVar = uninitialized global i32 | |
| ... | |
| %idx1 = getelementptr i32* %MyVar, i64 0 | |
| %idx2 = getelementptr i32* %MyVar, i64 1 | |
| %idx3 = getelementptr i32* %MyVar, i64 2 | |
| </pre> | |
| </div> | |
| <p>These GEP instructions are simply making address computations from the | |
| base address of <tt>MyVar</tt>. They compute, as follows (using C syntax): | |
| </p> | |
| <div class="doc_code"> | |
| <pre> | |
| idx1 = (char*) &MyVar + 0 | |
| idx2 = (char*) &MyVar + 4 | |
| idx3 = (char*) &MyVar + 8 | |
| </pre> | |
| </div> | |
| <p>Since the type <tt>i32</tt> is known to be four bytes long, the indices | |
| 0, 1 and 2 translate into memory offsets of 0, 4, and 8, respectively. No | |
| memory is accessed to make these computations because the address of | |
| <tt>%MyVar</tt> is passed directly to the GEP instructions.</p> | |
| <p>The obtuse part of this example is in the cases of <tt>%idx2</tt> and | |
| <tt>%idx3</tt>. They result in the computation of addresses that point to | |
| memory past the end of the <tt>%MyVar</tt> global, which is only one | |
| <tt>i32</tt> long, not three <tt>i32</tt>s long. While this is legal in LLVM, | |
| it is inadvisable because any load or store with the pointer that results | |
| from these GEP instructions would produce undefined results.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="extra_index">Why is the extra 0 index required?</a> | |
| </h3> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>Quick answer: there are no superfluous indices.</p> | |
| <p>This question arises most often when the GEP instruction is applied to a | |
| global variable which is always a pointer type. For example, consider | |
| this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %MyStruct = uninitialized global { float*, i32 } | |
| ... | |
| %idx = getelementptr { float*, i32 }* %MyStruct, i64 0, i32 1 | |
| </pre> | |
| </div> | |
| <p>The GEP above yields an <tt>i32*</tt> by indexing the <tt>i32</tt> typed | |
| field of the structure <tt>%MyStruct</tt>. When people first look at it, they | |
| wonder why the <tt>i64 0</tt> index is needed. However, a closer inspection | |
| of how globals and GEPs work reveals the need. Becoming aware of the following | |
| facts will dispel the confusion:</p> | |
| <ol> | |
| <li>The type of <tt>%MyStruct</tt> is <i>not</i> <tt>{ float*, i32 }</tt> | |
| but rather <tt>{ float*, i32 }*</tt>. That is, <tt>%MyStruct</tt> is a | |
| pointer to a structure containing a pointer to a <tt>float</tt> and an | |
| <tt>i32</tt>.</li> | |
| <li>Point #1 is evidenced by noticing the type of the first operand of | |
| the GEP instruction (<tt>%MyStruct</tt>) which is | |
| <tt>{ float*, i32 }*</tt>.</li> | |
| <li>The first index, <tt>i64 0</tt> is required to step over the global | |
| variable <tt>%MyStruct</tt>. Since the first argument to the GEP | |
| instruction must always be a value of pointer type, the first index | |
| steps through that pointer. A value of 0 means 0 elements offset from that | |
| pointer.</li> | |
| <li>The second index, <tt>i32 1</tt> selects the second field of the | |
| structure (the <tt>i32</tt>). </li> | |
| </ol> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="deref">What is dereferenced by GEP?</a> | |
| </h3> | |
| <div> | |
| <p>Quick answer: nothing.</p> | |
| <p>The GetElementPtr instruction dereferences nothing. That is, it doesn't | |
| access memory in any way. That's what the Load and Store instructions are for. | |
| GEP is only involved in the computation of addresses. For example, consider | |
| this:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %MyVar = uninitialized global { [40 x i32 ]* } | |
| ... | |
| %idx = getelementptr { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17 | |
| </pre> | |
| </div> | |
| <p>In this example, we have a global variable, <tt>%MyVar</tt> that is a | |
| pointer to a structure containing a pointer to an array of 40 ints. The | |
| GEP instruction seems to be accessing the 18th integer of the structure's | |
| array of ints. However, this is actually an illegal GEP instruction. It | |
| won't compile. The reason is that the pointer in the structure <i>must</i> | |
| be dereferenced in order to index into the array of 40 ints. Since the | |
| GEP instruction never accesses memory, it is illegal.</p> | |
| <p>In order to access the 18th integer in the array, you would need to do the | |
| following:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %idx = getelementptr { [40 x i32]* }* %, i64 0, i32 0 | |
| %arr = load [40 x i32]** %idx | |
| %idx = getelementptr [40 x i32]* %arr, i64 0, i64 17 | |
| </pre> | |
| </div> | |
| <p>In this case, we have to load the pointer in the structure with a load | |
| instruction before we can index into the array. If the example was changed | |
| to:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %MyVar = uninitialized global { [40 x i32 ] } | |
| ... | |
| %idx = getelementptr { [40 x i32] }*, i64 0, i32 0, i64 17 | |
| </pre> | |
| </div> | |
| <p>then everything works fine. In this case, the structure does not contain a | |
| pointer and the GEP instruction can index through the global variable, | |
| into the first field of the structure and access the 18th <tt>i32</tt> in the | |
| array there.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="lead0">Why don't GEP x,0,0,1 and GEP x,1 alias?</a> | |
| </h3> | |
| <div> | |
| <p>Quick Answer: They compute different address locations.</p> | |
| <p>If you look at the first indices in these GEP | |
| instructions you find that they are different (0 and 1), therefore the address | |
| computation diverges with that index. Consider this example:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %MyVar = global { [10 x i32 ] } | |
| %idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 0, i32 0, i64 1 | |
| %idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1 | |
| </pre> | |
| </div> | |
| <p>In this example, <tt>idx1</tt> computes the address of the second integer | |
| in the array that is in the structure in <tt>%MyVar</tt>, that is | |
| <tt>MyVar+4</tt>. The type of <tt>idx1</tt> is <tt>i32*</tt>. However, | |
| <tt>idx2</tt> computes the address of <i>the next</i> structure after | |
| <tt>%MyVar</tt>. The type of <tt>idx2</tt> is <tt>{ [10 x i32] }*</tt> and its | |
| value is equivalent to <tt>MyVar + 40</tt> because it indexes past the ten | |
| 4-byte integers in <tt>MyVar</tt>. Obviously, in such a situation, the | |
| pointers don't alias.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="trail0">Why do GEP x,1,0,0 and GEP x,1 alias?</a> | |
| </h3> | |
| <div> | |
| <p>Quick Answer: They compute the same address location.</p> | |
| <p>These two GEP instructions will compute the same address because indexing | |
| through the 0th element does not change the address. However, it does change | |
| the type. Consider this example:</p> | |
| <div class="doc_code"> | |
| <pre> | |
| %MyVar = global { [10 x i32 ] } | |
| %idx1 = getelementptr { [10 x i32 ] }* %MyVar, i64 1, i32 0, i64 0 | |
| %idx2 = getelementptr { [10 x i32 ] }* %MyVar, i64 1 | |
| </pre> | |
| </div> | |
| <p>In this example, the value of <tt>%idx1</tt> is <tt>%MyVar+40</tt> and | |
| its type is <tt>i32*</tt>. The value of <tt>%idx2</tt> is also | |
| <tt>MyVar+40</tt> but its type is <tt>{ [10 x i32] }*</tt>.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="vectors">Can GEP index into vector elements?</a> | |
| </h3> | |
| <div> | |
| <p>This hasn't always been forcefully disallowed, though it's not recommended. | |
| It leads to awkward special cases in the optimizers, and fundamental | |
| inconsistency in the IR. In the future, it will probably be outright | |
| disallowed.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="addrspace">What effect do address spaces have on GEPs?</a> | |
| </h3> | |
| <div> | |
| <p>None, except that the address space qualifier on the first operand pointer | |
| type always matches the address space qualifier on the result type.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="int"> | |
| How is GEP different from ptrtoint, arithmetic, and inttoptr? | |
| </a> | |
| </h3> | |
| <div> | |
| <p>It's very similar; there are only subtle differences.</p> | |
| <p>With ptrtoint, you have to pick an integer type. One approach is to pick i64; | |
| this is safe on everything LLVM supports (LLVM internally assumes pointers | |
| are never wider than 64 bits in many places), and the optimizer will actually | |
| narrow the i64 arithmetic down to the actual pointer size on targets which | |
| don't support 64-bit arithmetic in most cases. However, there are some cases | |
| where it doesn't do this. With GEP you can avoid this problem. | |
| <p>Also, GEP carries additional pointer aliasing rules. It's invalid to take a | |
| GEP from one object, address into a different separately allocated | |
| object, and dereference it. IR producers (front-ends) must follow this rule, | |
| and consumers (optimizers, specifically alias analysis) benefit from being | |
| able to rely on it. See the <a href="#rules">Rules</a> section for more | |
| information.</p> | |
| <p>And, GEP is more concise in common cases.</p> | |
| <p>However, for the underlying integer computation implied, there | |
| is no difference.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="be"> | |
| I'm writing a backend for a target which needs custom lowering for GEP. | |
| How do I do this? | |
| </a> | |
| </h3> | |
| <div> | |
| <p>You don't. The integer computation implied by a GEP is target-independent. | |
| Typically what you'll need to do is make your backend pattern-match | |
| expressions trees involving ADD, MUL, etc., which are what GEP is lowered | |
| into. This has the advantage of letting your code work correctly in more | |
| cases.</p> | |
| <p>GEP does use target-dependent parameters for the size and layout of data | |
| types, which targets can customize.</p> | |
| <p>If you require support for addressing units which are not 8 bits, you'll | |
| need to fix a lot of code in the backend, with GEP lowering being only a | |
| small piece of the overall picture.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="vla">How does VLA addressing work with GEPs?</a> | |
| </h3> | |
| <div> | |
| <p>GEPs don't natively support VLAs. LLVM's type system is entirely static, | |
| and GEP address computations are guided by an LLVM type.</p> | |
| <p>VLA indices can be implemented as linearized indices. For example, an | |
| expression like X[a][b][c], must be effectively lowered into a form | |
| like X[a*m+b*n+c], so that it appears to the GEP as a single-dimensional | |
| array reference.</p> | |
| <p>This means if you want to write an analysis which understands array | |
| indices and you want to support VLAs, your code will have to be | |
| prepared to reverse-engineer the linearization. One way to solve this | |
| problem is to use the ScalarEvolution library, which always presents | |
| VLA and non-VLA indexing in the same manner.</p> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="rules">Rules</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="bounds">What happens if an array index is out of bounds?</a> | |
| </h3> | |
| <div> | |
| <p>There are two senses in which an array index can be out of bounds.</p> | |
| <p>First, there's the array type which comes from the (static) type of | |
| the first operand to the GEP. Indices greater than the number of elements | |
| in the corresponding static array type are valid. There is no problem with | |
| out of bounds indices in this sense. Indexing into an array only depends | |
| on the size of the array element, not the number of elements.</p> | |
| <p>A common example of how this is used is arrays where the size is not known. | |
| It's common to use array types with zero length to represent these. The | |
| fact that the static type says there are zero elements is irrelevant; it's | |
| perfectly valid to compute arbitrary element indices, as the computation | |
| only depends on the size of the array element, not the number of | |
| elements. Note that zero-sized arrays are not a special case here.</p> | |
| <p>This sense is unconnected with <tt>inbounds</tt> keyword. The | |
| <tt>inbounds</tt> keyword is designed to describe low-level pointer | |
| arithmetic overflow conditions, rather than high-level array | |
| indexing rules. | |
| <p>Analysis passes which wish to understand array indexing should not | |
| assume that the static array type bounds are respected.</p> | |
| <p>The second sense of being out of bounds is computing an address that's | |
| beyond the actual underlying allocated object.</p> | |
| <p>With the <tt>inbounds</tt> keyword, the result value of the GEP is | |
| undefined if the address is outside the actual underlying allocated | |
| object and not the address one-past-the-end.</p> | |
| <p>Without the <tt>inbounds</tt> keyword, there are no restrictions | |
| on computing out-of-bounds addresses. Obviously, performing a load or | |
| a store requires an address of allocated and sufficiently aligned | |
| memory. But the GEP itself is only concerned with computing addresses.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="negative">Can array indices be negative?</a> | |
| </h3> | |
| <div> | |
| <p>Yes. This is basically a special case of array indices being out | |
| of bounds.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="compare">Can I compare two values computed with GEPs?</a> | |
| </h3> | |
| <div> | |
| <p>Yes. If both addresses are within the same allocated object, or | |
| one-past-the-end, you'll get the comparison result you expect. If either | |
| is outside of it, integer arithmetic wrapping may occur, so the | |
| comparison may not be meaningful.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="types"> | |
| Can I do GEP with a different pointer type than the type of | |
| the underlying object? | |
| </a> | |
| </h3> | |
| <div> | |
| <p>Yes. There are no restrictions on bitcasting a pointer value to an arbitrary | |
| pointer type. The types in a GEP serve only to define the parameters for the | |
| underlying integer computation. They need not correspond with the actual | |
| type of the underlying object.</p> | |
| <p>Furthermore, loads and stores don't have to use the same types as the type | |
| of the underlying object. Types in this context serve only to specify | |
| memory size and alignment. Beyond that there are merely a hint to the | |
| optimizer indicating how the value will likely be used.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="null"> | |
| Can I cast an object's address to integer and add it to null? | |
| </a> | |
| </h3> | |
| <div> | |
| <p>You can compute an address that way, but if you use GEP to do the add, | |
| you can't use that pointer to actually access the object, unless the | |
| object is managed outside of LLVM.</p> | |
| <p>The underlying integer computation is sufficiently defined; null has a | |
| defined value -- zero -- and you can add whatever value you want to it.</p> | |
| <p>However, it's invalid to access (load from or store to) an LLVM-aware | |
| object with such a pointer. This includes GlobalVariables, Allocas, and | |
| objects pointed to by noalias pointers.</p> | |
| <p>If you really need this functionality, you can do the arithmetic with | |
| explicit integer instructions, and use inttoptr to convert the result to | |
| an address. Most of GEP's special aliasing rules do not apply to pointers | |
| computed from ptrtoint, arithmetic, and inttoptr sequences.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="ptrdiff"> | |
| Can I compute the distance between two objects, and add | |
| that value to one address to compute the other address? | |
| </a> | |
| </h3> | |
| <div> | |
| <p>As with arithmetic on null, You can use GEP to compute an address that | |
| way, but you can't use that pointer to actually access the object if you | |
| do, unless the object is managed outside of LLVM.</p> | |
| <p>Also as above, ptrtoint and inttoptr provide an alternative way to do this | |
| which do not have this restriction.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="tbaa">Can I do type-based alias analysis on LLVM IR?</a> | |
| </h3> | |
| <div> | |
| <p>You can't do type-based alias analysis using LLVM's built-in type system, | |
| because LLVM has no restrictions on mixing types in addressing, loads or | |
| stores.</p> | |
| <p>It would be possible to add special annotations to the IR, probably using | |
| metadata, to describe a different type system (such as the C type system), | |
| and do type-based aliasing on top of that. This is a much bigger | |
| undertaking though.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="overflow">What happens if a GEP computation overflows?</a> | |
| </h3> | |
| <div> | |
| <p>If the GEP lacks the <tt>inbounds</tt> keyword, the value is the result | |
| from evaluating the implied two's complement integer computation. However, | |
| since there's no guarantee of where an object will be allocated in the | |
| address space, such values have limited meaning.</p> | |
| <p>If the GEP has the <tt>inbounds</tt> keyword, the result value is | |
| undefined (a "<a href="LangRef.html#trapvalues">trap value</a>") if the GEP | |
| overflows (i.e. wraps around the end of the address space).</p> | |
| <p>As such, there are some ramifications of this for inbounds GEPs: scales | |
| implied by array/vector/pointer indices are always known to be "nsw" since | |
| they are signed values that are scaled by the element size. These values | |
| are also allowed to be negative (e.g. "gep i32 *%P, i32 -1") but the | |
| pointer itself is logically treated as an unsigned value. This means that | |
| GEPs have an asymmetric relation between the pointer base (which is treated | |
| as unsigned) and the offset applied to it (which is treated as signed). The | |
| result of the additions within the offset calculation cannot have signed | |
| overflow, but when applied to the base pointer, there can be signed | |
| overflow. | |
| </p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="check"> | |
| How can I tell if my front-end is following the rules? | |
| </a> | |
| </h3> | |
| <div> | |
| <p>There is currently no checker for the getelementptr rules. Currently, | |
| the only way to do this is to manually check each place in your front-end | |
| where GetElementPtr operators are created.</p> | |
| <p>It's not possible to write a checker which could find all rule | |
| violations statically. It would be possible to write a checker which | |
| works by instrumenting the code with dynamic checks though. Alternatively, | |
| it would be possible to write a static checker which catches a subset of | |
| possible problems. However, no such checker exists today.</p> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="rationale">Rationale</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="goals">Why is GEP designed this way?</a> | |
| </h3> | |
| <div> | |
| <p>The design of GEP has the following goals, in rough unofficial | |
| order of priority:</p> | |
| <ul> | |
| <li>Support C, C-like languages, and languages which can be | |
| conceptually lowered into C (this covers a lot).</li> | |
| <li>Support optimizations such as those that are common in | |
| C compilers. In particular, GEP is a cornerstone of LLVM's | |
| <a href="LangRef.html#pointeraliasing">pointer aliasing model</a>.</li> | |
| <li>Provide a consistent method for computing addresses so that | |
| address computations don't need to be a part of load and | |
| store instructions in the IR.</li> | |
| <li>Support non-C-like languages, to the extent that it doesn't | |
| interfere with other goals.</li> | |
| <li>Minimize target-specific information in the IR.</li> | |
| </ul> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="i32">Why do struct member indices always use i32?</a> | |
| </h3> | |
| <div> | |
| <p>The specific type i32 is probably just a historical artifact, however it's | |
| wide enough for all practical purposes, so there's been no need to change it. | |
| It doesn't necessarily imply i32 address arithmetic; it's just an identifier | |
| which identifies a field in a struct. Requiring that all struct indices be | |
| the same reduces the range of possibilities for cases where two GEPs are | |
| effectively the same but have distinct operand types.</p> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h3> | |
| <a name="uglygep">What's an uglygep?</a> | |
| </h3> | |
| <div> | |
| <p>Some LLVM optimizers operate on GEPs by internally lowering them into | |
| more primitive integer expressions, which allows them to be combined | |
| with other integer expressions and/or split into multiple separate | |
| integer expressions. If they've made non-trivial changes, translating | |
| back into LLVM IR can involve reverse-engineering the structure of | |
| the addressing in order to fit it into the static type of the original | |
| first operand. It isn't always possibly to fully reconstruct this | |
| structure; sometimes the underlying addressing doesn't correspond with | |
| the static type at all. In such cases the optimizer instead will emit | |
| a GEP with the base pointer casted to a simple address-unit pointer, | |
| using the name "uglygep". This isn't pretty, but it's just as | |
| valid, and it's sufficient to preserve the pointer aliasing guarantees | |
| that GEP provides.</p> | |
| </div> | |
| </div> | |
| <!-- *********************************************************************** --> | |
| <h2><a name="summary">Summary</a></h2> | |
| <!-- *********************************************************************** --> | |
| <div> | |
| <p>In summary, here's some things to always remember about the GetElementPtr | |
| instruction:</p> | |
| <ol> | |
| <li>The GEP instruction never accesses memory, it only provides pointer | |
| computations.</li> | |
| <li>The first operand to the GEP instruction is always a pointer and it must | |
| be indexed.</li> | |
| <li>There are no superfluous indices for the GEP instruction.</li> | |
| <li>Trailing zero indices are superfluous for pointer aliasing, but not for | |
| the types of the pointers.</li> | |
| <li>Leading zero indices are not superfluous for pointer aliasing nor the | |
| types of the pointers.</li> | |
| </ol> | |
| </div> | |
| <!-- *********************************************************************** --> | |
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