| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | // Shader.h: Defines the abstract Shader class and its concrete derived | 
 | // classes VertexShader and FragmentShader. Implements GL shader objects and | 
 | // related functionality. | 
 |  | 
 |  | 
 | #ifndef LIBGL_SHADER_H_ | 
 | #define LIBGL_SHADER_H_ | 
 |  | 
 | #include "ResourceManager.h" | 
 |  | 
 | #include "compiler/TranslatorASM.h" | 
 |  | 
 | #define _GDI32_ | 
 | #include <windows.h> | 
 | #include <GL/GL.h> | 
 | #include <GL/glext.h> | 
 |  | 
 | #include <string> | 
 | #include <list> | 
 | #include <vector> | 
 |  | 
 | namespace glsl | 
 | { | 
 | 	class OutputASM; | 
 | } | 
 |  | 
 | namespace gl | 
 | { | 
 |  | 
 | class Shader : public glsl::Shader | 
 | { | 
 | 	friend class Program; | 
 |  | 
 | public: | 
 | 	Shader(ResourceManager *manager, GLuint handle); | 
 |  | 
 | 	virtual ~Shader(); | 
 |  | 
 | 	virtual GLenum getType() = 0; | 
 | 	GLuint getName() const; | 
 |  | 
 | 	void deleteSource(); | 
 | 	void setSource(GLsizei count, const char *const *string, const GLint *length); | 
 | 	int getInfoLogLength() const; | 
 | 	void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); | 
 | 	int getSourceLength() const; | 
 | 	void getSource(GLsizei bufSize, GLsizei *length, char *source); | 
 |  | 
 | 	void compile(); | 
 | 	bool isCompiled(); | 
 |  | 
 | 	void addRef(); | 
 | 	void release(); | 
 | 	unsigned int getRefCount() const; | 
 | 	bool isFlaggedForDeletion() const; | 
 | 	void flagForDeletion(); | 
 |  | 
 | 	static void releaseCompiler(); | 
 |  | 
 | protected: | 
 | 	static bool compilerInitialized; | 
 | 	TranslatorASM *createCompiler(GLenum shaderType); | 
 | 	void clear(); | 
 |  | 
 | 	static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y); | 
 |  | 
 | 	char *mSource; | 
 | 	std::string infoLog; | 
 |  | 
 | private: | 
 | 	virtual void createShader() = 0; | 
 | 	virtual void deleteShader() = 0; | 
 |  | 
 | 	const GLuint mHandle; | 
 | 	unsigned int mRefCount;     // Number of program objects this shader is attached to | 
 | 	bool mDeleteStatus;         // Flag to indicate that the shader can be deleted when no longer in use | 
 |  | 
 | 	ResourceManager *mResourceManager; | 
 | }; | 
 |  | 
 | class VertexShader : public Shader | 
 | { | 
 | 	friend class Program; | 
 |  | 
 | public: | 
 | 	VertexShader(ResourceManager *manager, GLuint handle); | 
 |  | 
 | 	~VertexShader(); | 
 |  | 
 | 	virtual GLenum getType(); | 
 | 	int getSemanticIndex(const std::string &attributeName); | 
 |  | 
 | 	virtual sw::Shader *getShader() const; | 
 | 	virtual sw::VertexShader *getVertexShader() const; | 
 |  | 
 | private: | 
 | 	virtual void createShader(); | 
 | 	virtual void deleteShader(); | 
 |  | 
 | 	sw::VertexShader *vertexShader; | 
 | }; | 
 |  | 
 | class FragmentShader : public Shader | 
 | { | 
 | public: | 
 | 	FragmentShader(ResourceManager *manager, GLuint handle); | 
 |  | 
 | 	~FragmentShader(); | 
 |  | 
 | 	virtual GLenum getType(); | 
 |  | 
 | 	virtual sw::Shader *getShader() const; | 
 | 	virtual sw::PixelShader *getPixelShader() const; | 
 |  | 
 | private: | 
 | 	virtual void createShader(); | 
 | 	virtual void deleteShader(); | 
 |  | 
 | 	sw::PixelShader *pixelShader; | 
 | }; | 
 | } | 
 |  | 
 | #endif   // LIBGL_SHADER_H_ |