| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // main.cpp: DLLMain and management of thread-local data. |
| |
| #include "main.h" |
| |
| #if !defined(_MSC_VER) |
| #define CONSTRUCTOR __attribute__((constructor)) |
| #define DESTRUCTOR __attribute__((destructor)) |
| #else |
| #define CONSTRUCTOR |
| #define DESTRUCTOR |
| #endif |
| |
| static void glAttachThread() |
| { |
| TRACE("()"); |
| } |
| |
| static void glDetachThread() |
| { |
| TRACE("()"); |
| } |
| |
| CONSTRUCTOR static void glAttachProcess() |
| { |
| TRACE("()"); |
| |
| glAttachThread(); |
| } |
| |
| DESTRUCTOR static void glDetachProcess() |
| { |
| TRACE("()"); |
| |
| glDetachThread(); |
| } |
| |
| #if defined(_WIN32) |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
| { |
| switch(reason) |
| { |
| case DLL_PROCESS_ATTACH: |
| glAttachProcess(); |
| break; |
| case DLL_THREAD_ATTACH: |
| glAttachThread(); |
| break; |
| case DLL_THREAD_DETACH: |
| glDetachThread(); |
| break; |
| case DLL_PROCESS_DETACH: |
| glDetachProcess(); |
| break; |
| default: |
| break; |
| } |
| |
| return TRUE; |
| } |
| #endif |
| |
| namespace es2 |
| { |
| es2::Context *getContext() |
| { |
| egl::Context *context = libEGL->clientGetCurrentContext(); |
| |
| if(context && (context->getClientVersion() == 2 || |
| context->getClientVersion() == 3)) |
| { |
| return static_cast<es2::Context*>(context); |
| } |
| |
| return nullptr; |
| } |
| |
| Device *getDevice() |
| { |
| Context *context = getContext(); |
| |
| return context ? context->getDevice() : nullptr; |
| } |
| |
| // Records an error code |
| void error(GLenum errorCode) |
| { |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(errorCode) |
| { |
| case GL_INVALID_ENUM: |
| context->recordInvalidEnum(); |
| TRACE("\t! Error generated: invalid enum\n"); |
| break; |
| case GL_INVALID_VALUE: |
| context->recordInvalidValue(); |
| TRACE("\t! Error generated: invalid value\n"); |
| break; |
| case GL_INVALID_OPERATION: |
| context->recordInvalidOperation(); |
| TRACE("\t! Error generated: invalid operation\n"); |
| break; |
| case GL_OUT_OF_MEMORY: |
| context->recordOutOfMemory(); |
| TRACE("\t! Error generated: out of memory\n"); |
| break; |
| case GL_INVALID_FRAMEBUFFER_OPERATION: |
| context->recordInvalidFramebufferOperation(); |
| TRACE("\t! Error generated: invalid framebuffer operation\n"); |
| break; |
| default: UNREACHABLE(errorCode); |
| } |
| } |
| } |
| } |
| |
| namespace egl |
| { |
| GLint getClientVersion() |
| { |
| Context *context = libEGL->clientGetCurrentContext(); |
| |
| return context ? context->getClientVersion() : 0; |
| } |
| } |