| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DSwapChain8.hpp" |
| |
| #include "Direct3DDevice8.hpp" |
| #include "Config.hpp" |
| #include "Configurator.hpp" |
| #include "Debug.hpp" |
| |
| #include "FrameBufferDD.hpp" |
| #include "FrameBufferGDI.hpp" |
| |
| namespace D3D8 |
| { |
| Direct3DSwapChain8::Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters) : device(device), presentParameters(*presentParameters) |
| { |
| frameBuffer = 0; |
| |
| for(int i = 0; i < 3; i++) |
| { |
| backBuffer[i] = 0; |
| } |
| |
| reset(presentParameters); |
| } |
| |
| Direct3DSwapChain8::~Direct3DSwapChain8() |
| { |
| release(); |
| } |
| |
| long Direct3DSwapChain8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| if(iid == IID_IDirect3DSwapChain8 || |
| iid == IID_IUnknown) |
| { |
| AddRef(); |
| *object = this; |
| |
| return S_OK; |
| } |
| |
| *object = 0; |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DSwapChain8::AddRef() |
| { |
| TRACE(""); |
| |
| return Unknown::AddRef(); |
| } |
| |
| unsigned long Direct3DSwapChain8::Release() |
| { |
| TRACE(""); |
| |
| return Unknown::Release(); |
| } |
| |
| long Direct3DSwapChain8::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) |
| { |
| TRACE(""); |
| |
| #if PERF_PROFILE |
| profiler.nextFrame(); |
| #endif |
| |
| if(!sourceRect && !destRect) // FIXME: More cases? |
| { |
| frameBuffer->flip(destWindowOverride, backBuffer[0]); |
| } |
| else // TODO: Check for SWAPEFFECT_COPY |
| { |
| sw::Rect sRect(0, 0, 0, 0); |
| sw::Rect dRect(0, 0, 0, 0); |
| |
| if(sourceRect) |
| { |
| sRect.x0 = sourceRect->left; |
| sRect.y0 = sourceRect->top; |
| sRect.x1 = sourceRect->right; |
| sRect.y1 = sourceRect->bottom; |
| } |
| |
| if(destRect) |
| { |
| dRect.x0 = destRect->left; |
| dRect.y0 = destRect->top; |
| dRect.x1 = destRect->right; |
| dRect.y1 = destRect->bottom; |
| } |
| |
| frameBuffer->blit(destWindowOverride, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr); |
| } |
| |
| return D3D_OK; |
| } |
| |
| long Direct3DSwapChain8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) |
| { |
| TRACE(""); |
| |
| if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) |
| { |
| return INVALIDCALL(); |
| } |
| |
| if(index >= 3 || this->backBuffer[index] == 0) |
| { |
| return INVALIDCALL(); |
| } |
| |
| this->backBuffer[index]->AddRef(); |
| *backBuffer = this->backBuffer[index]; |
| |
| return D3D_OK; |
| } |
| |
| void Direct3DSwapChain8::reset(D3DPRESENT_PARAMETERS *presentParameters) |
| { |
| release(); |
| |
| this->presentParameters = *presentParameters; |
| |
| ASSERT(presentParameters->BackBufferCount <= 3); // Maximum of three back buffers |
| |
| if(presentParameters->BackBufferCount == 0) |
| { |
| presentParameters->BackBufferCount = 1; |
| } |
| |
| D3DDEVICE_CREATION_PARAMETERS creationParameters; |
| device->GetCreationParameters(&creationParameters); |
| |
| HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creationParameters.hFocusWindow; |
| |
| int width = 0; |
| int height = 0; |
| |
| if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0)) |
| { |
| RECT rectangle; |
| GetClientRect(windowHandle, &rectangle); |
| |
| width = rectangle.right - rectangle.left; |
| height = rectangle.bottom - rectangle.top; |
| } |
| else |
| { |
| width = presentParameters->BackBufferWidth; |
| height = presentParameters->BackBufferHeight; |
| } |
| |
| frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true); |
| |
| lockable = presentParameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; |
| |
| backBuffer[0] = 0; |
| backBuffer[1] = 0; |
| backBuffer[2] = 0; |
| |
| for(int i = 0; i < (int)presentParameters->BackBufferCount; i++) |
| { |
| backBuffer[i] = new Direct3DSurface8(device, this, width, height, presentParameters->BackBufferFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, lockable, D3DUSAGE_RENDERTARGET); |
| backBuffer[i]->bind(); |
| } |
| } |
| |
| void Direct3DSwapChain8::release() |
| { |
| delete frameBuffer; |
| frameBuffer = 0; |
| |
| for(int i = 0; i < 3; i++) |
| { |
| if(backBuffer[i]) |
| { |
| backBuffer[i]->unbind(); |
| backBuffer[i] = 0; |
| } |
| } |
| } |
| |
| void Direct3DSwapChain8::screenshot(void *destBuffer) |
| { |
| frameBuffer->screenshot(destBuffer); |
| } |
| |
| void Direct3DSwapChain8::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) |
| { |
| frameBuffer->setGammaRamp(gammaRamp, calibrate); |
| } |
| |
| void Direct3DSwapChain8::getGammaRamp(sw::GammaRamp *gammaRamp) |
| { |
| frameBuffer->getGammaRamp(gammaRamp); |
| } |
| |
| void *Direct3DSwapChain8::lockBackBuffer(int index) |
| { |
| return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External |
| } |
| |
| void Direct3DSwapChain8::unlockBackBuffer(int index) |
| { |
| backBuffer[index]->unlockInternal(); // FIXME: External |
| } |
| } |