| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | // Buffer.h: Defines the Buffer class, representing storage of vertex and/or | 
 | // index data. Implements GL buffer objects and related functionality. | 
 | // [OpenGL ES 2.0.24] section 2.9 page 21. | 
 |  | 
 | #ifndef LIBGLES_CM_BUFFER_H_ | 
 | #define LIBGLES_CM_BUFFER_H_ | 
 |  | 
 | #include "common/Object.hpp" | 
 | #include "Common/Resource.hpp" | 
 |  | 
 | #include <GLES/gl.h> | 
 |  | 
 | #include <cstddef> | 
 | #include <vector> | 
 |  | 
 | namespace es1 | 
 | { | 
 | class Buffer : public gl::NamedObject | 
 | { | 
 | public: | 
 | 	explicit Buffer(GLuint name); | 
 |  | 
 | 	virtual ~Buffer(); | 
 |  | 
 | 	void bufferData(const void *data, GLsizeiptr size, GLenum usage); | 
 | 	void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); | 
 |  | 
 | 	const void *data() { return mContents ? mContents->data() : 0; } | 
 | 	size_t size() const { return mSize; } | 
 | 	GLenum usage() const { return mUsage; } | 
 |  | 
 | 	sw::Resource *getResource(); | 
 |  | 
 | private: | 
 | 	sw::Resource *mContents; | 
 | 	size_t mSize; | 
 | 	GLenum mUsage; | 
 | }; | 
 |  | 
 | } | 
 |  | 
 | #endif   // LIBGLES_CM_BUFFER_H_ |