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swiftshader
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SwiftShader
/
2337f06c8b1bc669932bc06327947f185de95458
/
.
/
third_party
/
PowerVR_SDK
/
Examples
/
Advanced
/
ChameleonMan
/
OGLES2
/
DefaultFragShader.fsh
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uniform sampler2D sTexture
;
varying mediump vec2
TexCoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
sTexture
,
TexCoord
);
}