|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_VertexRoutine_hpp | 
|  | #define sw_VertexRoutine_hpp | 
|  |  | 
|  | #include "Device/Color.hpp" | 
|  | #include "Device/VertexProcessor.hpp" | 
|  | #include "ShaderCore.hpp" | 
|  | #include "SpirvShader.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)> | 
|  | { | 
|  | public: | 
|  | VertexRoutinePrototype() : vertex(Arg<0>()), batch(Arg<1>()), task(Arg<2>()), data(Arg<3>()) {} | 
|  | virtual ~VertexRoutinePrototype() {}; | 
|  |  | 
|  | protected: | 
|  | Pointer<Byte> vertex; | 
|  | Pointer<Byte> batch; | 
|  | Pointer<Byte> task; | 
|  | Pointer<Byte> data; | 
|  | }; | 
|  |  | 
|  | class VertexRoutine : public VertexRoutinePrototype | 
|  | { | 
|  | public: | 
|  | VertexRoutine(const VertexProcessor::State &state, SpirvShader const *spirvShader); | 
|  | virtual ~VertexRoutine(); | 
|  |  | 
|  | void generate(); | 
|  |  | 
|  | protected: | 
|  | Pointer<Byte> constants; | 
|  |  | 
|  | Int clipFlags; | 
|  |  | 
|  | SpirvRoutine routine; | 
|  |  | 
|  | const VertexProcessor::State &state; | 
|  | SpirvShader const * const spirvShader; | 
|  |  | 
|  | private: | 
|  | virtual void program(UInt &index) = 0; | 
|  |  | 
|  | typedef VertexProcessor::State::Input Stream; | 
|  |  | 
|  | Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index); | 
|  | void readInput(UInt &index); | 
|  | void computeClipFlags(); | 
|  | void writeCache(Pointer<Byte> &cacheLine); | 
|  | void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine); | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_VertexRoutine_hpp |