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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_Config_hpp
#define sw_Config_hpp
#include "System/Types.hpp"
namespace sw
{
enum
{
PERF_PIXEL,
PERF_PIPE,
PERF_INTERP,
PERF_SHADER,
PERF_TEX,
PERF_ROP,
PERF_TIMERS
};
struct Profiler
{
Profiler();
void reset();
void nextFrame();
int framesSec;
int framesTotal;
double FPS;
};
extern Profiler profiler;
enum
{
OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target
MIPMAP_LEVELS = 14,
MAX_UNIFORM_BLOCK_SIZE = 16384,
MAX_CLIP_PLANES = 6,
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64,
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64,
MIN_TEXEL_OFFSET = -8,
MAX_TEXEL_OFFSET = 7,
MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1
RENDERTARGETS = 8,
MAX_INTERFACE_COMPONENTS = 16 * 4, // Must be multiple of 4 for 16-byte alignment.
};
}
#endif // sw_Config_hpp