|  | // Copyright 2018 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "VkCommandBuffer.hpp" | 
|  | #include "VkFence.hpp" | 
|  | #include "VkQueue.hpp" | 
|  | #include "VkSemaphore.hpp" | 
|  | #include "Device/Renderer.hpp" | 
|  | #include "WSI/VkSwapchainKHR.hpp" | 
|  |  | 
|  | namespace vk | 
|  | { | 
|  |  | 
|  | Queue::Queue(uint32_t pFamilyIndex, float pPriority) : familyIndex(pFamilyIndex), priority(pPriority) | 
|  | { | 
|  | context = new sw::Context(); | 
|  | renderer = new sw::Renderer(context, sw::OpenGL, true); | 
|  | } | 
|  |  | 
|  | void Queue::destroy() | 
|  | { | 
|  | delete context; | 
|  | delete renderer; | 
|  | } | 
|  |  | 
|  | void Queue::submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence) | 
|  | { | 
|  | for(uint32_t i = 0; i < submitCount; i++) | 
|  | { | 
|  | auto& submitInfo = pSubmits[i]; | 
|  | for(uint32_t j = 0; j < submitInfo.waitSemaphoreCount; j++) | 
|  | { | 
|  | vk::Cast(submitInfo.pWaitSemaphores[j])->wait(submitInfo.pWaitDstStageMask[j]); | 
|  | } | 
|  |  | 
|  | { | 
|  | CommandBuffer::ExecutionState executionState; | 
|  | executionState.renderer = renderer; | 
|  | for(uint32_t j = 0; j < submitInfo.commandBufferCount; j++) | 
|  | { | 
|  | vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState); | 
|  | } | 
|  | } | 
|  |  | 
|  | for(uint32_t j = 0; j < submitInfo.signalSemaphoreCount; j++) | 
|  | { | 
|  | vk::Cast(submitInfo.pSignalSemaphores[j])->signal(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // FIXME (b/117835459): signal the fence only once the work is completed | 
|  | if(fence != VK_NULL_HANDLE) | 
|  | { | 
|  | vk::Cast(fence)->signal(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Queue::waitIdle() | 
|  | { | 
|  | // equivalent to submitting a fence to a queue and waiting | 
|  | // with an infinite timeout for that fence to signal | 
|  |  | 
|  | // FIXME (b/117835459): implement once we have working fences | 
|  |  | 
|  | renderer->synchronize(); | 
|  | } | 
|  |  | 
|  | #ifndef __ANDROID__ | 
|  | void Queue::present(const VkPresentInfoKHR* presentInfo) | 
|  | { | 
|  | for(uint32_t i = 0; i < presentInfo->waitSemaphoreCount; i++) | 
|  | { | 
|  | vk::Cast(presentInfo->pWaitSemaphores[i])->wait(); | 
|  | } | 
|  |  | 
|  | for(uint32_t i = 0; i < presentInfo->swapchainCount; i++) | 
|  | { | 
|  | vk::Cast(presentInfo->pSwapchains[i])->present(presentInfo->pImageIndices[i]); | 
|  | } | 
|  | } | 
|  | #endif | 
|  |  | 
|  | } // namespace vk |