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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_VertexProgram_hpp
#define sw_VertexProgram_hpp
#include "VertexRoutine.hpp"
#include "ShaderCore.hpp"
namespace sw
{
struct Stream;
class VertexProgram : public VertexRoutine
{
public:
VertexProgram(
const VertexProcessor::State &state,
vk::PipelineLayout const *pipelineLayout,
SpirvShader const *spirvShader,
const vk::DescriptorSet::Bindings &descriptorSets);
virtual ~VertexProgram();
private:
void program(Pointer<UInt> &batch, UInt& vertexCount) override;
const vk::DescriptorSet::Bindings &descriptorSets;
};
}
#endif // sw_VertexProgram_hpp