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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DVertexDeclaration8.hpp"
#include "Debug.hpp"
#include <d3d8types.h>
namespace D3D8
{
Direct3DVertexDeclaration8::Direct3DVertexDeclaration8(Direct3DDevice8 *device, const unsigned long *vertexElement) : device(device)
{
int size = sizeof(unsigned long);
const unsigned long *element = vertexElement;
while(*element != 0xFFFFFFFF)
{
size += sizeof(unsigned long);
element++;
}
declaration = new unsigned long[size / sizeof(unsigned long)];
memcpy(declaration, vertexElement, size);
}
Direct3DVertexDeclaration8::~Direct3DVertexDeclaration8()
{
delete[] declaration;
declaration = 0;
}
long Direct3DVertexDeclaration8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
ASSERT(false); // Internal object
return NOINTERFACE(iid);
}
unsigned long Direct3DVertexDeclaration8::AddRef()
{
TRACE("");
return Unknown::AddRef();
}
unsigned long Direct3DVertexDeclaration8::Release()
{
TRACE("");
return Unknown::Release();
}
const unsigned long *Direct3DVertexDeclaration8::getDeclaration() const
{
return declaration;
}
}