| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D8_Direct3D8_hpp |
| #define D3D8_Direct3D8_hpp |
| |
| #include "Unknown.hpp" |
| |
| #include <stdio.h> |
| #include <initguid.h> |
| #include <d3d8.h> |
| |
| namespace D3D8 |
| { |
| class Direct3DDevice8; |
| |
| class Direct3D8 : public IDirect3D8, protected Unknown |
| { |
| public: |
| Direct3D8(int version, const HINSTANCE instance); |
| |
| ~Direct3D8() override; |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object) override; |
| unsigned long __stdcall AddRef() override; |
| unsigned long __stdcall Release() override; |
| |
| // IDirect3D8 methods |
| long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat) override; |
| long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapaterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat) override; |
| long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType) override; |
| long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed) override; |
| long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice8 **returnedDeviceInterface) override; |
| long __stdcall EnumAdapterModes(unsigned int adapter, unsigned int index, D3DDISPLAYMODE *mode) override; |
| unsigned int __stdcall GetAdapterCount() override; |
| long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) override; |
| long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER8 *identifier) override; |
| unsigned int __stdcall GetAdapterModeCount(unsigned int adapter) override; |
| HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter) override; |
| long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS8 *caps) override; |
| long __stdcall RegisterSoftwareDevice(void *initializeFunction) override; |
| |
| private: |
| void loadSystemD3D8(); |
| |
| // Creation parameters |
| const int version; |
| const HINSTANCE instance; |
| |
| DEVMODE *displayMode; |
| int numDisplayModes; |
| |
| // Real D3D8 library and IDirect3D8 object |
| HMODULE d3d8Lib; |
| IDirect3D8 *d3d8; |
| }; |
| } |
| |
| #endif // D3D8_Direct3D8_hpp |