/*==========================================================================; | |
* | |
* Copyright (C) Microsoft Corporation. All Rights Reserved. | |
* | |
* File: d3d8caps.h | |
* Content: Direct3D capabilities include file | |
* | |
***************************************************************************/ | |
#ifndef _D3D8CAPS_H | |
#define _D3D8CAPS_H | |
#ifndef DIRECT3D_VERSION | |
#define DIRECT3D_VERSION 0x0800 | |
#endif //DIRECT3D_VERSION | |
// include this file content only if compiling for DX8 interfaces | |
#if(DIRECT3D_VERSION >= 0x0800) | |
#if defined(_X86_) || defined(_IA64_) | |
#pragma pack(4) | |
#endif | |
typedef struct _D3DCAPS8 | |
{ | |
/* Device Info */ | |
D3DDEVTYPE DeviceType; | |
UINT AdapterOrdinal; | |
/* Caps from DX7 Draw */ | |
DWORD Caps; | |
DWORD Caps2; | |
DWORD Caps3; | |
DWORD PresentationIntervals; | |
/* Cursor Caps */ | |
DWORD CursorCaps; | |
/* 3D Device Caps */ | |
DWORD DevCaps; | |
DWORD PrimitiveMiscCaps; | |
DWORD RasterCaps; | |
DWORD ZCmpCaps; | |
DWORD SrcBlendCaps; | |
DWORD DestBlendCaps; | |
DWORD AlphaCmpCaps; | |
DWORD ShadeCaps; | |
DWORD TextureCaps; | |
DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's | |
DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's | |
DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's | |
DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's | |
DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's | |
DWORD LineCaps; // D3DLINECAPS | |
DWORD MaxTextureWidth, MaxTextureHeight; | |
DWORD MaxVolumeExtent; | |
DWORD MaxTextureRepeat; | |
DWORD MaxTextureAspectRatio; | |
DWORD MaxAnisotropy; | |
float MaxVertexW; | |
float GuardBandLeft; | |
float GuardBandTop; | |
float GuardBandRight; | |
float GuardBandBottom; | |
float ExtentsAdjust; | |
DWORD StencilCaps; | |
DWORD FVFCaps; | |
DWORD TextureOpCaps; | |
DWORD MaxTextureBlendStages; | |
DWORD MaxSimultaneousTextures; | |
DWORD VertexProcessingCaps; | |
DWORD MaxActiveLights; | |
DWORD MaxUserClipPlanes; | |
DWORD MaxVertexBlendMatrices; | |
DWORD MaxVertexBlendMatrixIndex; | |
float MaxPointSize; | |
DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call | |
DWORD MaxVertexIndex; | |
DWORD MaxStreams; | |
DWORD MaxStreamStride; // max stride for SetStreamSource | |
DWORD VertexShaderVersion; | |
DWORD MaxVertexShaderConst; // number of vertex shader constant registers | |
DWORD PixelShaderVersion; | |
float MaxPixelShaderValue; // max value of pixel shader arithmetic component | |
} D3DCAPS8; | |
// | |
// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS | |
// | |
// | |
// Caps | |
// | |
#define D3DCAPS_READ_SCANLINE 0x00020000L | |
// | |
// Caps2 | |
// | |
#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L | |
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L | |
#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L | |
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L | |
#define D3DCAPS2_RESERVED 0x02000000L | |
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L | |
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L | |
// | |
// Caps3 | |
// | |
#define D3DCAPS3_RESERVED 0x8000001fL | |
// Indicates that the device can respect the ALPHABLENDENABLE render state | |
// when fullscreen while using the FLIP or DISCARD swap effect. | |
// COPY and COPYVSYNC swap effects work whether or not this flag is set. | |
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L | |
// | |
// PresentationIntervals | |
// | |
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L | |
#define D3DPRESENT_INTERVAL_ONE 0x00000001L | |
#define D3DPRESENT_INTERVAL_TWO 0x00000002L | |
#define D3DPRESENT_INTERVAL_THREE 0x00000004L | |
#define D3DPRESENT_INTERVAL_FOUR 0x00000008L | |
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L | |
// | |
// CursorCaps | |
// | |
// Driver supports HW color cursor in at least hi-res modes(height >=400) | |
#define D3DCURSORCAPS_COLOR 0x00000001L | |
// Driver supports HW cursor also in low-res modes(height < 400) | |
#define D3DCURSORCAPS_LOWRES 0x00000002L | |
// | |
// DevCaps | |
// | |
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ | |
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ | |
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ | |
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ | |
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ | |
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ | |
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ | |
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ | |
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ | |
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ | |
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ | |
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ | |
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ | |
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ | |
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ | |
#define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ | |
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ | |
#define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ | |
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ | |
#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ | |
// | |
// PrimitiveMiscCaps | |
// | |
#define D3DPMISCCAPS_MASKZ 0x00000002L | |
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L | |
#define D3DPMISCCAPS_CULLNONE 0x00000010L | |
#define D3DPMISCCAPS_CULLCW 0x00000020L | |
#define D3DPMISCCAPS_CULLCCW 0x00000040L | |
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L | |
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ | |
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ | |
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ | |
#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ | |
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ | |
// | |
// LineCaps | |
// | |
#define D3DLINECAPS_TEXTURE 0x00000001L | |
#define D3DLINECAPS_ZTEST 0x00000002L | |
#define D3DLINECAPS_BLEND 0x00000004L | |
#define D3DLINECAPS_ALPHACMP 0x00000008L | |
#define D3DLINECAPS_FOG 0x00000010L | |
// | |
// RasterCaps | |
// | |
#define D3DPRASTERCAPS_DITHER 0x00000001L | |
#define D3DPRASTERCAPS_PAT 0x00000008L | |
#define D3DPRASTERCAPS_ZTEST 0x00000010L | |
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L | |
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L | |
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L | |
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L | |
#define D3DPRASTERCAPS_ZBIAS 0x00004000L | |
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L | |
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L | |
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L | |
#define D3DPRASTERCAPS_WBUFFER 0x00040000L | |
#define D3DPRASTERCAPS_WFOG 0x00100000L | |
#define D3DPRASTERCAPS_ZFOG 0x00200000L | |
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ | |
#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L | |
// | |
// ZCmpCaps, AlphaCmpCaps | |
// | |
#define D3DPCMPCAPS_NEVER 0x00000001L | |
#define D3DPCMPCAPS_LESS 0x00000002L | |
#define D3DPCMPCAPS_EQUAL 0x00000004L | |
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L | |
#define D3DPCMPCAPS_GREATER 0x00000010L | |
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L | |
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L | |
#define D3DPCMPCAPS_ALWAYS 0x00000080L | |
// | |
// SourceBlendCaps, DestBlendCaps | |
// | |
#define D3DPBLENDCAPS_ZERO 0x00000001L | |
#define D3DPBLENDCAPS_ONE 0x00000002L | |
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L | |
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L | |
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L | |
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L | |
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L | |
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L | |
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L | |
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L | |
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L | |
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L | |
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L | |
// | |
// ShadeCaps | |
// | |
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L | |
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L | |
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L | |
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L | |
// | |
// TextureCaps | |
// | |
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ | |
#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ | |
#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ | |
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ | |
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ | |
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ | |
// Device can use non-POW2 textures if: | |
// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage | |
// 2) D3DRS_WRAP(N) is zero for this texture's coordinates | |
// 3) mip mapping is not enabled (use magnification filter only) | |
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L | |
#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ | |
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ | |
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ | |
#define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ | |
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ | |
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ | |
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ | |
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ | |
// | |
// TextureFilterCaps | |
// | |
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ | |
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L | |
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L | |
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ | |
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L | |
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ | |
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L | |
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L | |
#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L | |
#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L | |
// | |
// TextureAddressCaps | |
// | |
#define D3DPTADDRESSCAPS_WRAP 0x00000001L | |
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L | |
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L | |
#define D3DPTADDRESSCAPS_BORDER 0x00000008L | |
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L | |
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L | |
// | |
// StencilCaps | |
// | |
#define D3DSTENCILCAPS_KEEP 0x00000001L | |
#define D3DSTENCILCAPS_ZERO 0x00000002L | |
#define D3DSTENCILCAPS_REPLACE 0x00000004L | |
#define D3DSTENCILCAPS_INCRSAT 0x00000008L | |
#define D3DSTENCILCAPS_DECRSAT 0x00000010L | |
#define D3DSTENCILCAPS_INVERT 0x00000020L | |
#define D3DSTENCILCAPS_INCR 0x00000040L | |
#define D3DSTENCILCAPS_DECR 0x00000080L | |
// | |
// TextureOpCaps | |
// | |
#define D3DTEXOPCAPS_DISABLE 0x00000001L | |
#define D3DTEXOPCAPS_SELECTARG1 0x00000002L | |
#define D3DTEXOPCAPS_SELECTARG2 0x00000004L | |
#define D3DTEXOPCAPS_MODULATE 0x00000008L | |
#define D3DTEXOPCAPS_MODULATE2X 0x00000010L | |
#define D3DTEXOPCAPS_MODULATE4X 0x00000020L | |
#define D3DTEXOPCAPS_ADD 0x00000040L | |
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080L | |
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L | |
#define D3DTEXOPCAPS_SUBTRACT 0x00000200L | |
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L | |
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L | |
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L | |
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L | |
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L | |
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L | |
#define D3DTEXOPCAPS_PREMODULATE 0x00010000L | |
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L | |
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L | |
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L | |
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L | |
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L | |
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L | |
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L | |
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L | |
#define D3DTEXOPCAPS_LERP 0x02000000L | |
// | |
// FVFCaps | |
// | |
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ | |
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ | |
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ | |
// | |
// VertexProcessingCaps | |
// | |
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ | |
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ | |
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ | |
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ | |
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ | |
#define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ | |
#define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */ | |
#pragma pack() | |
#endif /* (DIRECT3D_VERSION >= 0x0800) */ | |
#endif /* _D3D8CAPS_H_ */ | |