|  | // Copyright 2019 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include <vulkan/vulkan_core.h> | 
|  |  | 
|  | #include <memory> | 
|  | #include <vector> | 
|  |  | 
|  | class Driver; | 
|  |  | 
|  | // Device provides a wrapper around a VkDevice with a number of helper functions | 
|  | // for common test operations. | 
|  | class Device | 
|  | { | 
|  | public: | 
|  | Device(); | 
|  | ~Device(); | 
|  |  | 
|  | // CreateComputeDevice enumerates the physical devices, looking for a device | 
|  | // that supports compute. | 
|  | // If a compatible physical device is found, then a device is created and | 
|  | // assigned to out. | 
|  | // If a compatible physical device is not found, VK_SUCCESS will still be | 
|  | // returned (as there was no Vulkan error), but calling Device::IsValid() | 
|  | // on this device will return false. | 
|  | static VkResult CreateComputeDevice( | 
|  | Driver const *driver, VkInstance instance, std::unique_ptr<Device> &out); | 
|  |  | 
|  | // IsValid returns true if the Device is initialized and can be used. | 
|  | bool IsValid() const; | 
|  |  | 
|  | // CreateBuffer creates a new buffer with the | 
|  | // VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and | 
|  | // VK_SHARING_MODE_EXCLUSIVE sharing mode. | 
|  | VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size, | 
|  | VkDeviceSize offset, VkBuffer *out) const; | 
|  |  | 
|  | // DestroyBuffer destroys a VkBuffer. | 
|  | void DestroyBuffer(VkBuffer buffer) const; | 
|  |  | 
|  | // CreateShaderModule creates a new shader module with the given SPIR-V | 
|  | // code. | 
|  | VkResult CreateShaderModule(const std::vector<uint32_t> &spirv, | 
|  | VkShaderModule *out) const; | 
|  |  | 
|  | // DestroyShaderModule destroys a VkShaderModule. | 
|  | void DestroyShaderModule(VkShaderModule shaderModule) const; | 
|  |  | 
|  | // CreateDescriptorSetLayout creates a new descriptor set layout with the | 
|  | // given bindings. | 
|  | VkResult CreateDescriptorSetLayout( | 
|  | const std::vector<VkDescriptorSetLayoutBinding> &bindings, | 
|  | VkDescriptorSetLayout *out) const; | 
|  |  | 
|  | // DestroyDescriptorSetLayout destroys a VkDescriptorSetLayout. | 
|  | void DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayout) const; | 
|  |  | 
|  | // CreatePipelineLayout creates a new single set descriptor set layout. | 
|  | VkResult CreatePipelineLayout(VkDescriptorSetLayout layout, | 
|  | VkPipelineLayout *out) const; | 
|  |  | 
|  | // DestroyPipelineLayout destroys a VkPipelineLayout. | 
|  | void DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const; | 
|  |  | 
|  | // CreateComputePipeline creates a new compute pipeline with the entry point | 
|  | // "main". | 
|  | VkResult CreateComputePipeline(VkShaderModule module, | 
|  | VkPipelineLayout pipelineLayout, | 
|  | VkPipeline *out) const; | 
|  |  | 
|  | // DestroyPipeline destroys a graphics or compute pipeline. | 
|  | void DestroyPipeline(VkPipeline pipeline) const; | 
|  |  | 
|  | // CreateStorageBufferDescriptorPool creates a new descriptor pool that can | 
|  | // hold descriptorCount storage buffers. | 
|  | VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount, | 
|  | VkDescriptorPool *out) const; | 
|  |  | 
|  | // DestroyDescriptorPool destroys the VkDescriptorPool. | 
|  | void DestroyDescriptorPool(VkDescriptorPool descriptorPool) const; | 
|  |  | 
|  | // AllocateDescriptorSet allocates a single descriptor set with the given | 
|  | // layout from pool. | 
|  | VkResult AllocateDescriptorSet(VkDescriptorPool pool, | 
|  | VkDescriptorSetLayout layout, | 
|  | VkDescriptorSet *out) const; | 
|  |  | 
|  | // UpdateStorageBufferDescriptorSets updates the storage buffers in | 
|  | // descriptorSet with the given list of VkDescriptorBufferInfos. | 
|  | void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet, | 
|  | const std::vector<VkDescriptorBufferInfo> &bufferInfos) const; | 
|  |  | 
|  | // AllocateMemory allocates size bytes from a memory heap that has all the | 
|  | // given flag bits set. | 
|  | // If memory could not be allocated from any heap then | 
|  | // VK_ERROR_OUT_OF_DEVICE_MEMORY is returned. | 
|  | VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory *out) const; | 
|  |  | 
|  | // FreeMemory frees the VkDeviceMemory. | 
|  | void FreeMemory(VkDeviceMemory memory) const; | 
|  |  | 
|  | // MapMemory wraps vkMapMemory, supplying the first VkDevice parameter. | 
|  | VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset, | 
|  | VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const; | 
|  |  | 
|  | // UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter. | 
|  | void UnmapMemory(VkDeviceMemory memory) const; | 
|  |  | 
|  | // CreateCommandPool creates a new command pool. | 
|  | VkResult CreateCommandPool(VkCommandPool *out) const; | 
|  |  | 
|  | // DestroyCommandPool destroys a VkCommandPool. | 
|  | void DestroyCommandPool(VkCommandPool commandPool) const; | 
|  |  | 
|  | // AllocateCommandBuffer creates a new command buffer with a primary level. | 
|  | VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer *out) const; | 
|  |  | 
|  | // FreeCommandBuffer frees the VkCommandBuffer. | 
|  | void FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer); | 
|  |  | 
|  | // BeginCommandBuffer begins writing to commandBuffer. | 
|  | VkResult BeginCommandBuffer(VkCommandBufferUsageFlags usage, VkCommandBuffer commandBuffer) const; | 
|  |  | 
|  | // QueueSubmitAndWait submits the given command buffer and waits for it to | 
|  | // complete. | 
|  | VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const; | 
|  |  | 
|  | static VkResult GetPhysicalDevices( | 
|  | Driver const *driver, VkInstance instance, | 
|  | std::vector<VkPhysicalDevice> &out); | 
|  |  | 
|  | static int GetComputeQueueFamilyIndex( | 
|  | Driver const *driver, VkPhysicalDevice device); | 
|  |  | 
|  | private: | 
|  | Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); | 
|  |  | 
|  | static std::vector<VkQueueFamilyProperties> | 
|  | GetPhysicalDeviceQueueFamilyProperties( | 
|  | Driver const *driver, VkPhysicalDevice device); | 
|  |  | 
|  | Driver const *driver; | 
|  | VkDevice device; | 
|  | VkPhysicalDevice physicalDevice; | 
|  | uint32_t queueFamilyIndex; | 
|  | }; |