Disable the GL_APPLE_texture_format_BGRA8888 extension

This extension is believed to no longer be required. Note
GL_EXT_texture_format_BGRA8888 offers similar (but not identical)
functionality.

Bug: b/147536183
Change-Id: Id58c62f5ab2fddb3f99e43a9ab74a5929d29983a
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40108
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/Context.cpp b/src/OpenGL/libGLESv2/Context.cpp
index aec386c..397a2f0 100644
--- a/src/OpenGL/libGLESv2/Context.cpp
+++ b/src/OpenGL/libGLESv2/Context.cpp
@@ -4595,7 +4595,7 @@
 		"GL_ANGLE_instanced_arrays",
 		"GL_ANGLE_texture_compression_dxt3",
 		"GL_ANGLE_texture_compression_dxt5",
-		"GL_APPLE_texture_format_BGRA8888",
+	//	"GL_APPLE_texture_format_BGRA8888",  // b/147536183
 		"GL_CHROMIUM_color_buffer_float_rgba", // A subset of EXT_color_buffer_float on top of OpenGL ES 2.0
 		"GL_CHROMIUM_texture_filtering_hint",
 		"GL_NV_depth_buffer_float2",