|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // NameSpace.h: Defines the NameSpace class, which is used to | 
|  | // allocate GL object names. | 
|  |  | 
|  | #ifndef gl_NameSpace_hpp | 
|  | #define gl_NameSpace_hpp | 
|  |  | 
|  | #include "Object.hpp" | 
|  | #include "debug.h" | 
|  |  | 
|  | #include <map> | 
|  |  | 
|  | namespace gl | 
|  | { | 
|  |  | 
|  | template<class ObjectType, GLuint baseName = 1> | 
|  | class NameSpace | 
|  | { | 
|  | public: | 
|  | NameSpace() : freeName(baseName) | 
|  | { | 
|  | } | 
|  |  | 
|  | ~NameSpace() | 
|  | { | 
|  | ASSERT(empty()); | 
|  | } | 
|  |  | 
|  | bool empty() | 
|  | { | 
|  | return map.empty(); | 
|  | } | 
|  |  | 
|  | GLuint firstName() | 
|  | { | 
|  | return map.begin()->first; | 
|  | } | 
|  |  | 
|  | GLuint lastName() | 
|  | { | 
|  | return map.rbegin()->first; | 
|  | } | 
|  |  | 
|  | GLuint allocate(ObjectType *object = nullptr) | 
|  | { | 
|  | GLuint name = freeName; | 
|  |  | 
|  | while(isReserved(name)) | 
|  | { | 
|  | name++; | 
|  | } | 
|  |  | 
|  | map.insert({name, object}); | 
|  | freeName = name + 1; | 
|  |  | 
|  | return name; | 
|  | } | 
|  |  | 
|  | bool isReserved(GLuint name) const | 
|  | { | 
|  | return map.find(name) != map.end(); | 
|  | } | 
|  |  | 
|  | void insert(GLuint name, ObjectType *object) | 
|  | { | 
|  | map[name] = object; | 
|  |  | 
|  | if(name == freeName) | 
|  | { | 
|  | freeName++; | 
|  | } | 
|  | } | 
|  |  | 
|  | ObjectType *remove(GLuint name) | 
|  | { | 
|  | auto element = map.find(name); | 
|  |  | 
|  | if(element != map.end()) | 
|  | { | 
|  | ObjectType *object = element->second; | 
|  | map.erase(element); | 
|  |  | 
|  | if(name < freeName) | 
|  | { | 
|  | freeName = name; | 
|  | } | 
|  |  | 
|  | return object; | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | ObjectType *find(GLuint name) const | 
|  | { | 
|  | auto element = map.find(name); | 
|  |  | 
|  | if(element == map.end()) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | return element->second; | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef std::map<GLuint, ObjectType*> Map; | 
|  | Map map; | 
|  |  | 
|  | GLuint freeName;   // Lowest known potentially free name | 
|  | }; | 
|  |  | 
|  | } | 
|  |  | 
|  | #endif   // gl_NameSpace_hpp |