Fix packing of 64-bit vectors. Bug swiftshader:15 Change-Id: I5177113ad50ff2e1aa99f772d9254f7894ce5a61 Reviewed-on: https://swiftshader-review.googlesource.com/7870 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> Reviewed-on: https://swiftshader-review.googlesource.com/8152 Reviewed-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Reactor/SubzeroReactor.cpp b/src/Reactor/SubzeroReactor.cpp index dd0f68d..01f55ea 100644 --- a/src/Reactor/SubzeroReactor.cpp +++ b/src/Reactor/SubzeroReactor.cpp
@@ -3222,7 +3222,7 @@ pack->addArg(y.value); ::basicBlock->appendInst(pack); - return RValue<SByte8>(V(result)); + return As<SByte8>(Swizzle(As<Int4>(RValue<Byte16>(V(result))), 0x88)); } RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) @@ -3535,7 +3535,7 @@ pack->addArg(y.value); ::basicBlock->appendInst(pack); - return RValue<Byte8>(V(result)); + return As<Byte8>(Swizzle(As<Int4>(RValue<Byte16>(V(result))), 0x88)); } Type *UShort4::getType()