| // Copyright (c) 2019 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SOURCE_FORCE_RENDER_RED_H_ |
| #define SOURCE_FORCE_RENDER_RED_H_ |
| |
| #include <vector> |
| |
| #include "source/fuzz/protobufs/spirvfuzz_protobufs.h" |
| #include "spirv-tools/libspirv.hpp" |
| |
| namespace spvtools { |
| namespace fuzz { |
| |
| // Requires |binary_in| to be a valid SPIR-V module with Shader capability, |
| // containing an entry point with the Fragment execution model, and a single |
| // output variable of type vec4. |
| // |
| // Turns the body of this entry point into effectively: |
| // |
| // output_variable = vec4(1.0, 0.0, 0.0, 1.0); |
| // if (false) { |
| // original_body |
| // } |
| // |
| // If suitable facts about values of uniforms are available, the 'false' will |
| // instead become: 'u > v', where 'u' and 'v' are pieces of uniform data for |
| // which it is known that 'u < v' holds. |
| bool ForceRenderRed( |
| const spv_target_env& target_env, spv_validator_options validator_options, |
| const std::vector<uint32_t>& binary_in, |
| const spvtools::fuzz::protobufs::FactSequence& initial_facts, |
| std::vector<uint32_t>* binary_out); |
| |
| } // namespace fuzz |
| } // namespace spvtools |
| |
| #endif // SOURCE_FORCE_RENDER_RED_H_ |