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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "LLVMRoutine.hpp"
#include "ExecutableMemory.hpp"
#include "Thread.hpp"
namespace rr
{
#if SWIFTSHADER_LLVM_VERSION < 7
LLVMRoutine::LLVMRoutine(int bufferSize) : bufferSize(bufferSize)
{
void *memory = allocateExecutable(bufferSize);
buffer = memory;
entry = memory;
functionSize = bufferSize; // Updated by LLVMRoutineManager::endFunctionBody
}
LLVMRoutine::~LLVMRoutine()
{
deallocateExecutable(buffer, bufferSize);
}
const void *LLVMRoutine::getEntry()
{
return entry;
}
int LLVMRoutine::getCodeSize()
{
return functionSize - static_cast<int>((uintptr_t)entry - (uintptr_t)buffer);
}
#else
LLVMRoutine::~LLVMRoutine()
{
dtor(reactorJIT, moduleKey);
}
#endif
}