|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef D3D8_Unknown_hpp | 
|  | #define D3D8_Unknown_hpp | 
|  |  | 
|  | #include <unknwn.h> | 
|  |  | 
|  | namespace D3D8 | 
|  | { | 
|  | class Unknown : IUnknown | 
|  | { | 
|  | public: | 
|  | Unknown(); | 
|  |  | 
|  | virtual ~Unknown(); | 
|  |  | 
|  | // IUnknown methods | 
|  | long __stdcall QueryInterface(const IID &iid, void **object); | 
|  | unsigned long __stdcall AddRef(); | 
|  | unsigned long __stdcall Release(); | 
|  |  | 
|  | // Internal methods | 
|  | virtual void bind(); | 
|  | virtual void unbind(); | 
|  |  | 
|  | private: | 
|  | volatile long referenceCount; | 
|  | volatile long bindCount; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // D3D8_Unknown_hpp |