|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Direct3DVolumeTexture8.hpp" | 
|  |  | 
|  | #include "Direct3DVolume8.hpp" | 
|  | #include "Resource.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | #include <assert.h> | 
|  |  | 
|  | namespace D3D8 | 
|  | { | 
|  | Direct3DVolumeTexture8::Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_VOLUMETEXTURE, levels, usage), width(width), height(height), depth(depth), format(format), pool(pool) | 
|  | { | 
|  | if(levels == 0) | 
|  | { | 
|  | this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; | 
|  | } | 
|  |  | 
|  | for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
|  | { | 
|  | if(level < this->levels) | 
|  | { | 
|  | volumeLevel[level] = new Direct3DVolume8(device, this, width, height, depth, format, pool, true, usage); | 
|  | volumeLevel[level]->bind(); | 
|  | } | 
|  | else | 
|  | { | 
|  | volumeLevel[level] = 0; | 
|  | } | 
|  |  | 
|  | width = sw::max(1, (int)width / 2); | 
|  | height = sw::max(1, (int)height / 2); | 
|  | depth = sw::max(1, (int)depth / 2); | 
|  | } | 
|  | } | 
|  |  | 
|  | Direct3DVolumeTexture8::~Direct3DVolumeTexture8() | 
|  | { | 
|  | for(int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
|  | { | 
|  | if(volumeLevel[level]) | 
|  | { | 
|  | volumeLevel[level]->unbind(); | 
|  | volumeLevel[level] = 0; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::QueryInterface(const IID &iid, void **object) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | if(iid == IID_IDirect3DVolumeTexture8 || | 
|  | iid == IID_IDirect3DBaseTexture8 || | 
|  | iid == IID_IDirect3DResource8 || | 
|  | iid == IID_IUnknown) | 
|  | { | 
|  | AddRef(); | 
|  | *object = this; | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | *object = 0; | 
|  |  | 
|  | return NOINTERFACE(iid); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::AddRef() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::AddRef(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::Release() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::Release(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::FreePrivateData(const GUID &guid) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::FreePrivateData(guid); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::GetPrivateData(guid, data, size); | 
|  | } | 
|  |  | 
|  | void Direct3DVolumeTexture8::PreLoad() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | Direct3DBaseTexture8::PreLoad(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::GetDevice(IDirect3DDevice8 **device) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::GetDevice(device); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::SetPriority(unsigned long newPriority) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::SetPriority(newPriority); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::GetPriority() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::GetPriority(); | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE Direct3DVolumeTexture8::GetType() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::GetType(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::GetLevelCount() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::GetLevelCount(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::GetLOD() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::GetLOD(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture8::SetLOD(unsigned long newLOD) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture8::SetLOD(newLOD); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | *volume = 0;   // FIXME: Verify | 
|  |  | 
|  | if(level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | volumeLevel[level]->AddRef(); | 
|  | *volume = volumeLevel[level]; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | return volumeLevel[level]->LockBox(lockedVolume, box, flags); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::UnlockBox(unsigned int level) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | if(level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | return volumeLevel[level]->UnlockBox(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::AddDirtyBox(const D3DBOX *dirtyBox) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | if(!dirtyBox) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | UNIMPLEMENTED(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture8::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | if(!description || level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | volumeLevel[level]->GetDesc(description); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | Direct3DVolume8 *Direct3DVolumeTexture8::getInternalVolumeLevel(unsigned int level) | 
|  | { | 
|  | return volumeLevel[level]; | 
|  | } | 
|  | } |