// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_VertexProgram_hpp | |
#define sw_VertexProgram_hpp | |
#include "VertexRoutine.hpp" | |
#include "ShaderCore.hpp" | |
#include "Stream.hpp" | |
#include "Types.hpp" | |
namespace sw | |
{ | |
struct Stream; | |
class VertexShader; | |
class SamplerCore; | |
class VertexProgram : public VertexRoutine, public ShaderCore | |
{ | |
public: | |
VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); | |
virtual ~VertexProgram(); | |
private: | |
typedef Shader::DestinationParameter Dst; | |
typedef Shader::SourceParameter Src; | |
typedef Shader::Control Control; | |
typedef Shader::Usage Usage; | |
void pipeline(Registers &r); | |
void program(Registers &r); | |
void passThrough(Registers &r); | |
Vector4f reg(Registers &r, const Src &src, int offset = 0); | |
Vector4f readConstant(Registers &r, const Src &src, int offset = 0); | |
Int relativeAddress(Registers &r, const Shader::Parameter &var); | |
Int4 enableMask(Registers &r, const Shader::Instruction *instruction); | |
void M3X2(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
void M3X3(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
void M3X4(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
void M4X3(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
void M4X4(Registers &r, Vector4f &dst, Vector4f &src0, Src &src1); | |
void BREAK(Registers &r); | |
void BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control); | |
void BREAKP(Registers &r, const Src &predicateRegister); | |
void BREAK(Registers &r, Int4 &condition); | |
void CONTINUE(Registers &r); | |
void TEST(); | |
void CALL(Registers &r, int labelIndex, int callSiteIndex); | |
void CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src); | |
void CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister); | |
void CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister); | |
void ELSE(Registers &r); | |
void ENDIF(Registers &r); | |
void ENDLOOP(Registers &r); | |
void ENDREP(Registers &r); | |
void ENDWHILE(Registers &r); | |
void IF(Registers &r, const Src &src); | |
void IFb(Registers &r, const Src &boolRegister); | |
void IFp(Registers &r, const Src &predicateRegister); | |
void IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control); | |
void IF(Registers &r, Int4 &condition); | |
void LABEL(int labelIndex); | |
void LOOP(Registers &r, const Src &integerRegister); | |
void REP(Registers &r, const Src &integerRegister); | |
void WHILE(Registers &r, const Src &temporaryRegister); | |
void RET(Registers &r); | |
void LEAVE(Registers &r); | |
void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src, const Src&); | |
void TEX(Registers &r, Vector4f &dst, Vector4f &src, const Src&); | |
void sampleTexture(Registers &r, Vector4f &c, const Src &s, Float4 &u, Float4 &v, Float4 &w, Float4 &q); | |
SamplerCore *sampler[4]; | |
int ifDepth; | |
int loopRepDepth; | |
int breakDepth; | |
int currentLabel; | |
bool whileTest; | |
// FIXME: Get rid of llvm:: | |
llvm::BasicBlock *ifFalseBlock[24 + 24]; | |
llvm::BasicBlock *loopRepTestBlock[4]; | |
llvm::BasicBlock *loopRepEndBlock[4]; | |
llvm::BasicBlock *labelBlock[2048]; | |
std::vector<llvm::BasicBlock*> callRetBlock[2048]; | |
llvm::BasicBlock *returnBlock; | |
bool isConditionalIf[24 + 24]; | |
}; | |
} | |
#endif // sw_VertexProgram_hpp |