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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_Viewport_hpp
#define sw_Viewport_hpp
namespace sw
{
class Viewport
{
public:
Viewport();
~Viewport();
void setLeft(float l);
void setTop(float t);
void setWidth(float w);
void setHeight(float h);
void setNear(float n);
void setFar(float f);
float getLeft() const;
float getTop() const;
float getWidth() const;
float getHeight() const;
float getNear() const;
float getFar() const;
private:
float left; // Leftmost pixel column
float top; // Highest pixel row
float width; // Width in pixels
float height; // Height in pixels
float min;
float max;
};
}
#endif // sw_Viewport_hpp