| // SwiftShader Software Renderer
|
| // Copyright(c) 2005-2012 TransGaming Inc.
|
| // All rights reserved. No part of this software may be copied, distributed, transmitted,
|
| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| #include "Reactor/Nucleus.hpp"
|
| void blit(Surface *source, const Rect &sRect, Surface *dest, const Rect &dRect, bool filter);
|
| bool read(Float4 &color, Pointer<Byte> element, Format format);
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| bool blitReactor(Surface *source, const Rect &sRect, Surface *dest, const Rect &dRect, bool filter);
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| bool operator==(const BlitState &state) const
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| return memcmp(this, &state, sizeof(BlitState)) == 0;
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| LRUCache<BlitState, Routine> *blitCache;
|