| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "Blitter.hpp" |
| |
| #include "Common/Debug.hpp" |
| #include "Reactor/Reactor.hpp" |
| |
| namespace sw |
| { |
| Blitter::Blitter() |
| { |
| blitCache = new LRUCache<BlitState, Routine>(1024); |
| } |
| |
| Blitter::~Blitter() |
| { |
| delete blitCache; |
| } |
| |
| void Blitter::blit(Surface *source, const Rect &sRect, Surface *dest, const Rect &dRect, bool filter) |
| { |
| if(blitReactor(source, sRect, dest, dRect, filter)) |
| { |
| return; |
| } |
| |
| source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| dest->lockInternal(dRect.x0, dRect.y0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| |
| float w = 1.0f / (dRect.x1 - dRect.x0) * (sRect.x1 - sRect.x0); |
| float h = 1.0f / (dRect.y1 - dRect.y0) * (sRect.y1 - sRect.y0); |
| |
| float y = (float)sRect.y0 + 0.5f * h; |
| |
| for(int j = dRect.y0; j < dRect.y1; j++) |
| { |
| float x = (float)sRect.x0 + 0.5f * w; |
| |
| for(int i = dRect.x0; i < dRect.x1; i++) |
| { |
| sw::Color<float> color; |
| |
| if(!filter) |
| { |
| color = source->readInternal((int)x, (int)y); |
| } |
| else // Bilinear filtering |
| { |
| color = source->sampleInternal(x, y); |
| } |
| |
| dest->writeInternal(i, j, color); |
| |
| x += w; |
| } |
| |
| y += h; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| bool Blitter::read(Float4 &c, Pointer<Byte> element, Format format) |
| { |
| c = Float4(1.0f, 1.0f, 1.0f, 1.0f); |
| |
| switch(format) |
| { |
| case FORMAT_L8: |
| c.xyz = Float(Int(*Pointer<Byte>(element))); |
| break; |
| case FORMAT_A8R8G8B8: |
| c = Float4(*Pointer<Byte4>(element)).zyxw; |
| break; |
| case FORMAT_X8R8G8B8: |
| c = Float4(*Pointer<Byte4>(element)).zyxw; |
| c.w = Float(1.0f); |
| break; |
| case FORMAT_A16B16G16R16: |
| c = Float4(*Pointer<UShort4>(element)); |
| break; |
| case FORMAT_G16R16: |
| // FIXME: Optimize |
| c.x = Float(Int(*Pointer<UShort>(element + 0))); |
| c.y = Float(Int(*Pointer<UShort>(element + 2))); |
| break; |
| case FORMAT_A32B32G32R32F: |
| c = *Pointer<Float4>(element); |
| break; |
| case FORMAT_G32R32F: |
| c.x = *Pointer<Float>(element + 0); |
| c.y = *Pointer<Float>(element + 4); |
| break; |
| case FORMAT_R32F: |
| c.x = *Pointer<Float>(element); |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Blitter::blitReactor(Surface *source, const Rect &sRect, Surface *dest, const Rect &dRect, bool filter) |
| { |
| BlitState state; |
| |
| state.sourceFormat = source->getInternalFormat(); |
| state.destFormat = dest->getInternalFormat(); |
| state.filter = filter; |
| |
| Routine *blitRoutine = blitCache->query(state); |
| |
| if(!blitRoutine) |
| { |
| Function<Void, Pointer<Byte>> function; |
| { |
| Pointer<Byte> blit(function.arg(0)); |
| |
| Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); |
| Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); |
| Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); |
| Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); |
| |
| Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); |
| Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); |
| Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); |
| Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); |
| |
| Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); |
| Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); |
| Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); |
| Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); |
| |
| Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); |
| Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); |
| |
| Float y = y0; |
| |
| For(Int j = y0d, j < y1d, j++) |
| { |
| Float x = x0; |
| |
| For(Int i = x0d, i < x1d, i++) |
| { |
| Float4 color; |
| |
| if(!filter) |
| { |
| Int X = Int(x); |
| Int Y = Int(y); |
| |
| Pointer<Byte> s = source + Y * sPitchB + X * Surface::bytes(state.sourceFormat); |
| |
| if(!read(color, s, state.sourceFormat)) |
| { |
| return false; |
| } |
| } |
| else // Bilinear filtering |
| { |
| Float x0 = x - Float(0.5f); |
| Float y0 = y - Float(0.5f); |
| |
| Int X0 = Max(Int(x0), 0); |
| Int Y0 = Max(Int(y0), 0); |
| |
| Int X1 = IfThenElse(X0 + 1 >= sWidth, X0, X0 + 1); |
| Int Y1 = IfThenElse(Y0 + 1 >= sHeight, Y0, Y0 + 1); |
| |
| Pointer<Byte> s00 = source + Y0 * sPitchB + X0 * Surface::bytes(state.sourceFormat); |
| Pointer<Byte> s01 = source + Y0 * sPitchB + X1 * Surface::bytes(state.sourceFormat); |
| Pointer<Byte> s10 = source + Y1 * sPitchB + X0 * Surface::bytes(state.sourceFormat); |
| Pointer<Byte> s11 = source + Y1 * sPitchB + X1 * Surface::bytes(state.sourceFormat); |
| |
| Float4 c00; if(!read(c00, s00, state.sourceFormat)) return false; |
| Float4 c01; if(!read(c01, s01, state.sourceFormat)) return false; |
| Float4 c10; if(!read(c10, s10, state.sourceFormat)) return false; |
| Float4 c11; if(!read(c11, s11, state.sourceFormat)) return false; |
| |
| Float4 fx = Float4(x0 - Float(X0)); |
| Float4 fy = Float4(y0 - Float(Y0)); |
| |
| color = c00 * (Float4(1.0f) - fx) * (Float4(1.0f) - fy) + |
| c01 * fx * (Float4(1.0f) - fy) + |
| c10 * (Float4(1.0f) - fx) * fy + |
| c11 * fx * fy; |
| } |
| |
| float4 unscale; |
| |
| switch(state.sourceFormat) |
| { |
| case FORMAT_L8: |
| case FORMAT_A8R8G8B8: |
| case FORMAT_X8R8G8B8: |
| unscale = vector(255, 255, 255, 255); |
| break; |
| case FORMAT_A16B16G16R16: |
| case FORMAT_G16R16: |
| unscale = vector(65535, 65535, 65535, 65535); |
| break; |
| case FORMAT_A32B32G32R32F: |
| case FORMAT_G32R32F: |
| case FORMAT_R32F: |
| unscale = vector(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| default: |
| return false; |
| } |
| |
| float4 scale; |
| |
| switch(state.destFormat) |
| { |
| case FORMAT_L8: |
| case FORMAT_A8R8G8B8: |
| case FORMAT_X8R8G8B8: |
| scale = vector(255, 255, 255, 255); |
| break; |
| case FORMAT_A16B16G16R16: |
| case FORMAT_G16R16: |
| scale = vector(65535, 65535, 65535, 65535); |
| break; |
| case FORMAT_A32B32G32R32F: |
| case FORMAT_G32R32F: |
| case FORMAT_R32F: |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); |
| break; |
| default: |
| return false; |
| } |
| |
| if(unscale != scale) |
| { |
| color *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w); |
| } |
| |
| if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat)) |
| { |
| color = Min(color, Float4(1.0f, 1.0f, 1.0f, 1.0f)); |
| |
| color = Max(color, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -1.0f, |
| Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -1.0f, |
| Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -1.0f, |
| Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -1.0f)); |
| } |
| |
| Pointer<Byte> d = dest + j * dPitchB + i * Surface::bytes(state.destFormat); |
| |
| switch(state.destFormat) |
| { |
| case FORMAT_L8: |
| *Pointer<Byte>(d) = Byte(RoundInt(Float(color.x))); |
| break; |
| case FORMAT_A8R8G8B8: |
| { |
| UShort4 c0 = As<UShort4>(RoundShort4(color.zyxw)); |
| Byte8 c1 = Pack(c0, c0); |
| *Pointer<UInt>(d) = UInt(As<Long>(c1)); |
| } |
| break; |
| case FORMAT_X8R8G8B8: |
| { |
| UShort4 c0 = As<UShort4>(RoundShort4(color.zyxw)); |
| Byte8 c1 = Pack(c0, c0); |
| *Pointer<UInt>(d) = UInt(As<Long>(c1)) | UInt(0xFF000000); |
| } |
| break; |
| case FORMAT_A16B16G16R16: |
| *Pointer<UShort4>(d) = UShort4(RoundInt(color)); |
| break; |
| case FORMAT_G16R16: |
| *Pointer<UInt>(d) = UInt(As<Long>(UShort4(RoundInt(color)))); |
| break; |
| case FORMAT_A32B32G32R32F: |
| *Pointer<Float4>(d) = color; |
| break; |
| case FORMAT_G32R32F: |
| *Pointer<Float2>(d) = Float2(color); |
| break; |
| case FORMAT_R32F: |
| *Pointer<Float>(d) = color.x; |
| break; |
| default: |
| return false; |
| } |
| |
| x += w; |
| } |
| |
| y += h; |
| } |
| |
| Emms(); // FIXME: Not required when performing blits in the renderer engine |
| } |
| |
| blitRoutine = function(L"BlitRoutine"); |
| |
| blitCache->add(state, blitRoutine); |
| } |
| |
| void (__cdecl *blitFunction)(const BlitData *data) = (void(__cdecl*)(const BlitData*))blitRoutine->getEntry(); |
| |
| BlitData data; |
| |
| data.source = source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); |
| data.dest = dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); |
| data.sPitchB = source->getInternalPitchB(); |
| data.dPitchB = dest->getInternalPitchB(); |
| |
| data.w = 1.0f / (dRect.x1 - dRect.x0) * (sRect.x1 - sRect.x0); |
| data.h = 1.0f / (dRect.y1 - dRect.y0) * (sRect.y1 - sRect.y0); |
| data.x0 = (float)sRect.x0 + 0.5f * data.w; |
| data.y0 = (float)sRect.y0 + 0.5f * data.h; |
| |
| data.x0d = dRect.x0; |
| data.x1d = dRect.x1; |
| data.y0d = dRect.y0; |
| data.y1d = dRect.y1; |
| |
| data.sWidth = source->getInternalWidth(); |
| data.sHeight = source->getInternalHeight(); |
| |
| blitFunction(&data); |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| |
| return true; |
| } |
| } |