| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // main.cpp: DLL entry point and management of thread-local data. |
| |
| #include "main.h" |
| |
| #include "Framebuffer.h" |
| #include "libEGL/Surface.h" |
| #include "common/debug.h" |
| |
| static DWORD currentTLS = TLS_OUT_OF_INDEXES; |
| |
| BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
| { |
| switch (reason) |
| { |
| case DLL_PROCESS_ATTACH: |
| { |
| currentTLS = TlsAlloc(); |
| |
| if(currentTLS == TLS_OUT_OF_INDEXES) |
| { |
| return FALSE; |
| } |
| } |
| // Fall throught to initialize index |
| case DLL_THREAD_ATTACH: |
| { |
| gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current)); |
| |
| if(current) |
| { |
| TlsSetValue(currentTLS, current); |
| |
| current->context = NULL; |
| current->display = NULL; |
| } |
| } |
| break; |
| case DLL_THREAD_DETACH: |
| { |
| void *current = TlsGetValue(currentTLS); |
| |
| if(current) |
| { |
| LocalFree((HLOCAL)current); |
| } |
| } |
| break; |
| case DLL_PROCESS_DETACH: |
| { |
| void *current = TlsGetValue(currentTLS); |
| |
| if(current) |
| { |
| LocalFree((HLOCAL)current); |
| } |
| |
| TlsFree(currentTLS); |
| } |
| break; |
| default: |
| break; |
| } |
| |
| return TRUE; |
| } |
| |
| namespace gl |
| { |
| void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) |
| { |
| Current *current = (Current*)TlsGetValue(currentTLS); |
| |
| current->context = context; |
| current->display = display; |
| |
| if(context && display && surface) |
| { |
| context->makeCurrent(display, surface); |
| } |
| } |
| |
| Context *getContext() |
| { |
| Current *current = (Current*)TlsGetValue(currentTLS); |
| |
| return current->context; |
| } |
| |
| egl::Display *getDisplay() |
| { |
| Current *current = (Current*)TlsGetValue(currentTLS); |
| |
| return current->display; |
| } |
| |
| Device *getDevice() |
| { |
| egl::Display *display = getDisplay(); |
| |
| return display->getDevice(); |
| } |
| } |
| |
| // Records an error code |
| void error(GLenum errorCode) |
| { |
| gl::Context *context = glGetCurrentContext(); |
| |
| if(context) |
| { |
| switch (errorCode) |
| { |
| case GL_INVALID_ENUM: |
| context->recordInvalidEnum(); |
| TRACE("\t! Error generated: invalid enum\n"); |
| break; |
| case GL_INVALID_VALUE: |
| context->recordInvalidValue(); |
| TRACE("\t! Error generated: invalid value\n"); |
| break; |
| case GL_INVALID_OPERATION: |
| context->recordInvalidOperation(); |
| TRACE("\t! Error generated: invalid operation\n"); |
| break; |
| case GL_OUT_OF_MEMORY: |
| context->recordOutOfMemory(); |
| TRACE("\t! Error generated: out of memory\n"); |
| break; |
| case GL_INVALID_FRAMEBUFFER_OPERATION: |
| context->recordInvalidFramebufferOperation(); |
| TRACE("\t! Error generated: invalid framebuffer operation\n"); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |