blob: ab5be467f985b08c65b89e1f3d4f16850d740c73 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// main.cpp: DLL entry point and management of thread-local data.
#include "main.h"
#include "Framebuffer.h"
#include "libEGL/Surface.h"
#include "common/debug.h"
static DWORD currentTLS = TLS_OUT_OF_INDEXES;
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
{
currentTLS = TlsAlloc();
if(currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
}
// Fall throught to initialize index
case DLL_THREAD_ATTACH:
{
gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current));
if(current)
{
TlsSetValue(currentTLS, current);
current->context = NULL;
current->display = NULL;
}
}
break;
case DLL_THREAD_DETACH:
{
void *current = TlsGetValue(currentTLS);
if(current)
{
LocalFree((HLOCAL)current);
}
}
break;
case DLL_PROCESS_DETACH:
{
void *current = TlsGetValue(currentTLS);
if(current)
{
LocalFree((HLOCAL)current);
}
TlsFree(currentTLS);
}
break;
default:
break;
}
return TRUE;
}
namespace gl
{
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
{
Current *current = (Current*)TlsGetValue(currentTLS);
current->context = context;
current->display = display;
if(context && display && surface)
{
context->makeCurrent(display, surface);
}
}
Context *getContext()
{
Current *current = (Current*)TlsGetValue(currentTLS);
return current->context;
}
egl::Display *getDisplay()
{
Current *current = (Current*)TlsGetValue(currentTLS);
return current->display;
}
Device *getDevice()
{
egl::Display *display = getDisplay();
return display->getDevice();
}
}
// Records an error code
void error(GLenum errorCode)
{
gl::Context *context = glGetCurrentContext();
if(context)
{
switch (errorCode)
{
case GL_INVALID_ENUM:
context->recordInvalidEnum();
TRACE("\t! Error generated: invalid enum\n");
break;
case GL_INVALID_VALUE:
context->recordInvalidValue();
TRACE("\t! Error generated: invalid value\n");
break;
case GL_INVALID_OPERATION:
context->recordInvalidOperation();
TRACE("\t! Error generated: invalid operation\n");
break;
case GL_OUT_OF_MEMORY:
context->recordOutOfMemory();
TRACE("\t! Error generated: out of memory\n");
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
context->recordInvalidFramebufferOperation();
TRACE("\t! Error generated: invalid framebuffer operation\n");
break;
default: UNREACHABLE();
}
}
}