| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
| |
| #include "main.h" |
| #include "mathutil.h" |
| #include "utilities.h" |
| #include "Buffer.h" |
| #include "Context.h" |
| #include "Fence.h" |
| #include "Framebuffer.h" |
| #include "Program.h" |
| #include "Renderbuffer.h" |
| #include "Shader.h" |
| #include "Texture.h" |
| #include "Query.h" |
| #include "common/debug.h" |
| #include "common/version.h" |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <exception> |
| #include <limits> |
| |
| bool validImageSize(GLint level, GLsizei width, GLsizei height) |
| { |
| if(level < 0 || level >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLint level, GLenum format, gl::Texture *texture) |
| { |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| |
| if(compressed != texture->isCompressed()) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| |
| if(format != GL_NONE && format != texture->getFormat()) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| |
| if(compressed) |
| { |
| if((width % 4 != 0 && width != texture->getWidth(0)) || |
| (height % 4 != 0 && height != texture->getHeight(0))) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if(xoffset + width > texture->getWidth(level) || |
| yoffset + height > texture->getHeight(level)) |
| { |
| return error(GL_INVALID_VALUE, false); |
| } |
| |
| return true; |
| } |
| |
| // Check for combinations of format and type that are valid for ReadPixels |
| bool validReadFormatType(GLenum format, GLenum type) |
| { |
| switch(format) |
| { |
| case GL_RGBA: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| return false; |
| } |
| break; |
| case GL_BGRA_EXT: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| break; |
| default: |
| return false; |
| } |
| break; |
| case gl::IMPLEMENTATION_COLOR_READ_FORMAT: |
| switch (type) |
| { |
| case gl::IMPLEMENTATION_COLOR_READ_TYPE: |
| break; |
| default: |
| return false; |
| } |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| extern "C" |
| { |
| |
| void __stdcall glActiveTexture(GLenum texture) |
| { |
| TRACE("(GLenum texture = 0x%X)", texture); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->setActiveSampler(texture - GL_TEXTURE0); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glAttachShader(GLuint program, GLuint shader) |
| { |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->attachShader(shaderObject)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBeginQueryEXT(GLenum target, GLuint id) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint %d)", target, id); |
| |
| try |
| { |
| switch(target) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(id == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->beginQuery(target, id); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(strncmp(name, "gl_", 3) == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| programObject->bindAttributeLocation(index, name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBuffer(GLenum target, GLuint buffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| context->bindArrayBuffer(buffer); |
| return; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| context->bindElementArrayBuffer(buffer); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| try |
| { |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| { |
| context->bindReadFramebuffer(framebuffer); |
| } |
| |
| if(target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| { |
| context->bindDrawFramebuffer(framebuffer); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
| |
| try |
| { |
| if(target != GL_RENDERBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->bindRenderbuffer(renderbuffer); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindTexture(GLenum target, GLuint texture) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject && textureObject->getTarget() != target && texture != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| context->bindTexture2D(texture); |
| return; |
| case GL_TEXTURE_CUBE_MAP: |
| context->bindTextureCubeMap(texture); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context* context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendEquation(GLenum mode) |
| { |
| glBlendEquationSeparate(mode, mode); |
| } |
| |
| void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
| |
| try |
| { |
| switch(modeRGB) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(modeAlpha) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setBlendEquation(modeRGB, modeAlpha); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| srcRGB, dstRGB, srcAlpha, dstAlpha); |
| |
| try |
| { |
| switch(srcRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(srcAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", |
| target, size, data, usage); |
| |
| try |
| { |
| if(size < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(usage) |
| { |
| case GL_STREAM_DRAW: |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| buffer->bufferData(data, size, usage); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", |
| target, offset, size, data); |
| |
| try |
| { |
| if(size < 0 || offset < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(data == NULL) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if((size_t)size + offset > buffer->size()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| buffer->bufferSubData(data, size, offset); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glCheckFramebufferStatus(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return error(GL_INVALID_ENUM, 0); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Framebuffer *framebuffer = NULL; |
| if(target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| return framebuffer->completeness(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glClear(GLbitfield mask) |
| { |
| TRACE("(GLbitfield mask = %X)", mask); |
| |
| try |
| { |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->clear(mask); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setClearColor(red, green, blue, alpha); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearDepthf(GLclampf depth) |
| { |
| TRACE("(GLclampf depth = %f)", depth); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setClearDepth(depth); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearStencil(GLint s) |
| { |
| TRACE("(GLint s = %d)", s); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setClearStencil(s); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompileShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->compile(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, internalformat, width, height, border, imageSize, data); |
| |
| try |
| { |
| if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(internalformat) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if(!S3TC_SUPPORT) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| } |
| else |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
| "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| |
| try |
| { |
| if(!gl::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(format) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if(!S3TC_SUPPORT) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width == 0 || height == 0 || data == NULL) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, format)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset % 4 != 0 || yoffset % 4 != 0) |
| { |
| // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if(validateSubImageParams(true, width, height, xoffset, yoffset, level, format, texture)) |
| { |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(validateSubImageParams(true, width, height, xoffset, yoffset, level, format, texture)) |
| { |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
| target, level, internalformat, x, y, width, height, border); |
| |
| try |
| { |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Colorbuffer *source = framebuffer->getColorbuffer(); |
| GLenum colorbufferFormat = source->getFormat(); |
| |
| // [OpenGL ES 2.0.24] table 3.9 |
| switch(internalformat) |
| { |
| case GL_ALPHA: |
| if(colorbufferFormat != GL_ALPHA && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RGB: |
| if(colorbufferFormat != GL_RGB && |
| colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if(colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if(S3TC_SUPPORT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer); |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); |
| } |
| else UNREACHABLE(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, x, y, width, height); |
| |
| try |
| { |
| if(!gl::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if(context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Colorbuffer *source = framebuffer->getColorbuffer(); |
| GLenum colorbufferFormat = source->getFormat(); |
| gl::Texture *texture = NULL; |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| texture = context->getTexture2D(); |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| texture = context->getTextureCubeMap(); |
| } |
| else UNREACHABLE(); |
| |
| if(!validateSubImageParams(false, width, height, xoffset, yoffset, level, GL_NONE, texture)) |
| { |
| return; |
| } |
| |
| GLenum textureFormat = texture->getFormat(); |
| |
| // [OpenGL ES 2.0.24] table 3.9 |
| switch(textureFormat) |
| { |
| case GL_ALPHA: |
| if(colorbufferFormat != GL_ALPHA && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RGB: |
| if(colorbufferFormat != GL_RGB && |
| colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if(colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| return error(GL_INVALID_OPERATION); |
| default: |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); |
| } |
| } |
| |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLuint __stdcall glCreateProgram(void) |
| { |
| TRACE("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| return context->createProgram(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| GLuint __stdcall glCreateShader(GLenum type) |
| { |
| TRACE("(GLenum type = 0x%X)", type); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(type) |
| { |
| case GL_FRAGMENT_SHADER: |
| case GL_VERTEX_SHADER: |
| return context->createShader(type); |
| default: |
| return error(GL_INVALID_ENUM, 0); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glCullFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| switch(mode) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setCullMode(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteBuffer(buffers[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteFence(fences[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(framebuffers[i] != 0) |
| { |
| context->deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| try |
| { |
| if(program == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!context->getProgram(program)) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteProgram(program); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| TRACE("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteQuery(ids[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| if(shader == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!context->getShader(shader)) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteShader(shader); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(textures[i] != 0) |
| { |
| context->deleteTexture(textures[i]); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthFunc(GLenum func) |
| { |
| TRACE("(GLenum func = 0x%X)", func); |
| |
| try |
| { |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setDepthFunc(func); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthMask(GLboolean flag) |
| { |
| TRACE("(GLboolean flag = %d)", flag); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setDepthMask(flag != GL_FALSE); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setDepthRange(zNear, zFar); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDetachShader(GLuint program, GLuint shader) |
| { |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!programObject) |
| { |
| gl::Shader *shaderByProgramHandle; |
| shaderByProgramHandle = context->getShader(program); |
| if(!shaderByProgramHandle) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!shaderObject) |
| { |
| gl::Program *programByShaderHandle = context->getProgram(shader); |
| if(!programByShaderHandle) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!programObject->detachShader(shaderObject)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDisable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFace(false); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; |
| case GL_SCISSOR_TEST: context->setScissorTest(false); break; |
| case GL_STENCIL_TEST: context->setStencilTest(false); break; |
| case GL_DEPTH_TEST: context->setDepthTest(false); break; |
| case GL_BLEND: context->setBlend(false); break; |
| case GL_DITHER: context->setDither(false); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDisableVertexAttribArray(GLuint index) |
| { |
| TRACE("(GLuint index = %d)", index); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setEnableVertexAttribArray(index, false); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
| |
| try |
| { |
| if(count < 0 || first < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->drawArrays(mode, first, count); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", |
| mode, count, type, indices); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->drawElements(mode, count, type, indices); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEnable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFace(true); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; |
| case GL_SCISSOR_TEST: context->setScissorTest(true); break; |
| case GL_STENCIL_TEST: context->setStencilTest(true); break; |
| case GL_DEPTH_TEST: context->setDepthTest(true); break; |
| case GL_BLEND: context->setBlend(true); break; |
| case GL_DITHER: context->setDither(true); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEnableVertexAttribArray(GLuint index) |
| { |
| TRACE("(GLuint index = %d)", index); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setEnableVertexAttribArray(index, true); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndQueryEXT(GLenum target) |
| { |
| TRACE("GLenum target = 0x%X)", target); |
| |
| try |
| { |
| switch(target) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->endQuery(target); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFinishFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence* fenceObject = context->getFence(fence); |
| |
| if(fenceObject == NULL) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->finishFence(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFinish(void) |
| { |
| TRACE("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->finish(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFlush(void) |
| { |
| TRACE("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->flush(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
| |
| try |
| { |
| if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Framebuffer *framebuffer = NULL; |
| GLuint framebufferHandle = 0; |
| if(target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferHandle = context->getReadFramebufferHandle(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferHandle = context->getDrawFramebufferHandle(); |
| } |
| |
| if(!framebuffer || (framebufferHandle == 0 && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: |
| framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
| |
| try |
| { |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(texture == 0) |
| { |
| textarget = GL_NONE; |
| } |
| else |
| { |
| gl::Texture *tex = context->getTexture(texture); |
| |
| if(tex == NULL) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(tex->isCompressed()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(textarget) |
| { |
| case GL_TEXTURE_2D: |
| if(tex->getTarget() != GL_TEXTURE_2D) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::Framebuffer *framebuffer = NULL; |
| GLuint framebufferHandle = 0; |
| if(target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferHandle = context->getReadFramebufferHandle(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferHandle = context->getDrawFramebufferHandle(); |
| } |
| |
| if(framebufferHandle == 0 || !framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFrontFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| switch(mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setFrontFace(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| buffers[i] = context->createBuffer(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenerateMipmap(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(texture->isCompressed()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->generateMipmaps(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) |
| { |
| TRACE("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| fences[i] = context->createFence(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| framebuffers[i] = context->createFramebuffer(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) |
| { |
| TRACE("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| ids[i] = context->createQuery(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = context->createRenderbuffer(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenTextures(GLsizei n, GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); |
| |
| try |
| { |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| textures[i] = context->createTexture(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " |
| "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", |
| program, index, bufsize, length, size, type, name); |
| |
| try |
| { |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(index >= (GLuint)programObject->getActiveAttributeCount()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
| "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
| program, index, bufsize, length, size, type, name); |
| |
| try |
| { |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(index >= (GLuint)programObject->getActiveUniformCount()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", |
| program, maxcount, count, shaders); |
| |
| try |
| { |
| if(maxcount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| return programObject->getAttachedShaders(maxcount, count, shaders); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programObject->getAttributeLocation(name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, -1); |
| } |
| |
| return -1; |
| } |
| |
| void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getBooleanv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that the pname is valid, but there are no parameters to return |
| |
| if(nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = NULL; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(floatParams[i] == 0.0f) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] floatParams; |
| } |
| else if(nativeType == GL_INT) |
| { |
| GLint *intParams = NULL; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(intParams[i] == 0) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = buffer->usage(); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = buffer->size(); |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glGetError(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| return context->getError(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); |
| |
| try |
| { |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(fenceObject == NULL) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->getFenceiv(pname, params); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetFloatv(GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getFloatv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that the pname is valid, but that there are no parameters to return. |
| |
| if(nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = NULL; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0.0f; |
| else |
| params[i] = 1.0f; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(nativeType == GL_INT) |
| { |
| GLint *intParams = NULL; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| params[i] = (GLfloat)intParams[i]; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| target, attachment, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Framebuffer *framebuffer = NULL; |
| if(target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| if(context->getReadFramebufferHandle() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| if(context->getDrawFramebufferHandle() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| GLenum attachmentType; |
| GLuint attachmentHandle; |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: |
| attachmentType = framebuffer->getColorbufferType(); |
| attachmentHandle = framebuffer->getColorbufferHandle(); |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferHandle(); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferHandle(); |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| |
| GLenum attachmentObjectType; // Type category |
| if(attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) |
| { |
| attachmentObjectType = attachmentType; |
| } |
| else if(gl::IsTextureTarget(attachmentType)) |
| { |
| attachmentObjectType = GL_TEXTURE; |
| } |
| else UNREACHABLE(); |
| |
| switch(pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = attachmentObjectType; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
| { |
| *params = attachmentHandle; |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| if(gl::IsCubemapTextureTarget(attachmentType)) |
| { |
| *params = attachmentType; |
| } |
| else |
| { |
| *params = 0; |
| } |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glGetGraphicsResetStatusEXT(void) |
| { |
| TRACE("()"); |
| |
| return GL_NO_ERROR; |
| } |
| |
| void __stdcall glGetIntegerv(GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getIntegerv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that pname is valid, but there are no parameters to return |
| |
| if(nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = NULL; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0; |
| else |
| params[i] = 1; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = NULL; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
| { |
| params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); |
| } |
| else |
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
| } |
| |
| delete [] floatParams; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(pname) |
| { |
| case GL_DELETE_STATUS: |
| *params = programObject->isFlaggedForDeletion(); |
| return; |
| case GL_LINK_STATUS: |
| *params = programObject->isLinked(); |
| return; |
| case GL_VALIDATE_STATUS: |
| *params = programObject->isValidated(); |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = programObject->getInfoLogLength(); |
| return; |
| case GL_ATTACHED_SHADERS: |
| *params = programObject->getAttachedShadersCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTES: |
| *params = programObject->getActiveAttributeCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| *params = programObject->getActiveAttributeMaxLength(); |
| return; |
| case GL_ACTIVE_UNIFORMS: |
| *params = programObject->getActiveUniformCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| *params = programObject->getActiveUniformMaxLength(); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
| program, bufsize, length, infolog); |
| |
| try |
| { |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| switch(pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| params[0] = context->getActiveQuery(target); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) |
| { |
| TRACE("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); |
| |
| try |
| { |
| switch(pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if(!queryObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(context->getActiveQuery(queryObject->getType()) == id) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| params[0] = queryObject->getResult(); |
| break; |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| params[0] = queryObject->isResultAvailable(); |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_RENDERBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(context->getRenderbufferHandle() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); |
| |
| switch(pname) |
| { |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break; |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; |
| case GL_RENDERBUFFER_SAMPLES_ANGLE: |
| if(gl::IMPLEMENTATION_MAX_SAMPLES != 0) |
| { |
| *params = renderbuffer->getSamples(); |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(pname) |
| { |
| case GL_SHADER_TYPE: |
| *params = shaderObject->getType(); |
| return; |
| case GL_DELETE_STATUS: |
| *params = shaderObject->isFlaggedForDeletion(); |
| return; |
| case GL_COMPILE_STATUS: |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = shaderObject->getInfoLogLength(); |
| return; |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = shaderObject->getSourceLength(); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
| shader, bufsize, length, infolog); |
| |
| try |
| { |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| shaderObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", |
| shadertype, precisiontype, range, precision); |
| |
| try |
| { |
| switch(shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| // IEEE 754 single-precision |
| range[0] = 127; |
| range[1] = 127; |
| *precision = 23; |
| break; |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| // Single-precision floating-point numbers can accurately represent integers up to +/-16777216 |
| range[0] = 24; |
| range[1] = 24; |
| *precision = 0; |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
| shader, bufsize, length, source); |
| |
| try |
| { |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| shaderObject->getSource(bufsize, length, source); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| const GLubyte* __stdcall glGetString(GLenum name) |
| { |
| TRACE("(GLenum name = 0x%X)", name); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| switch(name) |
| { |
| case GL_VENDOR: |
| return (GLubyte*)"TransGaming Inc."; |
| case GL_RENDERER: |
| return (GLubyte*)"SwiftShader"; |
| case GL_VERSION: |
| return (GLubyte*)"OpenGL ES 2.0 (SwiftShader "VERSION_STRING")"; |
| case GL_SHADING_LANGUAGE_VERSION: |
| return (GLubyte*)"OpenGL ES GLSL ES 1.00 (SwiftShader "VERSION_STRING")"; |
| case GL_EXTENSIONS: |
| return (GLubyte*)((context != NULL) ? context->getExtensionString() : ""); |
| default: |
| return error(GL_INVALID_ENUM, (GLubyte*)NULL); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = (GLfloat)texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = (GLfloat)texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = (GLfloat)texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = (GLfloat)texture->getWrapT(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", |
| program, location, bufSize, params); |
| |
| try |
| { |
| if(bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformfv(location, &bufSize, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformfv(location, NULL, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", |
| program, location, bufSize, params); |
| |
| try |
| { |
| if(bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformiv(location, &bufSize, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformiv(location, NULL, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(strstr(name, "gl_") == name) |
| { |
| return -1; |
| } |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programObject->getUniformLocation(name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, -1); |
| } |
| |
| return -1; |
| } |
| |
| void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch(pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = (GLfloat)attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = (GLfloat)attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = (GLfloat)attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = (GLfloat)attribState.mBoundBuffer.id(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| for(int i = 0; i < 4; ++i) |
| { |
| params[i] = attribState.mCurrentValue[i]; |
| } |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch(pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = attribState.mBoundBuffer.id(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| for(int i = 0; i < 4; ++i) |
| { |
| float currentValue = attribState.mCurrentValue[i]; |
| params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
| } |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glHint(GLenum target, GLenum mode) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
| |
| try |
| { |
| switch(mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| switch(target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| if(context) context->setGenerateMipmapHint(mode); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| if(context) context->setFragmentShaderDerivativeHint(mode); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsBuffer(GLuint buffer) |
| { |
| TRACE("(GLuint buffer = %d)", buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context && buffer) |
| { |
| gl::Buffer *bufferObject = context->getBuffer(buffer); |
| |
| if(bufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsEnabled(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
| case GL_BLEND: return context->isBlendEnabled(); |
| case GL_DITHER: return context->isDitherEnabled(); |
| default: |
| return error(GL_INVALID_ENUM, false); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| return false; |
| } |
| |
| GLboolean __stdcall glIsFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(fenceObject == NULL) |
| { |
| return GL_FALSE; |
| } |
| |
| return fenceObject->isFence(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) |
| { |
| TRACE("(GLuint framebuffer = %d)", framebuffer); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context && framebuffer) |
| { |
| gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| |
| if(framebufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context && program) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(programObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsQueryEXT(GLuint id) |
| { |
| TRACE("(GLuint id = %d)", id); |
| |
| try |
| { |
| if(id == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if(queryObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) |
| { |
| TRACE("(GLuint renderbuffer = %d)", renderbuffer); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context && renderbuffer) |
| { |
| gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| |
| if(renderbufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context && shader) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(shaderObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsTexture(GLuint texture) |
| { |
| TRACE("(GLuint texture = %d)", texture); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context && texture) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glLineWidth(GLfloat width) |
| { |
| TRACE("(GLfloat width = %f)", width); |
| |
| try |
| { |
| if(width <= 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setLineWidth(width); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glLinkProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->link(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glPixelStorei(GLenum pname, GLint param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| if(param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| context->setUnpackAlignment(param); |
| break; |
| |
| case GL_PACK_ALIGNMENT: |
| if(param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| context->setPackAlignment(param); |
| break; |
| |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setPolygonOffsetParams(factor, units); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLsizei bufSize, |
| GLvoid *data) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", |
| x, y, width, height, format, type, bufSize, data); |
| |
| try |
| { |
| if(width < 0 || height < 0 || bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!validReadFormatType(format, type)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", |
| x, y, width, height, format, type, pixels); |
| |
| try |
| { |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!validReadFormatType(format, type)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->readPixels(x, y, width, height, format, type, NULL, pixels); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReleaseShaderCompiler(void) |
| { |
| TRACE("()"); |
| |
| try |
| { |
| gl::Shader::releaseCompiler(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| try |
| { |
| switch(target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width < 0 || height < 0 || samples < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(width > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| height > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| samples > gl::IMPLEMENTATION_MAX_SAMPLES) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| GLuint handle = context->getRenderbufferHandle(); |
| if(handle == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(internalformat) |
| { |
| case GL_DEPTH_COMPONENT16: |
| context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); |
| break; |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGB565: |
| case GL_RGB8_OES: |
| case GL_RGBA8_OES: |
| context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); |
| break; |
| case GL_STENCIL_INDEX8: |
| context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); |
| break; |
| case GL_DEPTH24_STENCIL8_OES: |
| context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); |
| } |
| |
| void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); |
| |
| try |
| { |
| gl::Context* context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); |
| |
| try |
| { |
| if(condition != GL_ALL_COMPLETED_NV) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(fenceObject == NULL) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->setFence(condition); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| try |
| { |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context* context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setScissorParams(x, y, width, height); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " |
| "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
| n, shaders, binaryformat, binary, length); |
| |
| try |
| { |
| // No binary shader formats are supported. |
| return error(GL_INVALID_ENUM); |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
| { |
| TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", |
| shader, count, string, length); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->setSource(count, string, length); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
| } |
| |
| void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
| |
| try |
| { |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilParams(func, ref, mask); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackParams(func, ref, mask); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilMask(GLuint mask) |
| { |
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| } |
| |
| void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
| |
| try |
| { |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilWritemask(mask); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackWritemask(mask); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| } |
| |
| void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| face, fail, zfail, zpass); |
| |
| try |
| { |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(fail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(zfail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(zpass) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilOperations(fail, zfail, zpass); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackOperations(fail, zfail, zpass); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glTestFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(fenceObject == NULL) |
| { |
| return error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| return fenceObject->testFence(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| error(GL_OUT_OF_MEMORY); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, border, format, type, pixels); |
| |
| try |
| { |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(internalformat != format) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(format) |
| { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_RGB: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_RGBA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_BGRA_EXT: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| break; |
| default: |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
| { |
| if(S3TC_SUPPORT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| else |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(target, level, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| glTexParameteri(target, pname, (GLint)param); |
| } |
| |
| void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| glTexParameteri(target, pname, (GLint)*params); |
| } |
| |
| void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if(!texture->setWrapS((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if(!texture->setWrapT((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if(!texture->setMinFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if(!texture->setMagFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| glTexParameteri(target, pname, *params); |
| } |
| |
| void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
| "const GLvoid* pixels = 0x%0.8p)", |
| target, level, xoffset, yoffset, width, height, format, type, pixels); |
| |
| try |
| { |
| if(!gl::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!gl::CheckTextureFormatType(format, type)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width == 0 || height == 0 || pixels == NULL) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if(validateSubImageParams(false, width, height, xoffset, yoffset, level, format, texture)) |
| { |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(validateSubImageParams(false, width, height, xoffset, yoffset, level, format, texture)) |
| { |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform1f(GLint location, GLfloat x) |
| { |
| glUniform1fv(location, 1, &x); |
| } |
| |
| void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform1fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform1i(GLint location, GLint x) |
| { |
| glUniform1iv(location, 1, &x); |
| } |
| |
| void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform1iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GLfloat xy[2] = {x, y}; |
| |
| glUniform2fv(location, 1, (GLfloat*)&xy); |
| } |
| |
| void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform2fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2i(GLint location, GLint x, GLint y) |
| { |
| GLint xy[4] = {x, y}; |
| |
| glUniform2iv(location, 1, (GLint*)&xy); |
| } |
| |
| void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform2iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat xyz[3] = {x, y, z}; |
| |
| glUniform3fv(location, 1, (GLfloat*)&xyz); |
| } |
| |
| void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform3fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GLint xyz[3] = {x, y, z}; |
| |
| glUniform3iv(location, 1, (GLint*)&xyz); |
| } |
| |
| void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform3iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat xyzw[4] = {x, y, z, w}; |
| |
| glUniform4fv(location, 1, (GLfloat*)&xyzw); |
| } |
| |
| void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform4fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint xyzw[4] = {x, y, z, w}; |
| |
| glUniform4iv(location, 1, (GLint*)&xyzw); |
| } |
| |
| void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform4iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if(count < 0 || transpose != GL_FALSE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniformMatrix2fv(location, count, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if(count < 0 || transpose != GL_FALSE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniformMatrix3fv(location, count, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if(count < 0 || transpose != GL_FALSE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniformMatrix4fv(location, count, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUseProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject && program != 0) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(program != 0 && !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->useProgram(program); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glValidateProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->validate(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, 0, 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, y, 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, y, z, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, y, z, w }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttrib(index, values); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
| "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", |
| index, size, type, normalized, stride, ptr); |
| |
| try |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(size < 1 || size > 4) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_FIXED: |
| case GL_FLOAT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(stride < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| try |
| { |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setViewportParams(x, y, width, height); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| try |
| { |
| switch(filter) |
| { |
| case GL_NEAREST: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
| { |
| ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getReadFramebufferHandle() == context->getDrawFramebufferHandle()) |
| { |
| ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, format, type, pixels); |
| |
| try |
| { |
| UNIMPLEMENTED(); // FIXME |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) |
| { |
| struct Extension |
| { |
| const char *name; |
| __eglMustCastToProperFunctionPointerType address; |
| }; |
| |
| static const Extension glExtensions[] = |
| { |
| {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, |
| {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, |
| {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, |
| {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, |
| {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, |
| {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, |
| {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, |
| {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, |
| {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, |
| {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, |
| {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, |
| {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, |
| {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, |
| {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, |
| {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, |
| {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, |
| {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, |
| {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, |
| {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, |
| {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, |
| {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, |
| }; |
| |
| for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) |
| { |
| if(strcmp(procname, glExtensions[ext].name) == 0) |
| { |
| return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glBindTexImage(egl::Surface *surface) |
| { |
| TRACE("(egl::Surface* surface = 0x%0.8p)", |
| surface); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture2D *textureObject = context->getTexture2D(); |
| |
| if(textureObject) |
| { |
| textureObject->bindTexImage(surface); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| } |