| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // ResourceManager.h : Defines the ResourceManager class, which tracks objects |
| // shared by multiple GL contexts. |
| |
| #ifndef LIBGLESV2_RESOURCEMANAGER_H_ |
| #define LIBGLESV2_RESOURCEMANAGER_H_ |
| |
| #include "HandleAllocator.h" |
| #include "common/angleutils.h" |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| |
| #include <hash_map> |
| |
| namespace gl |
| { |
| class Buffer; |
| class Shader; |
| class Program; |
| class Texture; |
| class Renderbuffer; |
| |
| enum TextureType |
| { |
| TEXTURE_2D, |
| TEXTURE_CUBE, |
| |
| TEXTURE_TYPE_COUNT, |
| TEXTURE_UNKNOWN |
| }; |
| |
| class ResourceManager |
| { |
| public: |
| ResourceManager(); |
| ~ResourceManager(); |
| |
| void addRef(); |
| void release(); |
| |
| GLuint createBuffer(); |
| GLuint createShader(GLenum type); |
| GLuint createProgram(); |
| GLuint createTexture(); |
| GLuint createRenderbuffer(); |
| |
| void deleteBuffer(GLuint buffer); |
| void deleteShader(GLuint shader); |
| void deleteProgram(GLuint program); |
| void deleteTexture(GLuint texture); |
| void deleteRenderbuffer(GLuint renderbuffer); |
| |
| Buffer *getBuffer(GLuint handle); |
| Shader *getShader(GLuint handle); |
| Program *getProgram(GLuint handle); |
| Texture *getTexture(GLuint handle); |
| Renderbuffer *getRenderbuffer(GLuint handle); |
| |
| void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); |
| |
| void checkBufferAllocation(unsigned int buffer); |
| void checkTextureAllocation(GLuint texture, TextureType type); |
| void checkRenderbufferAllocation(GLuint renderbuffer); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(ResourceManager); |
| |
| std::size_t mRefCount; |
| |
| typedef stdext::hash_map<GLuint, Buffer*> BufferMap; |
| BufferMap mBufferMap; |
| HandleAllocator mBufferHandleAllocator; |
| |
| typedef stdext::hash_map<GLuint, Shader*> ShaderMap; |
| ShaderMap mShaderMap; |
| |
| typedef stdext::hash_map<GLuint, Program*> ProgramMap; |
| ProgramMap mProgramMap; |
| HandleAllocator mProgramShaderHandleAllocator; |
| |
| typedef stdext::hash_map<GLuint, Texture*> TextureMap; |
| TextureMap mTextureMap; |
| HandleAllocator mTextureHandleAllocator; |
| |
| typedef stdext::hash_map<GLuint, Renderbuffer*> RenderbufferMap; |
| RenderbufferMap mRenderbufferMap; |
| HandleAllocator mRenderbufferHandleAllocator; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RESOURCEMANAGER_H_ |