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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Renderbuffer.cpp: the Renderbuffer class and its derived classes
// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "Renderbuffer.h"
#include "main.h"
#include "Texture.h"
#include "utilities.h"
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id)
{
ASSERT(storage != NULL);
mStorage = storage;
}
Renderbuffer::~Renderbuffer()
{
delete mStorage;
}
Colorbuffer *Renderbuffer::getColorbuffer()
{
return mStorage->getColorbuffer();
}
DepthStencilbuffer *Renderbuffer::getDepthbuffer()
{
return mStorage->getDepthbuffer();
}
DepthStencilbuffer *Renderbuffer::getStencilbuffer()
{
return mStorage->getStencilbuffer();
}
Image *Renderbuffer::getRenderTarget()
{
return mStorage->getRenderTarget();
}
Image *Renderbuffer::getDepthStencil()
{
return mStorage->getDepthStencil();
}
GLsizei Renderbuffer::getWidth() const
{
return mStorage->getWidth();
}
GLsizei Renderbuffer::getHeight() const
{
return mStorage->getHeight();
}
GLenum Renderbuffer::getFormat() const
{
return mStorage->getFormat();
}
sw::Format Renderbuffer::getInternalFormat() const
{
return mStorage->getInternalFormat();
}
GLuint Renderbuffer::getRedSize() const
{
return mStorage->getRedSize();
}
GLuint Renderbuffer::getGreenSize() const
{
return mStorage->getGreenSize();
}
GLuint Renderbuffer::getBlueSize() const
{
return mStorage->getBlueSize();
}
GLuint Renderbuffer::getAlphaSize() const
{
return mStorage->getAlphaSize();
}
GLuint Renderbuffer::getDepthSize() const
{
return mStorage->getDepthSize();
}
GLuint Renderbuffer::getStencilSize() const
{
return mStorage->getStencilSize();
}
GLsizei Renderbuffer::getSamples() const
{
return mStorage->getSamples();
}
unsigned int Renderbuffer::getSerial() const
{
return mStorage->getSerial();
}
void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
ASSERT(newStorage != NULL);
delete mStorage;
mStorage = newStorage;
}
RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
{
mWidth = 0;
mHeight = 0;
format = GL_RGBA4;
internalFormat = sw::FORMAT_A8R8G8B8;
mSamples = 0;
}
RenderbufferStorage::~RenderbufferStorage()
{
}
Colorbuffer *RenderbufferStorage::getColorbuffer()
{
return NULL;
}
DepthStencilbuffer *RenderbufferStorage::getDepthbuffer()
{
return NULL;
}
DepthStencilbuffer *RenderbufferStorage::getStencilbuffer()
{
return NULL;
}
Image *RenderbufferStorage::getRenderTarget()
{
return NULL;
}
Image *RenderbufferStorage::getDepthStencil()
{
return NULL;
}
GLsizei RenderbufferStorage::getWidth() const
{
return mWidth;
}
GLsizei RenderbufferStorage::getHeight() const
{
return mHeight;
}
GLenum RenderbufferStorage::getFormat() const
{
return format;
}
GLuint RenderbufferStorage::getRedSize() const
{
return sw2es::GetRedSize(getInternalFormat());
}
GLuint RenderbufferStorage::getGreenSize() const
{
return sw2es::GetGreenSize(getInternalFormat());
}
GLuint RenderbufferStorage::getBlueSize() const
{
return sw2es::GetBlueSize(getInternalFormat());
}
GLuint RenderbufferStorage::getAlphaSize() const
{
return sw2es::GetAlphaSize(getInternalFormat());
}
GLuint RenderbufferStorage::getDepthSize() const
{
return sw2es::GetDepthSize(getInternalFormat());
}
GLuint RenderbufferStorage::getStencilSize() const
{
return sw2es::GetStencilSize(getInternalFormat());
}
GLsizei RenderbufferStorage::getSamples() const
{
return mSamples;
}
sw::Format RenderbufferStorage::getInternalFormat() const
{
return internalFormat;
}
unsigned int RenderbufferStorage::getSerial() const
{
return mSerial;
}
unsigned int RenderbufferStorage::issueSerial()
{
return mCurrentSerial++;
}
Colorbuffer::Colorbuffer(Image *renderTarget) : mRenderTarget(renderTarget), mTexture(NULL)
{
if(renderTarget)
{
renderTarget->addRef();
mWidth = renderTarget->getWidth();
mHeight = renderTarget->getHeight();
internalFormat = renderTarget->getInternalFormat();
format = sw2es::ConvertBackBufferFormat(internalFormat);
mSamples = renderTarget->getMultiSampleDepth();
}
}
Colorbuffer::Colorbuffer(Texture *texture, GLenum target) : mRenderTarget(NULL), mTexture(texture), mTarget(target)
{
if(texture)
{
mWidth = texture->getWidth();
mHeight = texture->getHeight();
internalFormat = texture->getInternalFormat();
format = texture->getFormat();
mSamples = 0;
mRenderTarget = texture->getRenderTarget(target);
}
}
Colorbuffer::Colorbuffer(int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL), mTexture(NULL)
{
Device *device = getDevice();
sw::Format requestedFormat = es2sw::ConvertRenderbufferFormat(format);
int supportedSamples = getContext()->getNearestSupportedSamples(requestedFormat, samples);
if(supportedSamples == -1)
{
error(GL_OUT_OF_MEMORY);
return;
}
if(width > 0 && height > 0)
{
mRenderTarget = device->createRenderTarget(width, height, requestedFormat, supportedSamples, false);
if(!mRenderTarget)
{
error(GL_OUT_OF_MEMORY);
return;
}
}
mWidth = width;
mHeight = height;
this->format = format;
internalFormat = requestedFormat;
mSamples = supportedSamples;
}
Colorbuffer::~Colorbuffer()
{
if(mRenderTarget)
{
mRenderTarget->release();
}
}
GLsizei Colorbuffer::getWidth() const
{
if(mTexture)
{
return mTexture->getWidth();
}
return mWidth;
}
GLsizei Colorbuffer::getHeight() const
{
if(mTexture)
{
return mTexture->getHeight();
}
return mHeight;
}
sw::Format Colorbuffer::getInternalFormat() const
{
if(mTexture)
{
return mTexture->getInternalFormat();
}
return internalFormat;
}
GLenum Colorbuffer::getType() const
{
if(mTexture)
{
return mTexture->getType();
}
return GL_UNSIGNED_BYTE;
}
GLenum Colorbuffer::getFormat() const
{
if(mTexture)
{
return mTexture->getFormat();
}
return format;
}
Colorbuffer *Colorbuffer::getColorbuffer()
{
return this;
}
Image *Colorbuffer::getRenderTarget()
{
if(mTexture)
{
Image *newRenderTarget = mTexture->getRenderTarget(mTarget);
if(mRenderTarget)
{
mRenderTarget->release();
}
mRenderTarget = newRenderTarget;
}
if(mRenderTarget)
{
mRenderTarget->addRef();
}
return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(Image *depthStencil) : mDepthStencil(depthStencil)
{
if(depthStencil)
{
depthStencil->addRef();
mWidth = depthStencil->getWidth();
mHeight = depthStencil->getHeight();
internalFormat = depthStencil->getInternalFormat();
format = sw2es::ConvertDepthStencilFormat(internalFormat);
mSamples = depthStencil->getMultiSampleDepth();
}
}
DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLsizei samples)
{
Device *device = getDevice();
mDepthStencil = NULL;
int supportedSamples = getContext()->getNearestSupportedSamples(sw::FORMAT_D24S8, samples);
if(supportedSamples == -1)
{
error(GL_OUT_OF_MEMORY);
return;
}
if(width > 0 && height > 0)
{
mDepthStencil = device->createDepthStencilSurface(width, height, sw::FORMAT_D24S8, supportedSamples, false);
if(!mDepthStencil)
{
error(GL_OUT_OF_MEMORY);
return;
}
}
mWidth = width;
mHeight = height;
format = GL_DEPTH24_STENCIL8_OES;
internalFormat = sw::FORMAT_D24S8;
mSamples = supportedSamples;
}
DepthStencilbuffer::~DepthStencilbuffer()
{
if(mDepthStencil)
{
mDepthStencil->release();
}
}
DepthStencilbuffer *DepthStencilbuffer::getDepthbuffer()
{
return this;
}
DepthStencilbuffer *DepthStencilbuffer::getStencilbuffer()
{
return this;
}
Image *DepthStencilbuffer::getDepthStencil()
{
return mDepthStencil;
}
Depthbuffer::Depthbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
{
if(depthStencil)
{
format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::Depthbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if(getDepthStencil())
{
format = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Depthbuffer::~Depthbuffer()
{
}
DepthStencilbuffer *Depthbuffer::getDepthbuffer()
{
return this;
}
DepthStencilbuffer *Depthbuffer::getStencilbuffer()
{
return NULL;
}
Stencilbuffer::Stencilbuffer(Image *depthStencil) : DepthStencilbuffer(depthStencil)
{
if(depthStencil)
{
format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, samples)
{
if(getDepthStencil())
{
format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function
// will expect one of the valid renderbuffer formats for use in
// glRenderbufferStorage
}
}
Stencilbuffer::~Stencilbuffer()
{
}
DepthStencilbuffer *Stencilbuffer::getDepthbuffer()
{
return NULL;
}
DepthStencilbuffer *Stencilbuffer::getStencilbuffer()
{
return this;
}
}