blob: dba29ee3e711fdfba342b20975ac70f227ef6c2d [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#include "Framebuffer.h"
#include "main.h"
#include "Renderbuffer.h"
#include "Texture.h"
#include "utilities.h"
namespace gl
{
Framebuffer::Framebuffer()
{
mColorbufferType = GL_NONE;
mDepthbufferType = GL_NONE;
mStencilbufferType = GL_NONE;
}
Framebuffer::~Framebuffer()
{
mColorbufferPointer.set(NULL);
mDepthbufferPointer.set(NULL);
mStencilbufferPointer.set(NULL);
}
Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
{
Context *context = getContext();
Renderbuffer *buffer = NULL;
if(type == GL_NONE)
{
buffer = NULL;
}
else if(type == GL_RENDERBUFFER)
{
buffer = context->getRenderbuffer(handle);
}
else if(IsTextureTarget(type))
{
buffer = context->getTexture(handle)->getRenderbuffer(type);
}
else
{
UNREACHABLE();
}
return buffer;
}
void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
{
mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
}
void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
{
mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
}
void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
{
mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
}
void Framebuffer::detachTexture(GLuint texture)
{
if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType))
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType))
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType))
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
}
}
void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
{
if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
{
mColorbufferType = GL_NONE;
mColorbufferPointer.set(NULL);
}
if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
{
mDepthbufferType = GL_NONE;
mDepthbufferPointer.set(NULL);
}
if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
{
mStencilbufferType = GL_NONE;
mStencilbufferPointer.set(NULL);
}
}
Image *Framebuffer::getRenderTarget()
{
Renderbuffer *colorbuffer = mColorbufferPointer.get();
if(colorbuffer)
{
return colorbuffer->getRenderTarget();
}
return NULL;
}
Image *Framebuffer::getDepthStencil()
{
Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
if(!depthstencilbuffer)
{
depthstencilbuffer = mStencilbufferPointer.get();
}
if(depthstencilbuffer)
{
return depthstencilbuffer->getDepthStencil();
}
return NULL;
}
Colorbuffer *Framebuffer::getColorbuffer()
{
Renderbuffer *renderbuffer = mColorbufferPointer.get();
if (renderbuffer)
{
return renderbuffer->getColorbuffer();
}
return NULL;
}
DepthStencilbuffer *Framebuffer::getDepthbuffer()
{
Renderbuffer *renderbuffer = mDepthbufferPointer.get();
if (renderbuffer)
{
return renderbuffer->getDepthbuffer();
}
return NULL;
}
DepthStencilbuffer *Framebuffer::getStencilbuffer()
{
Renderbuffer *renderbuffer = mStencilbufferPointer.get();
if (renderbuffer)
{
return renderbuffer->getStencilbuffer();
}
return NULL;
}
GLenum Framebuffer::getColorbufferType()
{
return mColorbufferType;
}
GLenum Framebuffer::getDepthbufferType()
{
return mDepthbufferType;
}
GLenum Framebuffer::getStencilbufferType()
{
return mStencilbufferType;
}
GLuint Framebuffer::getColorbufferHandle()
{
return mColorbufferPointer.id();
}
GLuint Framebuffer::getDepthbufferHandle()
{
return mDepthbufferPointer.id();
}
GLuint Framebuffer::getStencilbufferHandle()
{
return mStencilbufferPointer.id();
}
bool Framebuffer::hasStencil()
{
if(mStencilbufferType != GL_NONE)
{
DepthStencilbuffer *stencilbufferObject = getStencilbuffer();
if(stencilbufferObject)
{
return stencilbufferObject->getStencilSize() > 0;
}
}
return false;
}
GLenum Framebuffer::completeness()
{
int width = 0;
int height = 0;
int samples = -1;
if(mColorbufferType != GL_NONE)
{
Colorbuffer *colorbuffer = getColorbuffer();
if(!colorbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if(mColorbufferType == GL_RENDERBUFFER)
{
if(!IsColorRenderable(colorbuffer->getFormat()))
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else if(IsTextureTarget(mColorbufferType))
{
if(IsCompressed(colorbuffer->getFormat()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
if(colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
else UNREACHABLE();
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
}
else
{
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
DepthStencilbuffer *depthbuffer = NULL;
DepthStencilbuffer *stencilbuffer = NULL;
if(mDepthbufferType != GL_NONE)
{
if(mDepthbufferType != GL_RENDERBUFFER)
{
return GL_FRAMEBUFFER_UNSUPPORTED; // Requires GL_OES_depth_texture
}
depthbuffer = getDepthbuffer();
if(!depthbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if(width == 0)
{
width = depthbuffer->getWidth();
height = depthbuffer->getHeight();
}
else if(width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
if(samples == -1)
{
samples = depthbuffer->getSamples();
}
else if(samples != depthbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
if(mStencilbufferType != GL_NONE)
{
if(mStencilbufferType != GL_RENDERBUFFER)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
stencilbuffer = getStencilbuffer();
if(!stencilbuffer)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if(width == 0)
{
width = stencilbuffer->getWidth();
height = stencilbuffer->getHeight();
}
else if(width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
if(samples == -1)
{
samples = stencilbuffer->getSamples();
}
else if(samples != stencilbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
if(mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER)
{
if(depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES ||
depthbuffer->getSerial() != stencilbuffer->getSerial())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
return GL_FRAMEBUFFER_COMPLETE;
}
DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil)
{
mColorbufferType = GL_RENDERBUFFER;
mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
mColorbufferPointer.set(new Renderbuffer(0, color));
Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil);
mDepthbufferPointer.set(depthStencilRenderbuffer);
mStencilbufferPointer.set(depthStencilRenderbuffer);
}
int Framebuffer::getSamples()
{
if(completeness() == GL_FRAMEBUFFER_COMPLETE)
{
return getColorbuffer()->getSamples();
}
else
{
return 0;
}
}
GLenum DefaultFramebuffer::completeness()
{
// The default framebuffer should always be complete
ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
return GL_FRAMEBUFFER_COMPLETE;
}
}