| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #include "Framebuffer.h" |
| |
| #include "main.h" |
| #include "Renderbuffer.h" |
| #include "Texture.h" |
| #include "utilities.h" |
| |
| namespace gl |
| { |
| |
| Framebuffer::Framebuffer() |
| { |
| mColorbufferType = GL_NONE; |
| mDepthbufferType = GL_NONE; |
| mStencilbufferType = GL_NONE; |
| } |
| |
| Framebuffer::~Framebuffer() |
| { |
| mColorbufferPointer.set(NULL); |
| mDepthbufferPointer.set(NULL); |
| mStencilbufferPointer.set(NULL); |
| } |
| |
| Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| { |
| Context *context = getContext(); |
| Renderbuffer *buffer = NULL; |
| |
| if(type == GL_NONE) |
| { |
| buffer = NULL; |
| } |
| else if(type == GL_RENDERBUFFER) |
| { |
| buffer = context->getRenderbuffer(handle); |
| } |
| else if(IsTextureTarget(type)) |
| { |
| buffer = context->getTexture(handle)->getRenderbuffer(type); |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| |
| return buffer; |
| } |
| |
| void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| { |
| mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; |
| mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
| } |
| |
| void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| { |
| mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
| mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
| } |
| |
| void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| { |
| mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
| mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
| } |
| |
| void Framebuffer::detachTexture(GLuint texture) |
| { |
| if(mColorbufferPointer.id() == texture && IsTextureTarget(mColorbufferType)) |
| { |
| mColorbufferType = GL_NONE; |
| mColorbufferPointer.set(NULL); |
| } |
| |
| if(mDepthbufferPointer.id() == texture && IsTextureTarget(mDepthbufferType)) |
| { |
| mDepthbufferType = GL_NONE; |
| mDepthbufferPointer.set(NULL); |
| } |
| |
| if(mStencilbufferPointer.id() == texture && IsTextureTarget(mStencilbufferType)) |
| { |
| mStencilbufferType = GL_NONE; |
| mStencilbufferPointer.set(NULL); |
| } |
| } |
| |
| void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| { |
| if(mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) |
| { |
| mColorbufferType = GL_NONE; |
| mColorbufferPointer.set(NULL); |
| } |
| |
| if(mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
| { |
| mDepthbufferType = GL_NONE; |
| mDepthbufferPointer.set(NULL); |
| } |
| |
| if(mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
| { |
| mStencilbufferType = GL_NONE; |
| mStencilbufferPointer.set(NULL); |
| } |
| } |
| |
| Image *Framebuffer::getRenderTarget() |
| { |
| Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
| |
| if(colorbuffer) |
| { |
| return colorbuffer->getRenderTarget(); |
| } |
| |
| return NULL; |
| } |
| |
| Image *Framebuffer::getDepthStencil() |
| { |
| Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| |
| if(!depthstencilbuffer) |
| { |
| depthstencilbuffer = mStencilbufferPointer.get(); |
| } |
| |
| if(depthstencilbuffer) |
| { |
| return depthstencilbuffer->getDepthStencil(); |
| } |
| |
| return NULL; |
| } |
| |
| Colorbuffer *Framebuffer::getColorbuffer() |
| { |
| Renderbuffer *renderbuffer = mColorbufferPointer.get(); |
| |
| if (renderbuffer) |
| { |
| return renderbuffer->getColorbuffer(); |
| } |
| |
| return NULL; |
| } |
| |
| DepthStencilbuffer *Framebuffer::getDepthbuffer() |
| { |
| Renderbuffer *renderbuffer = mDepthbufferPointer.get(); |
| |
| if (renderbuffer) |
| { |
| return renderbuffer->getDepthbuffer(); |
| } |
| |
| return NULL; |
| } |
| |
| DepthStencilbuffer *Framebuffer::getStencilbuffer() |
| { |
| Renderbuffer *renderbuffer = mStencilbufferPointer.get(); |
| |
| if (renderbuffer) |
| { |
| return renderbuffer->getStencilbuffer(); |
| } |
| |
| return NULL; |
| } |
| |
| GLenum Framebuffer::getColorbufferType() |
| { |
| return mColorbufferType; |
| } |
| |
| GLenum Framebuffer::getDepthbufferType() |
| { |
| return mDepthbufferType; |
| } |
| |
| GLenum Framebuffer::getStencilbufferType() |
| { |
| return mStencilbufferType; |
| } |
| |
| GLuint Framebuffer::getColorbufferHandle() |
| { |
| return mColorbufferPointer.id(); |
| } |
| |
| GLuint Framebuffer::getDepthbufferHandle() |
| { |
| return mDepthbufferPointer.id(); |
| } |
| |
| GLuint Framebuffer::getStencilbufferHandle() |
| { |
| return mStencilbufferPointer.id(); |
| } |
| |
| bool Framebuffer::hasStencil() |
| { |
| if(mStencilbufferType != GL_NONE) |
| { |
| DepthStencilbuffer *stencilbufferObject = getStencilbuffer(); |
| |
| if(stencilbufferObject) |
| { |
| return stencilbufferObject->getStencilSize() > 0; |
| } |
| } |
| |
| return false; |
| } |
| |
| GLenum Framebuffer::completeness() |
| { |
| int width = 0; |
| int height = 0; |
| int samples = -1; |
| |
| if(mColorbufferType != GL_NONE) |
| { |
| Colorbuffer *colorbuffer = getColorbuffer(); |
| |
| if(!colorbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(mColorbufferType == GL_RENDERBUFFER) |
| { |
| if(!IsColorRenderable(colorbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| } |
| else if(IsTextureTarget(mColorbufferType)) |
| { |
| if(IsCompressed(colorbuffer->getFormat())) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| if(colorbuffer->getFormat() == GL_LUMINANCE || colorbuffer->getFormat() == GL_LUMINANCE_ALPHA) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| else UNREACHABLE(); |
| |
| width = colorbuffer->getWidth(); |
| height = colorbuffer->getHeight(); |
| samples = colorbuffer->getSamples(); |
| } |
| else |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| } |
| |
| DepthStencilbuffer *depthbuffer = NULL; |
| DepthStencilbuffer *stencilbuffer = NULL; |
| |
| if(mDepthbufferType != GL_NONE) |
| { |
| if(mDepthbufferType != GL_RENDERBUFFER) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; // Requires GL_OES_depth_texture |
| } |
| |
| depthbuffer = getDepthbuffer(); |
| |
| if(!depthbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(width == 0) |
| { |
| width = depthbuffer->getWidth(); |
| height = depthbuffer->getHeight(); |
| } |
| else if(width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| |
| if(samples == -1) |
| { |
| samples = depthbuffer->getSamples(); |
| } |
| else if(samples != depthbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| if(mStencilbufferType != GL_NONE) |
| { |
| if(mStencilbufferType != GL_RENDERBUFFER) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| |
| stencilbuffer = getStencilbuffer(); |
| |
| if(!stencilbuffer) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| } |
| |
| if(width == 0) |
| { |
| width = stencilbuffer->getWidth(); |
| height = stencilbuffer->getHeight(); |
| } |
| else if(width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| } |
| |
| if(samples == -1) |
| { |
| samples = stencilbuffer->getSamples(); |
| } |
| else if(samples != stencilbuffer->getSamples()) |
| { |
| return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| } |
| } |
| |
| if(mDepthbufferType == GL_RENDERBUFFER && mStencilbufferType == GL_RENDERBUFFER) |
| { |
| if(depthbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES || |
| stencilbuffer->getFormat() != GL_DEPTH24_STENCIL8_OES || |
| depthbuffer->getSerial() != stencilbuffer->getSerial()) |
| { |
| return GL_FRAMEBUFFER_UNSUPPORTED; |
| } |
| } |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *color, DepthStencilbuffer *depthStencil) |
| { |
| mColorbufferType = GL_RENDERBUFFER; |
| mDepthbufferType = (depthStencil->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| mStencilbufferType = (depthStencil->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| |
| mColorbufferPointer.set(new Renderbuffer(0, color)); |
| |
| Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| mDepthbufferPointer.set(depthStencilRenderbuffer); |
| mStencilbufferPointer.set(depthStencilRenderbuffer); |
| } |
| |
| int Framebuffer::getSamples() |
| { |
| if(completeness() == GL_FRAMEBUFFER_COMPLETE) |
| { |
| return getColorbuffer()->getSamples(); |
| } |
| else |
| { |
| return 0; |
| } |
| } |
| |
| GLenum DefaultFramebuffer::completeness() |
| { |
| // The default framebuffer should always be complete |
| ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); |
| |
| return GL_FRAMEBUFFER_COMPLETE; |
| } |
| |
| } |