| // SwiftShader Software Renderer |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // Fence.h: Defines the Fence class, which supports the GL_NV_fence extension. |
| #ifndef LIBGLESV2_FENCE_H_ |
| #define LIBGLESV2_FENCE_H_ |
| #include "common/angleutils.h" |
| void setFence(GLenum condition); |
| void getFenceiv(GLenum pname, GLint *params); |
| DISALLOW_COPY_AND_ASSIGN(Fence); |
| #endif // LIBGLESV2_FENCE_H_ |