| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "Device.hpp" |
| |
| #include "Image.hpp" |
| #include "Texture.h" |
| |
| #include "Renderer/Renderer.hpp" |
| #include "Renderer/Clipper.hpp" |
| #include "Shader/PixelShader.hpp" |
| #include "Shader/VertexShader.hpp" |
| #include "Main/Config.hpp" |
| #include "Main/FrameBuffer.hpp" |
| #include "Common/Math.hpp" |
| #include "Common/Configurator.hpp" |
| #include "Common/Timer.hpp" |
| #include "../common/debug.h" |
| |
| bool localShaderConstants = false; |
| |
| namespace gl |
| { |
| using namespace sw; |
| |
| Device::Device(Context *context) : Renderer(context, true, true, true, true, true), context(context) |
| { |
| depthStencil = 0; |
| renderTarget = 0; |
| |
| setDepthBufferEnable(true); |
| setFillMode(Context::FILL_SOLID); |
| setShadingMode(Context::SHADING_GOURAUD); |
| setDepthWriteEnable(true); |
| setAlphaTestEnable(false); |
| setSourceBlendFactor(Context::BLEND_ONE); |
| setDestBlendFactor(Context::BLEND_ZERO); |
| setCullMode(Context::CULL_COUNTERCLOCKWISE); |
| setDepthCompare(Context::DEPTH_LESSEQUAL); |
| setAlphaReference(0); |
| setAlphaCompare(Context::ALPHA_ALWAYS); |
| setAlphaBlendEnable(false); |
| setFogEnable(false); |
| setSpecularEnable(false); |
| setFogColor(0); |
| setPixelFogMode(Context::FOG_NONE); |
| setFogStart(0.0f); |
| setFogEnd(1.0f); |
| setFogDensity(1.0f); |
| setRangeFogEnable(false); |
| setStencilEnable(false); |
| setStencilFailOperation(Context::OPERATION_KEEP); |
| setStencilZFailOperation(Context::OPERATION_KEEP); |
| setStencilPassOperation(Context::OPERATION_KEEP); |
| setStencilCompare(Context::STENCIL_ALWAYS); |
| setStencilReference(0); |
| setStencilMask(0xFFFFFFFF); |
| setStencilWriteMask(0xFFFFFFFF); |
| setVertexFogMode(Context::FOG_NONE); |
| setClipFlags(0); |
| setPointSize(1.0f); |
| setPointSizeMin(0.125f); |
| setPointSpriteEnable(false); |
| setPointSizeMax(8192.0f); |
| setColorWriteMask(0, 0x0000000F); |
| setBlendOperation(Context::BLENDOP_ADD); |
| scissorEnable = false; |
| setSlopeDepthBias(0.0f); |
| setTwoSidedStencil(false); |
| setStencilFailOperationCCW(Context::OPERATION_KEEP); |
| setStencilZFailOperationCCW(Context::OPERATION_KEEP); |
| setStencilPassOperationCCW(Context::OPERATION_KEEP); |
| setStencilCompareCCW(Context::STENCIL_ALWAYS); |
| setColorWriteMask(1, 0x0000000F); |
| setColorWriteMask(2, 0x0000000F); |
| setColorWriteMask(3, 0x0000000F); |
| setBlendConstant(0xFFFFFFFF); |
| setWriteSRGB(false); |
| setDepthBias(0.0f); |
| setSeparateAlphaBlendEnable(false); |
| setSourceBlendFactorAlpha(Context::BLEND_ONE); |
| setDestBlendFactorAlpha(Context::BLEND_ZERO); |
| setBlendOperationAlpha(Context::BLENDOP_ADD); |
| |
| for(int i = 0; i < 16; i++) |
| { |
| setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); |
| setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); |
| setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); |
| setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); |
| } |
| |
| for(int i = 0; i < 4; i++) |
| { |
| setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); |
| setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); |
| setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); |
| setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); |
| } |
| |
| for(int i = 0; i < 6; i++) |
| { |
| float plane[4] = {0, 0, 0, 0}; |
| |
| setClipPlane(i, plane); |
| } |
| |
| pixelShader = 0; |
| vertexShader = 0; |
| |
| pixelShaderDirty = true; |
| pixelShaderConstantsFDirty = 0; |
| vertexShaderDirty = true; |
| vertexShaderConstantsFDirty = 0; |
| |
| for(int i = 0; i < 224; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| setPixelShaderConstantF(i, zero, 1); |
| } |
| |
| for(int i = 0; i < 256; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| setVertexShaderConstantF(i, zero, 1); |
| } |
| } |
| |
| Device::~Device() |
| { |
| if(depthStencil) |
| { |
| depthStencil->unbind(); |
| depthStencil = 0; |
| } |
| |
| if(renderTarget) |
| { |
| renderTarget->unbind(); |
| renderTarget = 0; |
| } |
| |
| delete context; |
| } |
| |
| void Device::clearColor(unsigned int color, unsigned int rgbaMask) |
| { |
| TRACE("unsigned long color = 0x%0.8X", color); |
| |
| int x0 = 0; |
| int y0 = 0; |
| int width = renderTarget->getExternalWidth(); |
| int height = renderTarget->getExternalHeight(); |
| |
| if(scissorEnable) // Clamp against scissor rectangle |
| { |
| if(x0 < scissorRect.x0) x0 = scissorRect.x0; |
| if(y0 < scissorRect.y0) y0 = scissorRect.y0; |
| if(width > scissorRect.x1 - scissorRect.x0) width = scissorRect.x1 - scissorRect.x0; |
| if(height > scissorRect.y1 - scissorRect.y0) height = scissorRect.y1 - scissorRect.y0; |
| } |
| |
| renderTarget->clearColorBuffer(color, rgbaMask, x0, y0, width, height); |
| } |
| |
| void Device::clearDepth(float z) |
| { |
| TRACE("float z = %f", z); |
| |
| if(!depthStencil) |
| { |
| return; |
| } |
| |
| if(z > 1) z = 1; |
| if(z < 0) z = 0; |
| |
| int x0 = 0; |
| int y0 = 0; |
| int width = depthStencil->getExternalWidth(); |
| int height = depthStencil->getExternalHeight(); |
| |
| if(scissorEnable) // Clamp against scissor rectangle |
| { |
| if(x0 < scissorRect.x0) x0 = scissorRect.x0; |
| if(y0 < scissorRect.y0) y0 = scissorRect.y0; |
| if(width > scissorRect.x1 - scissorRect.x0) width = scissorRect.x1 - scissorRect.x0; |
| if(height > scissorRect.y1 - scissorRect.y0) height = scissorRect.y1 - scissorRect.y0; |
| } |
| |
| depthStencil->clearDepthBuffer(z, x0, y0, width, height); |
| } |
| |
| void Device::clearStencil(unsigned int stencil, unsigned int mask) |
| { |
| TRACE("unsigned long stencil = %d", stencil); |
| |
| if(!depthStencil) |
| { |
| return; |
| } |
| |
| int x0 = 0; |
| int y0 = 0; |
| int width = renderTarget->getExternalWidth(); |
| int height = renderTarget->getExternalHeight(); |
| |
| if(scissorEnable) // Clamp against scissor rectangle |
| { |
| if(x0 < scissorRect.x0) x0 = scissorRect.x0; |
| if(y0 < scissorRect.y0) y0 = scissorRect.y0; |
| if(width > scissorRect.x1 - scissorRect.x0) width = scissorRect.x1 - scissorRect.x0; |
| if(height > scissorRect.y1 - scissorRect.y0) height = scissorRect.y1 - scissorRect.y0; |
| } |
| |
| depthStencil->clearStencilBuffer(stencil, mask, x0, y0, width, height); |
| } |
| |
| Image *Device::createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard) |
| { |
| TRACE("unsigned int width = %d, unsigned int height = %d, sw::Format format = %d, int multiSampleDepth = %d, bool discard = %d", width, height, format, multiSampleDepth, discard); |
| |
| if(width == 0 || height == 0 || height > OUTLINE_RESOLUTION) |
| { |
| ERR("Invalid parameters"); |
| return 0; |
| } |
| |
| bool lockable = true; |
| |
| switch(format) |
| { |
| // case FORMAT_D15S1: |
| case FORMAT_D24S8: |
| case FORMAT_D24X8: |
| // case FORMAT_D24X4S4: |
| case FORMAT_D24FS8: |
| case FORMAT_D32: |
| case FORMAT_D16: |
| lockable = false; |
| break; |
| // case FORMAT_S8_LOCKABLE: |
| // case FORMAT_D16_LOCKABLE: |
| case FORMAT_D32F_LOCKABLE: |
| // case FORMAT_D32_LOCKABLE: |
| case FORMAT_DF24: |
| case FORMAT_DF16: |
| lockable = true; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| Image *surface = new Image(0, width, height, format, GL_NONE, GL_NONE, multiSampleDepth, lockable, true); |
| |
| if(!surface) |
| { |
| ERR("Out of memory"); |
| return 0; |
| } |
| |
| surface->addRef(); |
| |
| return surface; |
| } |
| |
| Image *Device::createOffscreenPlainSurface(unsigned int width, unsigned int height, sw::Format format) |
| { |
| TRACE("unsigned int width = %d, unsigned int height = %d, sw::Format format = %d", width, height, format); |
| |
| Image *surface = new Image(0, width, height, format, GL_NONE, GL_NONE, 1, true, false); |
| |
| if(!surface) |
| { |
| ERR("Out of memory"); |
| return 0; |
| } |
| |
| surface->addRef(); |
| |
| return surface; |
| } |
| |
| Image *Device::createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable) |
| { |
| TRACE("unsigned int width = %d, unsigned int height = %d, sw::Format format = %d, int multiSampleDepth = %d, bool lockable = %d", width, height, format, multiSampleDepth, lockable); |
| |
| if(height > OUTLINE_RESOLUTION) |
| { |
| ERR("Invalid parameters"); |
| return 0; |
| } |
| |
| Image *surface = new Image(0, width, height, format, GL_NONE, GL_NONE, multiSampleDepth, lockable != FALSE, true); |
| |
| if(!surface) |
| { |
| ERR("Out of memory"); |
| return 0; |
| } |
| |
| surface->addRef(); |
| |
| return surface; |
| } |
| |
| void Device::drawIndexedPrimitive(PrimitiveType type, unsigned int indexOffset, unsigned int primitiveCount, int indexSize) |
| { |
| TRACE(""); |
| |
| if(!bindResources() || !primitiveCount) |
| { |
| return; |
| } |
| |
| Context::DrawType drawType; |
| |
| if(indexSize == 4) |
| { |
| switch(type) |
| { |
| case DRAW_POINTLIST: drawType = Context::DRAW_INDEXEDPOINTLIST32; break; |
| case DRAW_LINELIST: drawType = Context::DRAW_INDEXEDLINELIST32; break; |
| case DRAW_LINESTRIP: drawType = Context::DRAW_INDEXEDLINESTRIP32; break; |
| case DRAW_LINELOOP: drawType = Context::DRAW_INDEXEDLINELOOP32; break; |
| case DRAW_TRIANGLELIST: drawType = Context::DRAW_INDEXEDTRIANGLELIST32; break; |
| case DRAW_TRIANGLESTRIP: drawType = Context::DRAW_INDEXEDTRIANGLESTRIP32; break; |
| case DRAW_TRIANGLEFAN: drawType = Context::DRAW_INDEXEDTRIANGLEFAN32; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else if(indexSize == 2) |
| { |
| switch(type) |
| { |
| case DRAW_POINTLIST: drawType = Context::DRAW_INDEXEDPOINTLIST16; break; |
| case DRAW_LINELIST: drawType = Context::DRAW_INDEXEDLINELIST16; break; |
| case DRAW_LINESTRIP: drawType = Context::DRAW_INDEXEDLINESTRIP16; break; |
| case DRAW_LINELOOP: drawType = Context::DRAW_INDEXEDLINELOOP16; break; |
| case DRAW_TRIANGLELIST: drawType = Context::DRAW_INDEXEDTRIANGLELIST16; break; |
| case DRAW_TRIANGLESTRIP: drawType = Context::DRAW_INDEXEDTRIANGLESTRIP16; break; |
| case DRAW_TRIANGLEFAN: drawType = Context::DRAW_INDEXEDTRIANGLEFAN16; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else if(indexSize == 1) |
| { |
| switch(type) |
| { |
| case DRAW_POINTLIST: drawType = Context::DRAW_INDEXEDPOINTLIST8; break; |
| case DRAW_LINELIST: drawType = Context::DRAW_INDEXEDLINELIST8; break; |
| case DRAW_LINESTRIP: drawType = Context::DRAW_INDEXEDLINESTRIP8; break; |
| case DRAW_LINELOOP: drawType = Context::DRAW_INDEXEDLINELOOP8; break; |
| case DRAW_TRIANGLELIST: drawType = Context::DRAW_INDEXEDTRIANGLELIST8; break; |
| case DRAW_TRIANGLESTRIP: drawType = Context::DRAW_INDEXEDTRIANGLESTRIP8; break; |
| case DRAW_TRIANGLEFAN: drawType = Context::DRAW_INDEXEDTRIANGLEFAN8; break; |
| default: UNREACHABLE(); |
| } |
| } |
| else UNREACHABLE(); |
| |
| draw(drawType, indexOffset, primitiveCount); |
| } |
| |
| void Device::drawPrimitive(PrimitiveType primitiveType, unsigned int primitiveCount) |
| { |
| TRACE(""); |
| |
| if(!bindResources() || !primitiveCount) |
| { |
| return; |
| } |
| |
| setIndexBuffer(0); |
| |
| Context::DrawType drawType; |
| |
| switch(primitiveType) |
| { |
| case DRAW_POINTLIST: drawType = Context::DRAW_POINTLIST; break; |
| case DRAW_LINELIST: drawType = Context::DRAW_LINELIST; break; |
| case DRAW_LINESTRIP: drawType = Context::DRAW_LINESTRIP; break; |
| case DRAW_LINELOOP: drawType = Context::DRAW_LINELOOP; break; |
| case DRAW_TRIANGLELIST: drawType = Context::DRAW_TRIANGLELIST; break; |
| case DRAW_TRIANGLESTRIP: drawType = Context::DRAW_TRIANGLESTRIP; break; |
| case DRAW_TRIANGLEFAN: drawType = Context::DRAW_TRIANGLEFAN; break; |
| default: UNREACHABLE(); |
| } |
| |
| draw(drawType, 0, primitiveCount); |
| } |
| |
| Image *Device::getDepthStencilSurface() |
| { |
| TRACE("void"); |
| |
| if(depthStencil) |
| { |
| depthStencil->addRef(); |
| } |
| |
| return depthStencil; |
| } |
| |
| void Device::setDepthStencilSurface(Image *depthStencil) |
| { |
| TRACE("Image *newDepthStencil = 0x%0.8p", depthStencil); |
| |
| if(this->depthStencil == depthStencil) |
| { |
| return; |
| } |
| |
| if(depthStencil) |
| { |
| depthStencil->bind(); |
| } |
| |
| if(this->depthStencil) |
| { |
| this->depthStencil->unbind(); |
| } |
| |
| this->depthStencil = depthStencil; |
| |
| setDepthStencil(depthStencil); |
| } |
| |
| void Device::setPixelShader(PixelShader *pixelShader) |
| { |
| TRACE("PixelShader *shader = 0x%0.8p", pixelShader); |
| |
| this->pixelShader = pixelShader; |
| pixelShaderDirty = true; |
| } |
| |
| void Device::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| for(unsigned int i = 0; i < count && startRegister + i < 224; i++) |
| { |
| pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| pixelShaderConstantsFDirty = max(startRegister + count, pixelShaderConstantsFDirty); |
| pixelShaderDirty = true; // Reload DEF constants |
| } |
| |
| void Device::setScissorEnable(bool enable) |
| { |
| scissorEnable = enable; |
| } |
| |
| void Device::setRenderTarget(Image *iRenderTarget) |
| { |
| TRACE("Image *newRenderTarget = 0x%0.8p", iRenderTarget); |
| |
| Image *renderTarget = static_cast<Image*>(iRenderTarget); |
| |
| if(renderTarget) |
| { |
| renderTarget->bind(); |
| } |
| |
| if(this->renderTarget) |
| { |
| this->renderTarget->unbind(); |
| } |
| |
| this->renderTarget = renderTarget; |
| |
| Renderer::setRenderTarget(0, renderTarget); |
| } |
| |
| void Device::setScissorRect(const sw::Rect &rect) |
| { |
| TRACE("const sw::Rect *rect = 0x%0.8p", rect); |
| |
| scissorRect = rect; |
| } |
| |
| void Device::setVertexShader(VertexShader *vertexShader) |
| { |
| TRACE("VertexShader *shader = 0x%0.8p", vertexShader); |
| |
| this->vertexShader = vertexShader; |
| vertexShaderDirty = true; |
| } |
| |
| void Device::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); |
| |
| for(unsigned int i = 0; i < count && startRegister + i < 256; i++) |
| { |
| vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| vertexShaderConstantsFDirty = max(startRegister + count, vertexShaderConstantsFDirty); |
| vertexShaderDirty = true; // Reload DEF constants |
| } |
| |
| void Device::setViewport(const Viewport &viewport) |
| { |
| TRACE("const Viewport *viewport = 0x%0.8p", viewport); |
| |
| this->viewport = viewport; |
| } |
| |
| bool Device::stretchRect(Image *sourceSurface, const sw::Rect *sourceRect, Image *destSurface, const sw::Rect *destRect, bool filter) |
| { |
| TRACE("Image *sourceSurface = 0x%0.8p, const sw::Rect *sourceRect = 0x%0.8p, Image *destSurface = 0x%0.8p, const sw::Rect *destRect = 0x%0.8p, bool filter = %d", sourceSurface, sourceRect, destSurface, destRect, filter); |
| |
| if(!sourceSurface || !destSurface || !validRectangle(sourceRect, sourceSurface) || !validRectangle(destRect, destSurface)) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| Image *source = static_cast<Image*>(sourceSurface); |
| Image *dest = static_cast<Image*>(destSurface); |
| |
| int sWidth = source->getExternalWidth(); |
| int sHeight = source->getExternalHeight(); |
| int dWidth = dest->getExternalWidth(); |
| int dHeight = dest->getExternalHeight(); |
| |
| Rect sRect; |
| Rect dRect; |
| |
| if(sourceRect) |
| { |
| sRect = *sourceRect; |
| } |
| else |
| { |
| sRect.y0 = 0; |
| sRect.x0 = 0; |
| sRect.y1 = sHeight; |
| sRect.x1 = sWidth; |
| } |
| |
| if(destRect) |
| { |
| dRect = *destRect; |
| } |
| else |
| { |
| dRect.y0 = 0; |
| dRect.x0 = 0; |
| dRect.y1 = dHeight; |
| dRect.x1 = dWidth; |
| } |
| |
| bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0); |
| bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); |
| bool depthStencil = Image::isDepth(source->getInternalFormat()) || Image::isStencil(source->getInternalFormat()); |
| bool alpha0xFF = false; |
| |
| if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) || |
| (source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8)) |
| { |
| equalFormats = true; |
| alpha0xFF = true; |
| } |
| |
| if(depthStencil) // Copy entirely, internally // FIXME: Check |
| { |
| if(source->hasDepth()) |
| { |
| sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, 0, LOCK_READONLY, PUBLIC); |
| sw::byte *destBuffer = (sw::byte*)dest->lockInternal(0, 0, 0, LOCK_DISCARD, PUBLIC); |
| |
| unsigned int width = source->getInternalWidth(); |
| unsigned int height = source->getInternalHeight(); |
| unsigned int pitch = source->getInternalPitchB(); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes |
| |
| sourceBuffer += pitch; |
| destBuffer += pitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| |
| if(source->hasStencil()) |
| { |
| sw::byte *sourceBuffer = (sw::byte*)source->lockStencil(0, PUBLIC); |
| sw::byte *destBuffer = (sw::byte*)dest->lockStencil(0, PUBLIC); |
| |
| unsigned int width = source->getInternalWidth(); |
| unsigned int height = source->getInternalHeight(); |
| unsigned int pitch = source->getStencilPitchB(); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes |
| |
| sourceBuffer += pitch; |
| destBuffer += pitch; |
| } |
| |
| source->unlockStencil(); |
| dest->unlockStencil(); |
| } |
| } |
| else if(!scaling && equalFormats) |
| { |
| unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, LOCK_READONLY, PUBLIC); |
| unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, 0, LOCK_READWRITE, PUBLIC); |
| unsigned int sourcePitch = source->getInternalPitchB(); |
| unsigned int destPitch = dest->getInternalPitchB(); |
| |
| unsigned int width = dRect.x1 - dRect.x0; |
| unsigned int height = dRect.y1 - dRect.y0; |
| unsigned int bytes = width * Image::bytes(source->getInternalFormat()); |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destBytes, sourceBytes, bytes); |
| |
| if(alpha0xFF) |
| { |
| for(unsigned int x = 0; x < width; x++) |
| { |
| destBytes[4 * x + 3] = 0xFF; |
| } |
| } |
| |
| sourceBytes += sourcePitch; |
| destBytes += destPitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| else |
| { |
| blit(source, sRect, dest, dRect, scaling && filter); |
| } |
| |
| return true; |
| } |
| |
| bool Device::updateSurface(Image *sourceSurface, const sw::Rect *sourceRect, Image *destinationSurface, const POINT *destPoint) |
| { |
| TRACE("Image *sourceSurface = 0x%0.8p, const sw::Rect *sourceRect = 0x%0.8p, Image *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); |
| |
| if(!sourceSurface || !destinationSurface) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| Rect sRect; |
| Rect dRect; |
| |
| if(sourceRect) |
| { |
| sRect.x0 = sourceRect->x0; |
| sRect.y0 = sourceRect->y0; |
| sRect.x1 = sourceRect->x1; |
| sRect.y1 = sourceRect->y1; |
| } |
| else |
| { |
| sRect.x0 = 0; |
| sRect.y0 = 0; |
| sRect.x1 = sourceSurface->getWidth(); |
| sRect.y1 = sourceSurface->getHeight(); |
| } |
| |
| if(destPoint) |
| { |
| dRect.x0 = destPoint->x; |
| dRect.y0 = destPoint->y; |
| dRect.x1 = destPoint->x + sRect.x1 - sRect.x0; |
| dRect.y1 = destPoint->y + sRect.y1 - sRect.y0; |
| } |
| else |
| { |
| dRect.x0 = 0; |
| dRect.y0 = 0; |
| dRect.x1 = sRect.x1 - sRect.x0; |
| dRect.y1 = sRect.y1 - sRect.y0; |
| } |
| |
| if(!validRectangle(&sRect, sourceSurface) || !validRectangle(&dRect, destinationSurface)) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| int sWidth = sRect.x1 - sRect.x0; |
| int sHeight = sRect.y1 - sRect.y0; |
| |
| int dWidth = dRect.x1 - dRect.x0; |
| int dHeight = dRect.y1 - dRect.y0; |
| |
| if(sourceSurface->getMultiSampleDepth() > 1 || |
| destinationSurface->getMultiSampleDepth() > 1 || |
| sourceSurface->getInternalFormat() != destinationSurface->getInternalFormat()) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| unsigned char *sourceBuffer = (unsigned char*)sourceSurface->lock(sRect.x0, sRect.y0, LOCK_READONLY); |
| unsigned char *destinationBuffer = (unsigned char*)destinationSurface->lock(dRect.x0, dRect.y0, LOCK_WRITEONLY); |
| |
| unsigned int width; |
| unsigned int height; |
| unsigned int bytes; |
| |
| switch(sourceSurface->getInternalFormat()) |
| { |
| #if S3TC_SUPPORT |
| case FORMAT_DXT1: |
| case FORMAT_ATI1: |
| width = (dWidth + 3) / 4; |
| height = (dHeight + 3) / 4; |
| bytes = width * 8; // 64 bit per 4x4 block |
| break; |
| // case FORMAT_DXT2: |
| case FORMAT_DXT3: |
| // case FORMAT_DXT4: |
| case FORMAT_DXT5: |
| case FORMAT_ATI2: |
| width = (dWidth + 3) / 4; |
| height = (dHeight + 3) / 4; |
| bytes = width * 16; // 128 bit per 4x4 block |
| break; |
| #endif |
| default: |
| width = dWidth; |
| height = dHeight; |
| bytes = width * Image::bytes(sourceSurface->getInternalFormat()); |
| } |
| |
| int sourcePitch = sourceSurface->getPitch(); |
| int destinationPitch = destinationSurface->getPitch(); |
| |
| #if S3TC_SUPPORT |
| if(sourceSurface->getInternalFormat() == FORMAT_ATI1 || sourceSurface->getInternalFormat() == FORMAT_ATI2) |
| { |
| // Make the pitch correspond to 4 rows |
| sourcePitch *= 4; |
| destinationPitch *= 4; |
| } |
| #endif |
| |
| for(unsigned int y = 0; y < height; y++) |
| { |
| memcpy(destinationBuffer, sourceBuffer, bytes); |
| |
| sourceBuffer += sourcePitch; |
| destinationBuffer += destinationPitch; |
| } |
| |
| sourceSurface->unlock(); |
| destinationSurface->unlock(); |
| |
| return true; |
| } |
| |
| bool Device::bindResources() |
| { |
| if(!bindViewport()) |
| { |
| return false; // Zero-area target region |
| } |
| |
| bindShaderConstants(); |
| |
| return true; |
| } |
| |
| void Device::bindShaderConstants() |
| { |
| if(pixelShaderDirty) |
| { |
| if(pixelShader) |
| { |
| if(pixelShaderConstantsFDirty) |
| { |
| Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); |
| } |
| |
| Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF |
| pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| setPixelShader(0); |
| } |
| |
| pixelShaderDirty = false; |
| } |
| |
| if(vertexShaderDirty) |
| { |
| if(vertexShader) |
| { |
| if(vertexShaderConstantsFDirty) |
| { |
| Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); |
| } |
| |
| Renderer::setVertexShader(vertexShader); // Loads shader constants set with DEF |
| vertexShaderConstantsFDirty = vertexShader->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| setVertexShader(0); |
| } |
| |
| vertexShaderDirty = false; |
| } |
| } |
| |
| bool Device::bindViewport() |
| { |
| if(viewport.width <= 0 || viewport.height <= 0) |
| { |
| return false; |
| } |
| |
| if(scissorEnable) |
| { |
| if(scissorRect.x0 >= scissorRect.x1 || scissorRect.y0 >= scissorRect.y1) |
| { |
| return false; |
| } |
| |
| sw::Rect scissor; |
| scissor.x0 = scissorRect.x0; |
| scissor.x1 = scissorRect.x1; |
| scissor.y0 = scissorRect.y0; |
| scissor.y1 = scissorRect.y1; |
| |
| setScissor(scissor); |
| } |
| else |
| { |
| sw::Rect scissor; |
| scissor.x0 = max(viewport.x0, 0); |
| scissor.x1 = min(viewport.x0 + viewport.width, renderTarget->getExternalWidth()); |
| scissor.y0 = max(viewport.y0, 0); |
| scissor.y1 = min(viewport.y0 + viewport.height, renderTarget->getExternalHeight()); |
| |
| setScissor(scissor); |
| } |
| |
| sw::Viewport view; |
| view.x0 = (float)viewport.x0; |
| view.y0 = (float)viewport.y0; |
| view.width = (float)viewport.width; |
| view.height = (float)viewport.height; |
| view.minZ = viewport.minZ; |
| view.maxZ = viewport.maxZ; |
| |
| Renderer::setViewport(view); |
| |
| return true; |
| } |
| |
| bool Device::validRectangle(const sw::Rect *rect, Image *surface) |
| { |
| if(!rect) |
| { |
| return true; |
| } |
| |
| if(rect->x1 <= rect->x0 || rect->y1 <= rect->y0) |
| { |
| return false; |
| } |
| |
| if(rect->x0 < 0 || rect->y0 < 0) |
| { |
| return false; |
| } |
| |
| if(rect->x1 > (int)surface->getWidth() || rect->y1 > (int)surface->getHeight()) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void Device::finish() |
| { |
| synchronize(); |
| } |
| } |
| |
| extern "C" |
| { |
| gl::Device *createDevice() |
| { |
| sw::Context *context = new sw::Context(); |
| |
| if(context) |
| { |
| return new gl::Device(context); |
| } |
| |
| return 0; |
| } |
| } |