| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // Buffer.h: Defines the Buffer class, representing storage of vertex and/or |
| // index data. Implements GL buffer objects and related functionality. |
| // [OpenGL ES 2.0.24] section 2.9 page 21. |
| |
| #ifndef LIBGLESV2_BUFFER_H_ |
| #define LIBGLESV2_BUFFER_H_ |
| |
| #include "RefCountObject.h" |
| #include "common/angleutils.h" |
| #include "Common/Resource.hpp" |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| |
| #include <cstddef> |
| #include <vector> |
| |
| namespace gl |
| { |
| class Buffer : public RefCountObject |
| { |
| public: |
| explicit Buffer(GLuint id); |
| |
| virtual ~Buffer(); |
| |
| void bufferData(const void *data, GLsizeiptr size, GLenum usage); |
| void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); |
| |
| const void *data() { return mContents ? mContents->getBuffer() : 0; } |
| size_t size() const { return mSize; } |
| GLenum usage() const { return mUsage; } |
| |
| sw::Resource *getResource(); |
| |
| private: |
| sw::Resource *mContents; |
| size_t mSize; |
| GLenum mUsage; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_BUFFER_H_ |