| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #include "TranslatorASM.h" |
| |
| TranslatorASM::TranslatorASM(gl::Shader *shaderObject, ShShaderType type, ShShaderSpec spec) : TCompiler(type, spec), shaderObject(shaderObject) |
| { |
| } |
| |
| void TranslatorASM::translate(TIntermNode* root) |
| { |
| TParseContext& parseContext = *GetGlobalParseContext(); |
| sh::OutputASM outputASM(parseContext, shaderObject); |
| |
| outputASM.output(); |
| } |
| |
| // |
| // This function must be provided to create the actual |
| // compile object used by higher level code. It returns |
| // a subclass of TCompiler. |
| // |
| TCompiler* ConstructCompiler(ShShaderType type, ShShaderSpec spec) |
| { |
| return new TranslatorASM(0, type, spec); |
| } |
| |
| // |
| // Delete the compiler made by ConstructCompiler |
| // |
| void DeleteCompiler(TCompiler* compiler) |
| { |
| delete compiler; |
| } |