| // |
| // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "compiler/DetectRecursion.h" |
| #include "compiler/Initialize.h" |
| #include "compiler/ParseHelper.h" |
| #include "compiler/ShHandle.h" |
| #include "compiler/ValidateLimitations.h" |
| |
| namespace { |
| bool InitializeSymbolTable( |
| const TBuiltInStrings& builtInStrings, |
| ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, |
| TInfoSink& infoSink, TSymbolTable& symbolTable) |
| { |
| TIntermediate intermediate(infoSink); |
| TExtensionBehavior extBehavior; |
| TParseContext parseContext(symbolTable, extBehavior, intermediate, type, spec, 0, NULL, infoSink); |
| |
| GlobalParseContext = &parseContext; |
| |
| assert(symbolTable.isEmpty()); |
| // |
| // Parse the built-ins. This should only happen once per |
| // language symbol table. |
| // |
| // Push the symbol table to give it an initial scope. This |
| // push should not have a corresponding pop, so that built-ins |
| // are preserved, and the test for an empty table fails. |
| // |
| symbolTable.push(); |
| |
| for (TBuiltInStrings::const_iterator i = builtInStrings.begin(); i != builtInStrings.end(); ++i) |
| { |
| const char* builtInShaders = i->c_str(); |
| int builtInLengths = static_cast<int>(i->size()); |
| if (builtInLengths <= 0) |
| continue; |
| |
| if (PaParseStrings(1, &builtInShaders, &builtInLengths, &parseContext) != 0) |
| { |
| infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins"); |
| return false; |
| } |
| } |
| |
| IdentifyBuiltIns(type, spec, resources, symbolTable); |
| |
| return true; |
| } |
| |
| class TScopedPoolAllocator { |
| public: |
| TScopedPoolAllocator(TPoolAllocator* allocator, bool pushPop) |
| : mAllocator(allocator), mPushPopAllocator(pushPop) { |
| if (mPushPopAllocator) mAllocator->push(); |
| SetGlobalPoolAllocator(mAllocator); |
| } |
| ~TScopedPoolAllocator() { |
| SetGlobalPoolAllocator(NULL); |
| if (mPushPopAllocator) mAllocator->pop(); |
| } |
| |
| private: |
| TPoolAllocator* mAllocator; |
| bool mPushPopAllocator; |
| }; |
| } // namespace |
| |
| TShHandleBase::TShHandleBase() { |
| allocator.push(); |
| SetGlobalPoolAllocator(&allocator); |
| } |
| |
| TShHandleBase::~TShHandleBase() { |
| SetGlobalPoolAllocator(NULL); |
| allocator.popAll(); |
| } |
| |
| TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec) |
| : shaderType(type), |
| shaderSpec(spec) |
| { |
| } |
| |
| TCompiler::~TCompiler() |
| { |
| } |
| |
| bool TCompiler::Init(const ShBuiltInResources& resources) |
| { |
| TScopedPoolAllocator scopedAlloc(&allocator, false); |
| |
| // Generate built-in symbol table. |
| if (!InitBuiltInSymbolTable(resources)) |
| return false; |
| InitExtensionBehavior(resources, extensionBehavior); |
| |
| return true; |
| } |
| |
| bool TCompiler::compile(const char* const shaderStrings[], |
| const int numStrings, |
| int compileOptions) |
| { |
| TScopedPoolAllocator scopedAlloc(&allocator, true); |
| clearResults(); |
| |
| if (numStrings == 0) |
| return true; |
| |
| // If compiling for WebGL, validate loop and indexing as well. |
| if (shaderSpec == SH_WEBGL_SPEC) |
| compileOptions |= SH_VALIDATE_LOOP_INDEXING; |
| |
| // First string is path of source file if flag is set. The actual source follows. |
| const char* sourcePath = NULL; |
| int firstSource = 0; |
| if (compileOptions & SH_SOURCE_PATH) |
| { |
| sourcePath = shaderStrings[0]; |
| ++firstSource; |
| } |
| |
| TIntermediate intermediate(infoSink); |
| TParseContext parseContext(symbolTable, extensionBehavior, intermediate, |
| shaderType, shaderSpec, compileOptions, |
| sourcePath, infoSink); |
| GlobalParseContext = &parseContext; |
| |
| // We preserve symbols at the built-in level from compile-to-compile. |
| // Start pushing the user-defined symbols at global level. |
| symbolTable.push(); |
| if (!symbolTable.atGlobalLevel()) |
| infoSink.info.message(EPrefixInternalError, "Wrong symbol table level"); |
| |
| // Parse shader. |
| bool success = |
| (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) && |
| (parseContext.treeRoot != NULL); |
| if (success) { |
| TIntermNode* root = parseContext.treeRoot; |
| success = intermediate.postProcess(root); |
| |
| if (success) |
| success = detectRecursion(root); |
| |
| if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING)) |
| success = validateLimitations(root); |
| |
| if (success && (compileOptions & SH_ATTRIBUTES_UNIFORMS)) |
| collectAttribsUniforms(root); |
| |
| if (success && (compileOptions & SH_INTERMEDIATE_TREE)) |
| intermediate.outputTree(root); |
| |
| if (success && (compileOptions & SH_OBJECT_CODE)) |
| translate(root); |
| } |
| |
| // Cleanup memory. |
| intermediate.remove(parseContext.treeRoot); |
| // Ensure symbol table is returned to the built-in level, |
| // throwing away all but the built-ins. |
| while (!symbolTable.atBuiltInLevel()) |
| symbolTable.pop(); |
| |
| return success; |
| } |
| |
| bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources& resources) |
| { |
| TBuiltIns builtIns; |
| |
| builtIns.initialize(shaderType, shaderSpec, resources); |
| return InitializeSymbolTable(builtIns.getBuiltInStrings(), |
| shaderType, shaderSpec, resources, infoSink, symbolTable); |
| } |
| |
| void TCompiler::clearResults() |
| { |
| infoSink.info.erase(); |
| infoSink.obj.erase(); |
| infoSink.debug.erase(); |
| |
| attribs.clear(); |
| uniforms.clear(); |
| } |
| |
| bool TCompiler::detectRecursion(TIntermNode* root) |
| { |
| DetectRecursion detect; |
| root->traverse(&detect); |
| switch (detect.detectRecursion()) { |
| case DetectRecursion::kErrorNone: |
| return true; |
| case DetectRecursion::kErrorMissingMain: |
| infoSink.info.message(EPrefixError, "Missing main()"); |
| return false; |
| case DetectRecursion::kErrorRecursion: |
| infoSink.info.message(EPrefixError, "Function recursion detected"); |
| return false; |
| default: |
| UNREACHABLE(); |
| return false; |
| } |
| } |
| |
| bool TCompiler::validateLimitations(TIntermNode* root) { |
| ValidateLimitations validate(shaderType, infoSink.info); |
| root->traverse(&validate); |
| return validate.numErrors() == 0; |
| } |
| |
| void TCompiler::collectAttribsUniforms(TIntermNode* root) |
| { |
| CollectAttribsUniforms collect(attribs, uniforms); |
| root->traverse(&collect); |
| } |