// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_FrameBuffer_hpp | |
#define sw_FrameBuffer_hpp | |
#include "Reactor/Nucleus.hpp" | |
#include "Renderer/Surface.hpp" | |
#include <windows.h> | |
namespace sw | |
{ | |
class Surface; | |
struct GammaRamp | |
{ | |
short red[256]; | |
short green[256]; | |
short blue[256]; | |
}; | |
struct BlitState | |
{ | |
int width; | |
int height; | |
int depth; // Display bit depth; 32 = X8R8G8B8, 24 = R8G8B8, 16 = R5G6B5 | |
int stride; | |
bool HDR; // A16B16G16R16 source color buffer | |
int cursorWidth; | |
int cursorHeight; | |
}; | |
class FrameBuffer | |
{ | |
public: | |
FrameBuffer(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); | |
virtual ~FrameBuffer(); | |
int getWidth() const; | |
int getHeight() const; | |
int getStride() const; | |
virtual void *lock() = 0; | |
virtual void unlock() = 0; | |
virtual void flip(HWND windowOverride, void *source, bool HDR) = 0; | |
virtual void blit(HWND windowOverride, void *source, const Rect *sourceRect, const Rect *destRect, bool HDR) = 0; | |
virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0; | |
virtual void getGammaRamp(GammaRamp *gammaRamp) = 0; | |
virtual void screenshot(void *destBuffer) = 0; | |
virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline) = 0; | |
static void setCursorImage(sw::Surface *cursor); | |
static void setCursorOrigin(int x0, int y0); | |
static void setCursorPosition(int x, int y); | |
static Routine *copyRoutine(const BlitState &state); | |
protected: | |
void updateBounds(HWND windowOverride); | |
void copy(HWND windowOverride, void *source, bool HDR); | |
void copyLocked(); | |
static unsigned long __stdcall threadFunction(void *parameters); | |
void *locked; // Video memory back buffer | |
void *target; // Render target buffer | |
int width; | |
int height; | |
int stride; | |
int bitDepth; | |
bool HDRdisplay; | |
HWND windowHandle; | |
DWORD originalWindowStyle; | |
RECT bounds; | |
bool windowed; | |
HCURSOR nullCursor; | |
HCURSOR win32Cursor; | |
void (__cdecl *blitFunction)(void *dst, void *src); | |
Routine *blitRoutine; | |
BlitState blitState; | |
static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Pointer<Byte> &c); | |
static void initializeLogo(); | |
static Surface *logo; | |
static unsigned int *logoImage; | |
static void *cursor; | |
static int cursorWidth; | |
static int cursorHeight; | |
static int cursorHotspotX; | |
static int cursorHotspotY; | |
static int cursorPositionX; | |
static int cursorPositionY; | |
static int cursorX; | |
static int cursorY; | |
HANDLE blitThread; | |
HANDLE syncEvent; | |
HANDLE blitEvent; | |
volatile bool terminate; | |
static bool topLeftOrigin; | |
}; | |
} | |
extern "C" | |
{ | |
sw::FrameBuffer *createFrameBuffer(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); | |
} | |
#endif // sw_FrameBuffer_hpp |