| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <vulkan/vulkan_core.h> |
| |
| #include <memory> |
| #include <vector> |
| |
| class Driver; |
| |
| // Device provides a wrapper around a VkDevice with a number of helper functions |
| // for common test operations. |
| class Device |
| { |
| public: |
| Device(); |
| ~Device(); |
| |
| // CreateComputeDevice enumerates the physical devices, looking for a device |
| // that supports compute. |
| // If a compatible physical device is found, then a device is created and |
| // assigned to out. |
| // If a compatible physical device is not found, VK_SUCCESS will still be |
| // returned (as there was no Vulkan error), but calling Device::IsValid() |
| // on this device will return false. |
| static VkResult CreateComputeDevice( |
| Driver const *driver, VkInstance instance, std::unique_ptr<Device>& out); |
| |
| // IsValid returns true if the Device is initialized and can be used. |
| bool IsValid() const; |
| |
| // CreateBuffer creates a new buffer with the |
| // VK_BUFFER_USAGE_STORAGE_BUFFER_BIT usage, and |
| // VK_SHARING_MODE_EXCLUSIVE sharing mode. |
| VkResult CreateStorageBuffer(VkDeviceMemory memory, VkDeviceSize size, |
| VkDeviceSize offset, VkBuffer *out) const; |
| |
| // DestroyBuffer destroys a VkBuffer. |
| void DestroyBuffer(VkBuffer buffer) const; |
| |
| // CreateShaderModule creates a new shader module with the given SPIR-V |
| // code. |
| VkResult CreateShaderModule(const std::vector<uint32_t> &spirv, |
| VkShaderModule *out) const; |
| |
| // DestroyShaderModule destroys a VkShaderModule. |
| void DestroyShaderModule(VkShaderModule shaderModule) const; |
| |
| // CreateDescriptorSetLayout creates a new descriptor set layout with the |
| // given bindings. |
| VkResult CreateDescriptorSetLayout( |
| const std::vector<VkDescriptorSetLayoutBinding> &bindings, |
| VkDescriptorSetLayout *out) const; |
| |
| // DestroyDescriptorSetLayout destroys a VkDescriptorSetLayout. |
| void DestroyDescriptorSetLayout(VkDescriptorSetLayout descriptorSetLayout) const; |
| |
| // CreatePipelineLayout creates a new single set descriptor set layout. |
| VkResult CreatePipelineLayout(VkDescriptorSetLayout layout, |
| VkPipelineLayout *out) const; |
| |
| // DestroyPipelineLayout destroys a VkPipelineLayout. |
| void DestroyPipelineLayout(VkPipelineLayout pipelineLayout) const; |
| |
| // CreateComputePipeline creates a new compute pipeline with the entry point |
| // "main". |
| VkResult CreateComputePipeline(VkShaderModule module, |
| VkPipelineLayout pipelineLayout, |
| VkPipeline *out) const; |
| |
| // DestroyPipeline destroys a graphics or compute pipeline. |
| void DestroyPipeline(VkPipeline pipeline) const; |
| |
| // CreateStorageBufferDescriptorPool creates a new descriptor pool that can |
| // hold descriptorCount storage buffers. |
| VkResult CreateStorageBufferDescriptorPool(uint32_t descriptorCount, |
| VkDescriptorPool *out) const; |
| |
| // DestroyDescriptorPool destroys the VkDescriptorPool. |
| void DestroyDescriptorPool(VkDescriptorPool descriptorPool) const; |
| |
| // AllocateDescriptorSet allocates a single descriptor set with the given |
| // layout from pool. |
| VkResult AllocateDescriptorSet(VkDescriptorPool pool, |
| VkDescriptorSetLayout layout, |
| VkDescriptorSet *out) const; |
| |
| // UpdateStorageBufferDescriptorSets updates the storage buffers in |
| // descriptorSet with the given list of VkDescriptorBufferInfos. |
| void UpdateStorageBufferDescriptorSets(VkDescriptorSet descriptorSet, |
| const std::vector<VkDescriptorBufferInfo> &bufferInfos) const; |
| |
| // AllocateMemory allocates size bytes from a memory heap that has all the |
| // given flag bits set. |
| // If memory could not be allocated from any heap then |
| // VK_ERROR_OUT_OF_DEVICE_MEMORY is returned. |
| VkResult AllocateMemory(size_t size, VkMemoryPropertyFlags flags, VkDeviceMemory* out) const; |
| |
| // FreeMemory frees the VkDeviceMemory. |
| void FreeMemory(VkDeviceMemory memory) const; |
| |
| // MapMemory wraps vkMapMemory, supplying the first VkDevice parameter. |
| VkResult MapMemory(VkDeviceMemory memory, VkDeviceSize offset, |
| VkDeviceSize size, VkMemoryMapFlags flags, void **ppData) const; |
| |
| // UnmapMemory wraps vkUnmapMemory, supplying the first VkDevice parameter. |
| void UnmapMemory(VkDeviceMemory memory) const; |
| |
| // CreateCommandPool creates a new command pool. |
| VkResult CreateCommandPool(VkCommandPool* out) const; |
| |
| // DestroyCommandPool destroys a VkCommandPool. |
| void DestroyCommandPool(VkCommandPool commandPool) const; |
| |
| // AllocateCommandBuffer creates a new command buffer with a primary level. |
| VkResult AllocateCommandBuffer(VkCommandPool pool, VkCommandBuffer* out) const; |
| |
| // FreeCommandBuffer frees the VkCommandBuffer. |
| void FreeCommandBuffer(VkCommandPool pool, VkCommandBuffer buffer); |
| |
| // BeginCommandBuffer begins writing to commandBuffer. |
| VkResult BeginCommandBuffer(VkCommandBufferUsageFlags usage, VkCommandBuffer commandBuffer) const; |
| |
| // QueueSubmitAndWait submits the given command buffer and waits for it to |
| // complete. |
| VkResult QueueSubmitAndWait(VkCommandBuffer commandBuffer) const; |
| |
| static VkResult GetPhysicalDevices( |
| Driver const *driver, VkInstance instance, |
| std::vector<VkPhysicalDevice> &out); |
| |
| static int GetComputeQueueFamilyIndex( |
| Driver const *driver, VkPhysicalDevice device); |
| |
| private: |
| Device(Driver const *driver, VkDevice device, VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); |
| |
| |
| static std::vector<VkQueueFamilyProperties> |
| GetPhysicalDeviceQueueFamilyProperties( |
| Driver const *driver, VkPhysicalDevice device); |
| |
| Driver const *driver; |
| VkDevice device; |
| VkPhysicalDevice physicalDevice; |
| uint32_t queueFamilyIndex; |
| }; |