| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VkCommandBuffer.hpp" |
| #include "VkFence.hpp" |
| #include "VkQueue.hpp" |
| #include "VkSemaphore.hpp" |
| #include "Device/Renderer.hpp" |
| |
| namespace vk |
| { |
| |
| Queue::Queue(uint32_t pFamilyIndex, float pPriority) : familyIndex(pFamilyIndex), priority(pPriority) |
| { |
| context = new sw::Context(); |
| renderer = new sw::Renderer(context, sw::OpenGL, true); |
| } |
| |
| void Queue::destroy() |
| { |
| delete context; |
| delete renderer; |
| } |
| |
| void Queue::submit(uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence) |
| { |
| for(uint32_t i = 0; i < submitCount; i++) |
| { |
| auto& submitInfo = pSubmits[i]; |
| for(uint32_t j = 0; j < submitInfo.waitSemaphoreCount; j++) |
| { |
| vk::Cast(submitInfo.pWaitSemaphores[j])->wait(submitInfo.pWaitDstStageMask[j]); |
| } |
| |
| { |
| CommandBuffer::ExecutionState executionState; |
| executionState.renderer = renderer; |
| for(uint32_t j = 0; j < submitInfo.commandBufferCount; j++) |
| { |
| vk::Cast(submitInfo.pCommandBuffers[j])->submit(executionState); |
| } |
| } |
| |
| for(uint32_t j = 0; j < submitInfo.signalSemaphoreCount; j++) |
| { |
| vk::Cast(submitInfo.pSignalSemaphores[j])->signal(); |
| } |
| } |
| |
| // FIXME (b/117835459): signal the fence only once the work is completed |
| if(fence != VK_NULL_HANDLE) |
| { |
| vk::Cast(fence)->signal(); |
| } |
| } |
| |
| void Queue::waitIdle()
|
| {
|
| // equivalent to submitting a fence to a queue and waiting
|
| // with an infinite timeout for that fence to signal
|
|
|
| // FIXME (b/117835459): implement once we have working fences
|
| } |
| |
| } // namespace vk |