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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef D3D8_Direct3DVolumeTexture8_hpp
#define D3D8_Direct3DVolumeTexture8_hpp
#include "Direct3DBaseTexture8.hpp"
#include "Config.hpp"
#include <d3d8.h>
namespace D3D8
{
class Direct3DVolume8;
class Direct3DVolumeTexture8 : public IDirect3DVolumeTexture8, public Direct3DBaseTexture8
{
public:
Direct3DVolumeTexture8(Direct3DDevice8 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool);
virtual ~Direct3DVolumeTexture8();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DResource8 methods
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
void __stdcall PreLoad();
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetDevice(IDirect3DDevice8 **device);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
D3DRESOURCETYPE __stdcall GetType();
// IDirect3DBaseTexture methods
unsigned long __stdcall GetLevelCount();
unsigned long __stdcall GetLOD();
unsigned long __stdcall SetLOD(unsigned long newLOD);
// IDirect3DVolumeTexture8 methods
long __stdcall GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description);
long __stdcall GetVolumeLevel(unsigned int level, IDirect3DVolume8 **volume);
long __stdcall LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags);
long __stdcall UnlockBox(unsigned int level);
long __stdcall AddDirtyBox(const D3DBOX *dirtyBox);
// Internal methods
Direct3DVolume8 *getInternalVolumeLevel(unsigned int level);
private:
// Creation parameters
const unsigned int width;
const unsigned int height;
const unsigned int depth;
const D3DFORMAT format;
const D3DPOOL pool;
Direct3DVolume8 *volumeLevel[sw::MIPMAP_LEVELS];
};
}
#endif // D3D8_Direct3DVolumeTexture8_hpp