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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef D3D8_Direct3DSurface8_hpp
#define D3D8_Direct3DSurface8_hpp
#include "Unknown.hpp"
#include "Surface.hpp"
#include <d3d8.h>
namespace D3D8
{
class Direct3DDevice8;
class Direct3DResource8;
class Direct3DBaseTexture8;
class Direct3DSurface8 : public IDirect3DSurface8, public Unknown, public sw::Surface
{
public:
Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT format, D3DPOOL pool, D3DMULTISAMPLE_TYPE multiSample, bool lockable, unsigned long usage);
virtual ~Direct3DSurface8();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DSurface8 methods
long __stdcall GetDevice(IDirect3DDevice8 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
long __stdcall GetContainer(const IID &iid, void **container);
long __stdcall GetDesc(D3DSURFACE_DESC *desc);
long __stdcall LockRect(D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long Flags);
long __stdcall UnlockRect();
// Internal methods
static sw::Format translateFormat(D3DFORMAT format);
static int bytes(D3DFORMAT format);
private:
static unsigned int memoryUsage(int width, int height, D3DFORMAT format); // FIXME: Surface::size
// Creation parameters
Direct3DDevice8 *const device;
Unknown *const container;
const int width;
const int height;
const D3DFORMAT format;
const D3DMULTISAMPLE_TYPE multiSample;
const D3DPOOL pool;
const bool lockable;
const unsigned long usage;
Direct3DBaseTexture8 *parentTexture;
Direct3DResource8 *resource;
};
}
#endif // D3D8_Direct3DSurface8_hpp