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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DCubeTexture8.hpp"
#include "Direct3DSurface8.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D8
{
Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool)
{
if(levels == 0)
{
this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1;
}
for(unsigned int face = 0; face < 6; face++)
{
int width = edgeLength;
int height = edgeLength;
for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++)
{
if(level < this->levels)
{
surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage);
surfaceLevel[face][level]->bind();
}
else
{
surfaceLevel[face][level] = 0;
}
width = sw::max(1, width / 2);
height = sw::max(1, height / 2);
}
}
}
Direct3DCubeTexture8::~Direct3DCubeTexture8()
{
resource->lock(sw::DESTRUCT);
for(unsigned int face = 0; face < 6; face++)
{
for(int level = 0; level < sw::MIPMAP_LEVELS; level++)
{
if(surfaceLevel[face][level])
{
surfaceLevel[face][level]->unbind();
surfaceLevel[face][level] = 0;
}
}
}
resource->unlock();
}
long Direct3DCubeTexture8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DCubeTexture8 ||
iid == IID_IDirect3DBaseTexture8 ||
iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DCubeTexture8::AddRef()
{
TRACE("");
return Direct3DBaseTexture8::AddRef();
}
unsigned long Direct3DCubeTexture8::Release()
{
TRACE("");
return Direct3DBaseTexture8::Release();
}
long Direct3DCubeTexture8::FreePrivateData(const GUID &guid)
{
TRACE("");
return Direct3DBaseTexture8::FreePrivateData(guid);
}
long Direct3DCubeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
return Direct3DBaseTexture8::GetPrivateData(guid, data, size);
}
void Direct3DCubeTexture8::PreLoad()
{
TRACE("");
Direct3DBaseTexture8::PreLoad();
}
long Direct3DCubeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags);
}
long Direct3DCubeTexture8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
return Direct3DBaseTexture8::GetDevice(device);
}
unsigned long Direct3DCubeTexture8::SetPriority(unsigned long newPriority)
{
TRACE("");
return Direct3DBaseTexture8::SetPriority(newPriority);
}
unsigned long Direct3DCubeTexture8::GetPriority()
{
TRACE("");
return Direct3DBaseTexture8::GetPriority();
}
D3DRESOURCETYPE Direct3DCubeTexture8::GetType()
{
TRACE("");
return Direct3DBaseTexture8::GetType();
}
unsigned long Direct3DCubeTexture8::GetLevelCount()
{
TRACE("");
return Direct3DBaseTexture8::GetLevelCount();
}
unsigned long Direct3DCubeTexture8::GetLOD()
{
TRACE("");
return Direct3DBaseTexture8::GetLOD();
}
unsigned long Direct3DCubeTexture8::SetLOD(unsigned long newLOD)
{
TRACE("");
return Direct3DBaseTexture8::SetLOD(newLOD);
}
long Direct3DCubeTexture8::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect)
{
TRACE("");
// UNIMPLEMENTED();
return D3D_OK;
}
long Direct3DCubeTexture8::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface)
{
TRACE("");
*cubeMapSurface = 0; // FIXME: Verify
if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
{
return INVALIDCALL();
}
surfaceLevel[face][level]->AddRef();
*cubeMapSurface = surfaceLevel[face][level];
return D3D_OK;
}
long Direct3DCubeTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description)
{
TRACE("");
if(!description || level >= GetLevelCount() || !surfaceLevel[0][level])
{
return INVALIDCALL();
}
surfaceLevel[0][level]->GetDesc(description);
return D3D_OK;
}
long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags)
{
TRACE("");
if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
{
return INVALIDCALL();
}
surfaceLevel[face][level]->LockRect(lockedRect, rect, flags);
return D3D_OK;
}
long Direct3DCubeTexture8::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level)
{
TRACE("");
if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level])
{
return INVALIDCALL();
}
return surfaceLevel[face][level]->UnlockRect();
}
Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level)
{
return surfaceLevel[face][level];
}
}